Christoph Oelckers
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0eb10f0313
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- newowner and related code.
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2020-11-04 20:40:25 +01:00 |
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Christoph Oelckers
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eb5cd98d9a
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
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Christoph Oelckers
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635b53f78f
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- RR-movement + dummyplayersprite
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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32a7c2349e
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- shoot interface transitioned/operateweapon mostly done.
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2020-11-03 22:01:58 +01:00 |
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Christoph Oelckers
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7e29be7569
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- switched checkhitwall interface to actors.
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2020-11-03 21:49:57 +01:00 |
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Christoph Oelckers
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4258c27248
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- switched the checkhitsprite interface to actors.
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2020-11-03 21:43:50 +01:00 |
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Christoph Oelckers
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f5cccb0df2
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- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
# Conflicts:
# source/games/duke/src/game_misc.cpp
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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a514910aa4
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
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Christoph Oelckers
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de92287d0b
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- fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
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2020-11-03 19:21:42 +01:00 |
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Christoph Oelckers
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595a2156e4
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- fixed bad spawn owner in refactored loop.
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2020-11-02 21:45:36 +01:00 |
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Christoph Oelckers
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6adc2f8e55
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- findplayer
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2020-11-01 17:07:47 +01:00 |
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Christoph Oelckers
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3c19f8e44e
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- the last remaining small functions in actors_d.cpp and actors_r.cpp.
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2020-11-01 17:07:46 +01:00 |
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Christoph Oelckers
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52c342a2ff
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- renamed variables in move functions.
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2020-11-01 17:07:46 +01:00 |
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Christoph Oelckers
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e6e53d1954
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- move, fakebubbaspawn and destroyit.
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2020-11-01 17:07:46 +01:00 |
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Christoph Oelckers
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a6f9673403
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- moveeffectors.
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2020-11-01 17:07:46 +01:00 |
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Christoph Oelckers
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c438061b83
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- made SE06 and SE28 separate functions.
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2020-11-01 17:07:45 +01:00 |
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Christoph Oelckers
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f5338d0acb
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- moveexplosions.
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2020-11-01 17:07:45 +01:00 |
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Christoph Oelckers
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76c4eeddc4
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- moveactors.
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2020-11-01 17:07:45 +01:00 |
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Christoph Oelckers
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63646e7c5c
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- heavyhbomb
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2020-11-01 15:19:51 +01:00 |
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Christoph Oelckers
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441ed6bdc5
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- flamethrowerflame
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2020-11-01 15:17:49 +01:00 |
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Christoph Oelckers
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44fc4f9243
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- greenslime.
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2020-11-01 15:11:49 +01:00 |
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Christoph Oelckers
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9826ff54f9
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- movetransports.
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2020-11-01 15:05:21 +01:00 |
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Christoph Oelckers
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076dcef5d0
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- renamed variables in movetransports.
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2020-11-01 14:56:23 +01:00 |
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Christoph Oelckers
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2d1b8a2b4b
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- use the cleaned up movesprite interface in moveweapons.
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2020-11-01 14:51:32 +01:00 |
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Christoph Oelckers
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3aaf2e80a9
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- moveweapons.
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2020-11-01 14:46:05 +01:00 |
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Christoph Oelckers
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00b12c5fd6
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- weaponcommon subfunctions.
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2020-11-01 12:27:43 +01:00 |
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Christoph Oelckers
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c5f7c29ead
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- chickenarrow and movefireball.
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2020-11-01 12:23:14 +01:00 |
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Christoph Oelckers
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a3860de440
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- movestandables.
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2020-11-01 12:09:01 +01:00 |
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Christoph Oelckers
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1af39eb29d
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- move*bolt.
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2020-11-01 12:08:39 +01:00 |
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Christoph Oelckers
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dc75037d01
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- movecrack, movefireext, moveviewscreen.
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2020-11-01 12:06:20 +01:00 |
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Christoph Oelckers
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a4ac7764de
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- movetripbomb.
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2020-11-01 12:02:58 +01:00 |
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Christoph Oelckers
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d9b6be83b3
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- movefallers.
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2020-11-01 12:00:29 +01:00 |
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Christoph Oelckers
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7e8be10b04
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
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Christoph Oelckers
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861342a278
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- guts_d and guts_r.
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2020-11-01 11:32:34 +01:00 |
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Christoph Oelckers
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90d1c5f7bb
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- ifsquished.
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2020-11-01 10:55:38 +01:00 |
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Christoph Oelckers
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4c9655b110
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- check_fta_sounds.
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2020-11-01 10:53:45 +01:00 |
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Christoph Oelckers
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f0b1ab504d
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
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Christoph Oelckers
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85ea1df76a
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- alterang
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2020-11-01 10:44:16 +01:00 |
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Christoph Oelckers
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31e5023004
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- dodge, furthestcanseepoint, furthestangle.
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2020-11-01 10:41:25 +01:00 |
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Christoph Oelckers
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8f75a58343
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- shared SE31 code.
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2020-11-01 10:31:41 +01:00 |
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Christoph Oelckers
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21fb3fb7bb
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- shared SE25 code.
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2020-11-01 10:27:54 +01:00 |
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Christoph Oelckers
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00f5a08390
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- shared SE24 code.
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2020-11-01 10:27:41 +01:00 |
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Christoph Oelckers
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02813802d4
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- the 5 remaining shared SE handlers.
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2020-11-01 10:12:27 +01:00 |
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Christoph Oelckers
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769bc3bd22
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- handle_se20-26.
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2020-11-01 10:02:58 +01:00 |
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Christoph Oelckers
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5d837176de
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- handle_se18+19
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2020-11-01 09:58:39 +01:00 |
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Christoph Oelckers
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5b096ea35e
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- handle_se15-17.
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2020-11-01 09:53:50 +01:00 |
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Christoph Oelckers
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b585192721
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- handle_se11-13.
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2020-11-01 09:37:41 +01:00 |
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Christoph Oelckers
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45905b9137
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- handle_se05, 08, 10.
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2020-11-01 08:51:13 +01:00 |
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Christoph Oelckers
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2edc7168ca
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- handle SE02-SE04.
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2020-11-01 08:43:24 +01:00 |
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Christoph Oelckers
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3e62550489
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- consolidated gutsdir functions by making the spawn offset for Duke's commander an actor property.
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2020-11-01 08:23:03 +01:00 |
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