Christoph Oelckers
79fd4e830a
- removed the code for Doom's help screens.
2019-12-01 08:23:35 +01:00
Christoph Oelckers
0fc439a969
- fixed Redneck Rampage ingame menu and added selection validation to the load menu.
2019-11-30 23:59:22 +01:00
Christoph Oelckers
06d5705ae6
- formatting fix and null check for aborted transition.
2019-11-30 23:45:43 +01:00
Christoph Oelckers
c36402eb5c
- fixed savegame validation and recursive ticker calls.
2019-11-30 23:33:04 +01:00
Christoph Oelckers
41b116e2f2
- save menu in Duke Nukem is working.
2019-11-30 22:46:00 +01:00
Christoph Oelckers
2a9e4fca46
WIP safety commit
2019-11-30 19:23:54 +01:00
Christoph Oelckers
9cb6c65223
- fixed errors in SW merge.
2019-11-30 10:07:25 +01:00
Christoph Oelckers
d5c3991c2e
- fixed compile errors in menu code.
2019-11-30 10:03:20 +01:00
Christoph Oelckers
3c4c8af20c
Merge branch 'master' into menu_for_real
2019-11-30 09:33:35 +01:00
hendricks266
68668058c9
SW: Fix cheats only granting one Uzi instead of two
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git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266
769b359928
SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
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git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266
361a964067
SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
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git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/function.h
# source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f
SW: Add Equip Pickups weapon auto-switching toggle
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git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70
SW: Implement Darts option, including bloody frames
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git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
# source/sw/src/panel.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7
SW: Make quick save and load actually quick
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git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/game.h
# source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266
8b78440f76
SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
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git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266
1cac2c76c6
SW: Add debug_break() to _Assert()
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git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers
07ac12110f
- removed some piece of obsolete code merged from upstream.
2019-11-30 01:07:46 +01:00
Christoph Oelckers
b3c335cd1d
Merge branch 'menu_for_real' of https://github.com/coelckers/demolition into menu_for_real
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# Conflicts:
# source/common/menu/loadsavemenu.cpp
# source/duke3d/src/d_menu.cpp
# source/rr/src/d_menu.cpp
2019-11-30 01:06:37 +01:00
Christoph Oelckers
79ce4563eb
- fixed game resuming when closing the load and save menus.
2019-11-30 01:03:14 +01:00
Christoph Oelckers
e266044391
- update of load/save menu to latest GZDoom code.
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Input in save menu working.
2019-11-30 00:49:50 +01:00
Christoph Oelckers
6d110da209
- removed some piece of obsolete code merged from upstream.
2019-11-29 20:14:45 +01:00
Christoph Oelckers
a7bbd7324e
Merge branch 'master' into menu_for_real
2019-11-29 19:55:16 +01:00
hendricks266
f19c9eb840
SW: Clean up startup messages
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git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/grpscan.cpp
2019-11-29 17:29:11 +01:00
Christoph Oelckers
ebcc25f36d
- prototyping the Blood fullscreen menu entries
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These are a bit more sophisticated than what the other games have. ;)
2019-11-29 02:12:38 +01:00
Christoph Oelckers
90c5ea6acc
- updated option menu code to latest scripted version
...
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
Christoph Oelckers
5590abd471
Merge branch 'master' into menu_for_real
2019-11-29 00:49:33 +01:00
hendricks266
0dbf0a36a1
SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
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git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
hendricks266
d4eb10d10d
SW: Fix saves
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Dynamically-allocated structs strike again.
git-svn-id: https://svn.eduke32.com/eduke32@8325 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/saveable.h
2019-11-29 00:48:16 +01:00
Christoph Oelckers
0cedad6390
- started work on load/save menus.
2019-11-29 00:37:19 +01:00
Christoph Oelckers
943cb64eda
- image scroller menus working.
2019-11-28 23:27:10 +01:00
Christoph Oelckers
48f62ef1ed
- cleaned out most of menus.cpp for RR.
2019-11-28 20:59:34 +01:00
Christoph Oelckers
299314b8a5
- Redneck Rampage menu looks correct.
2019-11-28 20:48:58 +01:00
Christoph Oelckers
1f1b927b6b
- fixed a few issues.
2019-11-28 20:11:27 +01:00
Christoph Oelckers
59ebb10512
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
Christoph Oelckers
cd4ff92266
- handle Blood.
2019-11-28 03:32:02 +01:00
Christoph Oelckers
324056ad88
- more cleanup on music code
...
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
Christoph Oelckers
a59917b35d
- more cleanup of sound code
...
removed the remaining parts of the old music system in EDuke32 and RedNukem frontends.
2019-11-28 03:02:33 +01:00
Christoph Oelckers
d569cd76c1
- cleanup of sound code - removal of the cache lock
...
This has been inoperable for a long time and by now the cache is entirely gone.
2019-11-28 02:36:34 +01:00
Christoph Oelckers
6ad9c1c0e3
- set up d_menu.cpp for Redneck Rampage
2019-11-28 02:14:30 +01:00
Christoph Oelckers
f62611e90d
- cleaned out a large chunk of menus.cpp
...
… leaving only the parts still needed for reference.
2019-11-28 01:49:50 +01:00
Christoph Oelckers
b12377962a
- moved the game interface function to d_menu
2019-11-28 01:30:24 +01:00
Christoph Oelckers
4e5f59a373
- Menu WIP
...
* implemented single image screens
* implemented skeleton of the image scroller
* added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp)
* added definitions for credits screens.
2019-11-28 01:02:45 +01:00
Christoph Oelckers
ef3ad690da
- initial work on credits screens.
2019-11-28 00:02:36 +01:00
Christoph Oelckers
5f5fe271f7
- fixed handling of the custom game mode menus in Ion Fury.
...
Sadly the scripting which necessitates this all is such a hack that it's probably necessary to fix again if the next project comes along that uses the same kind of "creativity" instead of providing a robust implementation.
2019-11-27 23:35:12 +01:00
Christoph Oelckers
2c36e986b9
- fixed most issues with Ion Fury's game startup menus.
2019-11-27 22:41:15 +01:00
Christoph Oelckers
8492e3c67a
- migrated SW's savegame code to the same containers as the other front ends.
...
Fortunately everything here was wrapped in macros so that it was relatively simple to change.
2019-11-27 19:31:58 +01:00
Christoph Oelckers
3bb46a4d8d
Merge branch 'master' into menu_for_real
2019-11-27 18:04:44 +01:00
hendricks266
0a70c5e55f
SW: Sanitize all uses of wall.nextwall to prevent OOBs
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git-svn-id: https://svn.eduke32.com/eduke32@8322 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/jnstub.cpp
# source/sw/src/sector.cpp
2019-11-27 18:04:01 +01:00
hendricks266
ece20928a0
Fix buffer overflow in getclosestcol_lim
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:58 +01:00