terminx
72cea8b6b8
Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.
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git-svn-id: https://svn.eduke32.com/eduke32@5392 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:18 +00:00
terminx
a94a292820
Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.
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git-svn-id: https://svn.eduke32.com/eduke32@5389 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:08 +00:00
terminx
0f427b8ebd
Set hit data on spawned decals
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git-svn-id: https://svn.eduke32.com/eduke32@5388 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:05 +00:00
terminx
470449a963
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
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git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:01 +00:00
hendricks266
d6f06b9123
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
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git-svn-id: https://svn.eduke32.com/eduke32@5380 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:46 +00:00
hendricks266
6f0b135140
Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]
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git-svn-id: https://svn.eduke32.com/eduke32@5378 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:38 +00:00
hendricks266
07a2ccd79b
Duke: Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.
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git-svn-id: https://svn.eduke32.com/eduke32@5375 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:19 +00:00
hendricks266
9f1d12eb2c
Add globalgameflags to Duke-Mapster32's game-side def parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5374 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:16 +00:00
hendricks266
f232b2fa51
Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
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git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266
5f2b662c77
Split the getclosestcol functions into a new object, colmatch.
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git-svn-id: https://svn.eduke32.com/eduke32@5359 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:17:59 +00:00
hendricks266
1e40b689b2
C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.
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git-svn-id: https://svn.eduke32.com/eduke32@5355 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:55 +00:00
hendricks266
efe58c71f9
C-CON: Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.
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git-svn-id: https://svn.eduke32.com/eduke32@5354 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:52 +00:00
hendricks266
f69f1e73df
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
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git-svn-id: https://svn.eduke32.com/eduke32@5353 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-24 06:31:44 +00:00
hendricks266
a557eedf7e
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
064461a06f
Internally, work with 24-bit palettes instead of 18-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
c0e7dba4c1
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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git-svn-id: https://svn.eduke32.com/eduke32@5348 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:02 +00:00
hendricks266
2a237a3d72
Don't error out when lookup.dat can't be read.
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git-svn-id: https://svn.eduke32.com/eduke32@5347 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:55 +00:00
hendricks266
ce7a20d4f2
Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).
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git-svn-id: https://svn.eduke32.com/eduke32@5346 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:50 +00:00
hendricks266
43459780af
Engine: Add E_PostInit, called from the game after loaddefinitionsfile().
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git-svn-id: https://svn.eduke32.com/eduke32@5345 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:42 +00:00
helixhorned
5ea8625c37
Mapster32: call update_highlightsector() after 3D mode RCtrl+RAlt.
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git-svn-id: https://svn.eduke32.com/eduke32@5343 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 17:54:32 +00:00
hendricks266
c82d98fc77
Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5
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git-svn-id: https://svn.eduke32.com/eduke32@5342 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:58:10 +00:00
hendricks266
51059b3896
Reinstate the printing of quote 121 when DNKEYS is used.
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git-svn-id: https://svn.eduke32.com/eduke32@5340 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-08 02:57:56 +00:00
helixhorned
1ea397d0b4
Mapster32: RCtrl+RAlt (+['] or [;]) selects sectors in 3D mode, by The Mechanic.
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git-svn-id: https://svn.eduke32.com/eduke32@5339 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-05 08:30:59 +00:00
helixhorned
0943cd0e3f
Mapster32: in manual member editing, Shift+ENTER allows toggling individual bits
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For values that are displayed in hex.
Patch by The Mechanic, with modifications.
git-svn-id: https://svn.eduke32.com/eduke32@5338 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-30 07:24:53 +00:00
helixhorned
80aa6eca58
CON: amend action's viewtype -8 to be more in line with the others.
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git-svn-id: https://svn.eduke32.com/eduke32@5337 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 17:43:42 +00:00
helixhorned
c1a54c60db
CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite.
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Similarly to how -5 and -7 and are accepted since r3859.
git-svn-id: https://svn.eduke32.com/eduke32@5335 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-29 10:21:52 +00:00
hendricks266
4ed33de69d
Amend r5330.
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git-svn-id: https://svn.eduke32.com/eduke32@5334 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-18 07:09:04 +00:00
hendricks266
c052540d42
Fix USE_OPENGL=0 build.
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git-svn-id: https://svn.eduke32.com/eduke32@5332 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:49 +00:00
hendricks266
2303da6d7c
Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
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git-svn-id: https://svn.eduke32.com/eduke32@5331 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:31 +00:00
hendricks266
bb4977cc9f
Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.
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git-svn-id: https://svn.eduke32.com/eduke32@5330 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:17 +00:00
hendricks266
4360b89fb5
M32: Add EVENT_PREDRAW2DSCREEN.
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git-svn-id: https://svn.eduke32.com/eduke32@5329 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:05 +00:00
hendricks266
8f82bc5239
KenBuild: Astyle and Uncrustify all source.
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git-svn-id: https://svn.eduke32.com/eduke32@5327 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:27:27 +00:00
helixhorned
8fb903a83a
Menus: don't enable/disable SDL text input.
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At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.
git-svn-id: https://svn.eduke32.com/eduke32@5326 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:47 +00:00
helixhorned
9b68ee5693
Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().
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git-svn-id: https://svn.eduke32.com/eduke32@5325 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:46 +00:00
helixhorned
ae56faf0ad
Lunatic: in test/helixspawner.lua, make COLOR a global variable. DONT_BUILD.
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To demonstrate and test that it can be modified from outside, and that
these changes are kept with savegame restores.
git-svn-id: https://svn.eduke32.com/eduke32@5322 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:41 +00:00
helixhorned
e8623165a7
Mapster32: add config variable 'corruptcheck_heinum'.
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With 3 modes:
0: auto-correction and warning disabled
1: auto-correction enabled (default, current behavior)
2: auto-correction and warning enabled
git-svn-id: https://svn.eduke32.com/eduke32@5320 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:14 +00:00
helixhorned
212343b390
Game: make BOUNCEMINE spawn FRAMEEFFECT only if moving horizontally.
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Also add "zshoot -4096 BOUNCEMINE" to lunatic/test/weaponvars.con
to demonstrate that bouncemines can be shot.
git-svn-id: https://svn.eduke32.com/eduke32@5319 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:11 +00:00
terminx
b8442f0b67
Revert r5316 which completely broke BOUNCEMINE.
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git-svn-id: https://svn.eduke32.com/eduke32@5318 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:50:31 +00:00
helixhorned
3730901f43
Game: don't spawn FRAMEEFFECT1 for BOUNCEMINE.
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There's no point, really. Since the bouncemine is immobile, the tsprites
will all be overlaid at one point and show the same picture, as far
as I can see. Worse, since r4876, the generated sprites may draw on top
of the actual one. The former have their shade always set to
sprite[t->owner].shade though, and will then appear fully bright (shade
-127, since BOUNCEMINE sets it like this).
This fixes issue number 4 from
http://forums.duke4.net/topic/8042-five-minor-problems-report/
git-svn-id: https://svn.eduke32.com/eduke32@5316 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:40:42 +00:00
helixhorned
91f09c76c5
Game: in DNCOORDS display, show x/y/z for VEL + ps->fric x and y components.
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Also, prettify some ps->fric-related code. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5313 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 19:42:54 +00:00
helixhorned
ff56964e1b
Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.
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git-svn-id: https://svn.eduke32.com/eduke32@5312 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:22 +00:00
helixhorned
73ca265137
Fix various, but not all warnings.
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Except:
- missing braces around initializer [-Wmissing-braces]: due to union-in-struct
vec3f_t
- comparison between signed and unsigned integer expressions [-Wsign-compare]:
in polymer.c
git-svn-id: https://svn.eduke32.com/eduke32@5309 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:17 +00:00
terminx
6f9a9c94ec
Mapster32: fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.
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git-svn-id: https://svn.eduke32.com/eduke32@5307 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-22 02:06:23 +00:00
terminx
e3f02e8dd5
Mapster32: fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.
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git-svn-id: https://svn.eduke32.com/eduke32@5304 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-20 20:25:21 +00:00
terminx
79ac071f5b
Mapster32: change default 2d3d position to upper right corner, remove debug printf I accidentally committed.
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git-svn-id: https://svn.eduke32.com/eduke32@5303 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 03:21:19 +00:00
terminx
480dc0ecaf
Mapster32:
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-Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection.
-2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button.
-The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites.
-2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color.
-2d mode palette now changes when working in an underwater sector.
-Misc tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5302 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:48 +00:00
terminx
c0aabb7494
Mapster32: don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5301 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:43 +00:00
terminx
868afddbc3
Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
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git-svn-id: https://svn.eduke32.com/eduke32@5293 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 23:07:47 +00:00
helixhorned
0419e64c0a
Mapster32: fix a possible oob read via drawspritelabel; sanitize 2d3d mode.
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That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are
the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other
thinkable niceties may ensue.
git-svn-id: https://svn.eduke32.com/eduke32@5291 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 14:13:04 +00:00
terminx
21e9125f2d
Mapster32: 2d mode performance improvements
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git-svn-id: https://svn.eduke32.com/eduke32@5290 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 21:19:41 +00:00