- the last remaining small functions in actors_d.cpp and actors_r.cpp.

This commit is contained in:
Christoph Oelckers 2020-10-22 23:45:49 +02:00
parent 52c342a2ff
commit 3c19f8e44e
5 changed files with 45 additions and 47 deletions

View file

@ -4020,9 +4020,9 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
//
//---------------------------------------------------------------------------
void fall_d(int g_i, int g_p)
void fall_d(DDukeActor *actor, int g_p)
{
fall_common(&hittype[g_i], g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, SQUISHED, THUD, nullptr);
fall_common(actor, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, SQUISHED, THUD, nullptr);
}
bool spawnweapondebris_d(int picnum, int dnum)
@ -4030,9 +4030,9 @@ bool spawnweapondebris_d(int picnum, int dnum)
return picnum == BLIMP && dnum == SCRAP1;
}
void respawnhitag_d(spritetype* g_sp)
void respawnhitag_d(DDukeActor* actor)
{
switch (g_sp->picnum)
switch (actor->s.picnum)
{
case FEM1:
case FEM2:
@ -4047,20 +4047,19 @@ void respawnhitag_d(spritetype* g_sp)
case PODFEM1:
case NAKED1:
case STATUE:
if (g_sp->yvel) fi.operaterespawns(g_sp->yvel);
if (actor->s.yvel) fi.operaterespawns(actor->s.yvel);
break;
default:
if (g_sp->hitag >= 0) fi.operaterespawns(g_sp->hitag);
if (actor->s.hitag >= 0) fi.operaterespawns(actor->s.hitag);
break;
}
}
void checktimetosleep_d(int g_i)
void checktimetosleep_d(DDukeActor *actor)
{
auto g_sp = &sprite[g_i];
if (g_sp->statnum == 6)
if (actor->s.statnum == STAT_STANDABLE)
{
switch (g_sp->picnum)
switch (actor->s.picnum)
{
case RUBBERCAN:
case EXPLODINGBARREL:
@ -4073,10 +4072,10 @@ void checktimetosleep_d(int g_i)
case NUKEBARRELLEAKED:
case TRIPBOMB:
case EGG:
if (hittype[g_i].timetosleep > 1)
hittype[g_i].timetosleep--;
else if (hittype[g_i].timetosleep == 1)
changespritestat(g_i, 2);
if (actor->timetosleep > 1)
actor->timetosleep--;
else if (actor->timetosleep == 1)
changespritestat(actor, STAT_ZOMBIEACTOR);
break;
}
}

View file

@ -4116,9 +4116,9 @@ static int fallspecial(DDukeActor *actor, int playernum)
//
//---------------------------------------------------------------------------
void fall_r(int g_i, int g_p)
void fall_r(DDukeActor* ac, int g_p)
{
fall_common(&hittype[g_i], g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial);
fall_common(ac, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial);
}
//---------------------------------------------------------------------------
@ -4234,12 +4234,12 @@ void destroyit(DDukeActor *actor)
//
//---------------------------------------------------------------------------
void mamaspawn(int g_i)
void mamaspawn(DDukeActor *actor)
{
if (mamaspawn_count)
{
mamaspawn_count--;
fi.spawn(g_i, RABBIT);
spawn(actor, RABBIT);
}
}
@ -4248,27 +4248,26 @@ bool spawnweapondebris_r(int picnum, int dnum)
return dnum == SCRAP1;
}
void respawnhitag_r(spritetype* g_sp)
void respawnhitag_r(DDukeActor *actor)
{
switch (g_sp->picnum)
switch (actor->s.picnum)
{
case FEM10:
case NAKED1:
case STATUE:
if (g_sp->yvel) fi.operaterespawns(g_sp->yvel);
if (actor->s.yvel) fi.operaterespawns(actor->s.yvel);
break;
default:
if (g_sp->hitag >= 0) fi.operaterespawns(g_sp->hitag);
if (actor->s.hitag >= 0) fi.operaterespawns(actor->s.hitag);
break;
}
}
void checktimetosleep_r(int g_i)
void checktimetosleep_r(DDukeActor *actor)
{
auto g_sp = &sprite[g_i];
if (g_sp->statnum == 6)
if (actor->s.statnum == STAT_STANDABLE)
{
switch (g_sp->picnum)
switch (actor->s.picnum)
{
case RUBBERCAN:
case EXPLODINGBARREL:
@ -4281,10 +4280,10 @@ void checktimetosleep_r(int g_i)
case NUKEBARRELLEAKED:
case TRIPBOMB:
case EGG:
if (hittype[g_i].timetosleep > 1)
hittype[g_i].timetosleep--;
else if (hittype[g_i].timetosleep == 1)
changespritestat(g_i, 2);
if (actor->timetosleep > 1)
actor->timetosleep--;
else if (actor->timetosleep == 1)
changespritestat(actor, STAT_ZOMBIEACTOR);
break;
}
}

View file

@ -76,16 +76,16 @@ DDukeActor* ifhitsectors_d(int sectnum);
DDukeActor* ifhitsectors_r(int sectnum);
int ifhitbyweapon_r(DDukeActor* sn);
int ifhitbyweapon_d(DDukeActor* sn);
void fall_d(int g_i, int g_p);
void fall_r(int g_i, int g_p);
void fall_d(DDukeActor* i, int g_p);
void fall_r(DDukeActor* i, int g_p);
bool spawnweapondebris_d(int picnum, int dnum);
bool spawnweapondebris_r(int picnum, int dnum);
void respawnhitag_d(spritetype* g_sp);
void respawnhitag_r(spritetype* g_sp);
void checktimetosleep_d(int g_i);
void checktimetosleep_r(int g_i);
void move_d(DDukeActor* g_i, int g_p, int g_x);
void move_r(DDukeActor* g_i, int g_p, int g_x);
void respawnhitag_d(DDukeActor* g_sp);
void respawnhitag_r(DDukeActor* g_sp);
void checktimetosleep_d(DDukeActor* g_i);
void checktimetosleep_r(DDukeActor* g_i);
void move_d(DDukeActor* i, int g_p, int g_x);
void move_r(DDukeActor* i, int g_p, int g_x);
int spawn_d(int j, int pn);
int spawn_r(int j, int pn);
void incur_damage_d(struct player_struct* p);

View file

@ -95,11 +95,11 @@ struct Dispatcher
void (*guts)(DDukeActor* s, short gtype, short n, short p);
DDukeActor* (*ifhitsectors)(int sectnum);
int (*ifhitbyweapon)(DDukeActor* sectnum);
void (*fall)(int g_i, int g_p);
void (*fall)(DDukeActor* g_i, int g_p);
bool (*spawnweapondebris)(int picnum, int dnum);
void (*respawnhitag)(spritetype* g_sp);
void (*checktimetosleep)(int g_i);
void (*move)(DDukeActor* g_i, int g_p, int g_x);
void (*respawnhitag)(DDukeActor* g_sp);
void (*checktimetosleep)(DDukeActor* g_i);
void (*move)(DDukeActor* i, int g_p, int g_x);
int (*spawn)(int j, int pn);
// player

View file

@ -85,7 +85,7 @@ bool ifsquished(DDukeActor* i, int p);
void fakebubbaspawn(DDukeActor* g_i, int g_p);
void tearitup(int sect);
void destroyit(DDukeActor* actor);
void mamaspawn(int g_i);
void mamaspawn(DDukeActor* g_i);
void forceplayerangle(int snum);
bool killthesprite = false;
@ -1644,7 +1644,7 @@ int ParseState::parse(void)
insptr++;
break;
case concmd_mamaspawn:
mamaspawn(g_i);
mamaspawn(g_ac);
insptr++;
break;
case concmd_mamaquake:
@ -1864,7 +1864,7 @@ int ParseState::parse(void)
insptr++;
g_sp->xoffset = 0;
g_sp->yoffset = 0;
fi.fall(g_i, g_p);
fi.fall(g_ac, g_p);
break;
case concmd_enda:
case concmd_break:
@ -2833,7 +2833,7 @@ int ParseState::parse(void)
break;
case concmd_respawnhitag:
insptr++;
fi.respawnhitag(g_sp);
fi.respawnhitag(g_ac);
break;
case concmd_ifspritepal:
insptr++;
@ -3834,7 +3834,7 @@ void execute(int i,int p,int x)
}
else if (g_sp->statnum == STAT_STANDABLE)
fi.checktimetosleep(i);
fi.checktimetosleep(s.g_ac);
}
quit:
if (killthesprite) deletesprite(i);