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M32: Add EVENT_PREDRAW2DSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@5329 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 4 additions and 0 deletions
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@ -92,6 +92,7 @@ enum GameEvent_t {
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EVENT_SAVEMAP,
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EVENT_PRELOADMAP,
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EVENT_PRESAVEMAP,
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EVENT_PREDRAW2DSCREEN,
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MAXEVENTS
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};
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@ -3481,6 +3481,8 @@ void overheadeditor(void)
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setup_sideview_sincos();
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VM_OnEvent(EVENT_PREDRAW2DSCREEN, -1);
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if (graphicsmode && (!m32_sideview || m32_sideelev == 512))
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{
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Bmemset(show2dsector, 0, sizeof(show2dsector));
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@ -3471,6 +3471,7 @@ static void C_AddDefaultDefinitions(void)
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C_AddDefinition("EVENT_SAVEMAP", EVENT_SAVEMAP, LABEL_EVENT);
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C_AddDefinition("EVENT_PRELOADMAP", EVENT_PRELOADMAP, LABEL_EVENT);
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C_AddDefinition("EVENT_PRESAVEMAP", EVENT_PRESAVEMAP, LABEL_EVENT);
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C_AddDefinition("EVENT_PREDRAW2DSCREEN", EVENT_PREDRAW2DSCREEN, LABEL_EVENT);
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C_AddDefinition("CLIPMASK0", CLIPMASK0, LABEL_DEFINE);
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C_AddDefinition("CLIPMASK1", CLIPMASK1, LABEL_DEFINE);
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