Christoph Oelckers
ec9ab56ece
- use collision struct in ActorMoveHitReact
2021-11-29 00:55:03 +01:00
Christoph Oelckers
2a897c0582
- SW hit code abstraction.
2021-11-29 00:55:03 +01:00
Christoph Oelckers
642088ed80
- let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
f2e344a235
- removed magic flags added to sector indices in Polymost.
...
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
c46c8a68cd
- fixed nextsectorneighborzptr
2021-11-09 17:29:03 +01:00
Christoph Oelckers
a35900362e
- only use un-deprecated variants of updatesector(z) in SW.
2021-11-09 00:09:48 +01:00
Christoph Oelckers
94b2b0af31
- widen sector index in engineLoadBoard to 32 bit
2021-11-09 00:07:00 +01:00
Christoph Oelckers
762ebafc2a
- made clipmoveboxtracenum a function argument of clipmove
...
There’e zero need for hackery here.
2021-11-08 23:22:48 +01:00
Christoph Oelckers
0ffe52791e
- delete deprecated pushmove variants
2021-11-08 23:22:06 +01:00
Christoph Oelckers
4aa0477574
- make internal pushmove use a 32 bit sector index.
2021-11-08 23:17:40 +01:00
Christoph Oelckers
52a2862963
- removed the deprecated clipmove wrappers.
2021-11-08 23:15:05 +01:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
16f9d4ec36
- got rid of COVERupdatesector
...
Not needed as it just forwards to the engine’s updatesector - and it gets in the way of other changes
2021-11-08 23:11:30 +01:00
Christoph Oelckers
2e1ff313b0
- Duke: only use the main clipmove function and match clipmove_ex’s interface
2021-11-08 23:11:29 +01:00
Christoph Oelckers
567d054d42
- remove unused clipmovex function, extend clipmove sector return to 32bit, mark obsolete clipmove variants deprecated
2021-11-08 23:11:29 +01:00
Christoph Oelckers
5510efd920
- removed TROR specific parts of updatesectorz
...
None of this is ever called, in particular the parts that muck around with the sectorindex and add magic bits to it.
2021-11-08 23:11:29 +01:00
Christoph Oelckers
5ba005276f
Revert "- redid the 'inside' function."
...
This reverts commit c034c2a299
.
While the function works, it is subtly different for points exactly on a line - enough to cause problems with Shadow Warrior's waypoint implementation.
2021-11-08 23:11:20 +01:00
Christoph Oelckers
c034c2a299
- redid the 'inside' function.
...
This is based on external information and does not use any of the original Build code.
Despite being a lot clearer than Build's bit masking voodoo and using 64 bit math to avoid overflows it is roughly 10% faster. :)
Code was moved to gamefuncs.cpp because this no longer falls under the Build license.
2021-11-08 21:29:21 +01:00
Christoph Oelckers
5cfc418c5f
- did some tests with the inside function and decided to only retain the 'old' one.
...
The one from EDuke32 is ambiguous - it considers any point on a wall to be part of both sectors touching that wall. This wasn't used anyway with the current engine compatibility settings.
I was not able to get different values out of the 'ps' version - this seems to only be important for demo playback concerns, for regular playback the differences appear to be totally irrelevant.
Ultimately this should be replaced anyway with a license-unencumbered variant of the same basic common algorithm.
2021-11-08 19:46:22 +01:00
Christoph Oelckers
eeaa7f98f0
- inlines for validating sector and wall indices.
2021-11-08 18:56:10 +01:00
Christoph Oelckers
477a2a23e6
- nextSector in runlist
2021-11-08 18:37:21 +01:00
Christoph Oelckers
ae08ae1d8d
- some leftover shorts plus utilities that ended up unused but may be useful later.
2021-11-07 16:46:23 +01:00
Christoph Oelckers
fd2764dc6e
- Duke: eliminated all local short variables in actors*.cpp.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce
renamed all signed and unsigned chars to int8_t/uint8_t.
2021-11-07 16:30:55 +01:00
Christoph Oelckers
0eba3335c6
- eliminated some leftover 16 bit values used for storing indices.
2021-11-07 16:30:44 +01:00
Christoph Oelckers
a594e6465c
- added nextSector access function to walltype and used it to eliminate a few more sector[] references.
2021-11-07 15:56:29 +01:00
Christoph Oelckers
1c0e3d849b
- addressed the updatesector related deprecation warnings with Duke.
2021-11-06 20:46:08 +01:00
Christoph Oelckers
d20aa47adf
- made sector parameter of updatesectorz an int and deprecated the short version.
2021-11-06 19:27:51 +01:00
Christoph Oelckers
13306e900d
- silence some warnings.
2021-11-06 18:26:47 +01:00
Christoph Oelckers
83fe41e71e
- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
2021-11-06 15:53:16 +01:00
Christoph Oelckers
ba2d4acc18
- added a sector() method to spritetype.
...
For making game code working with sectors a bit easier to read.
2021-11-06 14:19:55 +01:00
Christoph Oelckers
389f760d45
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
Mitch Richters
f0a347263a
- SW: Replace use of getzrange_old()
inline wrapper with getzrange()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
add3481e40
- SW: Replace use of pushmove_old()
inline wrapper with pushmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
adcdbdc931
- SW: Replace use of clipmove_old()
inline wrapper with clipmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
9894729fc2
- Replace MAX()
from templates.h
with version provided in STL.
...
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
57b638f26f
- use std::clamp instead of our homegrown version.
2021-10-30 10:35:00 +02:00
Mitch Richters
879e2f3ce4
- Build: Promote sintable[]
array values to precision Blood uses in prep for replacing Blood's costable[]
.
2021-10-30 10:24:15 +02:00
Christoph Oelckers
c4ea5cf336
- restore original krand formula.
...
Note: The only game module actually using this is Duke/RR.
2021-10-26 18:48:54 +02:00
Christoph Oelckers
86c58649ba
- fixed black rendered sectors in Exhumed/Polymost.
...
More a hack than a fix, thanks to Polymost's poor state handling
2021-10-16 15:36:34 +02:00
Christoph Oelckers
62d0d3712e
- use a sprite flag to mark mapped sprites.
...
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
Christoph Oelckers
29769dd673
- fixed engine code warnings pointed out by XCode 13.
2021-10-08 19:06:41 +02:00
Christoph Oelckers
7f485bfab1
- split off the extended sprite flags into their own word.
...
Some code overwrites the cstat field entirely (thanks Duke, for being sloppy with this...!)
2021-09-12 18:26:35 +02:00
Christoph Oelckers
99ecfe133d
- flag sprites for automapping regardless of the 'automapping' variable's value.
...
Duke should show its floor sprites, too.
2021-09-12 18:22:38 +02:00
Christoph Oelckers
0bd0923f44
- cleaned up some dirty code.
2021-08-30 08:07:40 +02:00
Mitchell Richters
4298399e00
- Build: Change MAXSPRITESONSCREEN
from constant of 2560 to 1/4 of MAXSPRITES.
...
* Mods like Blood's Eviction are pushing these limits hard. Bumping the onscreen limit resolved recurring crash on `sstation.map` with no apparent ill-effects.
2021-07-25 15:38:51 +10:00
Dino Bollinger
8dd0f947f7
Remove useless code introduced in bad17f29
2021-07-07 21:31:32 +02:00
Mitchell Richters
1dbf34fe56
- Repair some potential issues from 1354d52c05
that might be causing issues with #455 .
2021-07-04 21:06:13 +10:00
Christoph Oelckers
5b38343407
- fixed sprite exclusion logic in getzrange.
...
This was using the wrong flag.
2021-06-09 00:31:54 +02:00
Christoph Oelckers
7fa690082e
- fixed cherry picked commit.
...
# Conflicts:
# source/core/gamecontrol.h
2021-06-02 20:52:47 +02:00