Mitchell Richters
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ef52694365
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- Improved crosshair drawing that factor's in look_ang better I've had stashed away for a little bit.
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2022-11-30 10:03:52 +01:00 |
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Christoph Oelckers
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4aad87cf83
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- fixed Exhumed sound indices.
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2022-11-25 11:26:24 +01:00 |
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Christoph Oelckers
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ed4f49ac86
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- fixed sound code for backend update.
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2022-11-24 17:46:39 +01:00 |
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Christoph Oelckers
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42e02d2956
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
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5798fa067f
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- cleaned up all -> accesses through firstWall().
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2022-11-15 15:33:35 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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84b17a8a53
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- eliminate wall_count.
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2022-11-15 14:59:28 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
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- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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34333302f9
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- wrapped all reading wallptr references.
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2022-11-15 12:37:14 +01:00 |
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Christoph Oelckers
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c23db8ea35
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
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Christoph Oelckers
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b7a7584059
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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
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32b2e84fdc
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
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Christoph Oelckers
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2fbee8faf5
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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98e2fecd37
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- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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4df875e860
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- use setfloorz/setceilingz in a few places where it wasn't done.
This isn't critical in any way so no need to merge, but let's be consistent, in case future changes rely on it.
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2022-10-30 16:51:34 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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da523eb8e3
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- unwrapped vector SetScale.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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15db7a7143
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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8265239d2d
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- removed AddScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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2ceb41fcf4
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- BuildAnim in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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f30a76dfc9
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- BuildAnim wrapper
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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43b8f92f91
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- all of Exhumed except BuildAnim
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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62427f8260
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- handle xrepeat abuse in Exhumed’s energy blocks
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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42679d58bb
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- lots of repeats in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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dd3346cbc5
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- mostly comparisons and code surrounding them
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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8d1626de02
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- yet more SetScale uses.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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d8fac32459
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- more simple SetScale replacements.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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86d6ba43d4
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- more automatic SetScale replacement, plus all of SetScale(0.5, 0.5);
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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a6e35edc6c
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- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
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- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Christoph Oelckers
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a928a99328
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- adjusted Exhumed's gun code to the horizon sign flip
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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a6b55dca74
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- removed handling for Exhumed clipping mode.
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
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2022-10-30 16:51:10 +01:00 |
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Mitchell Richters
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29eb729cd3
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- Fix multiple bad calls to pushmove() .
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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