Christoph Oelckers
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6f9484a9ee
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- fixed compilation on GCC.
error: operands to ?: have different types ‘std::nullptr_t’ and ‘TObjPtr<Duke3d::DDukeActor*>’
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2021-12-30 09:57:01 +01:00 |
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Christoph Oelckers
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1240818122
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- getting rid of DDukeActor::s, final part.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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f216857f55
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- Getting rid of DDukeActor::s, part 1.
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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99507ed048
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- spawn_d.cpp
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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df2fc596f9
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- spawn.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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45a2b9766e
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- sectors_r.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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d532c496f1
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- sectors_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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f816f2fb22
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- ->s in non-gameplay files.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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edf3fd0f82
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- premap_r.cpp + dependencies.
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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1f40dfa411
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- premap.cpp + premap_d.cpp
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2021-12-30 09:56:59 +01:00 |
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Christoph Oelckers
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e76e28cdea
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- the rest of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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0768c9e8b6
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- non 'actor' parts of player_r.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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de22c8ca26
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- 's->' in player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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6b675cc849
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- non 'actor' parts of player_d.cpp
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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b55e04d455
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- game_misc.cpp + gameexec.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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a982c7e590
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- player.cpp + noise.cpp.
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2021-12-30 09:56:58 +01:00 |
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Christoph Oelckers
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c0ea208ba3
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- animatesprites_d.cpp and animatesprites_r.cpp.
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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9eb7c536ab
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- the rest of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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7d5cf6e631
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- first third of actors_r.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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8ff53eae7d
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- second half of actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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f1e608685e
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- more parts of actor_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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b7a4c484e9
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- large block of s = actor->s; in actors_d.cpp
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2021-12-30 09:56:57 +01:00 |
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Christoph Oelckers
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44895411b9
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- a large block of 'act->s' in actors_r.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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8dcc128697
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- deal with 'spri = actor->s;'
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0df97f00ec
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- the remaining 's's in actor.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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f5151e31a5
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- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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55cb5aaac6
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- global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0284ec1cb0
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- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
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2021-12-30 09:56:56 +01:00 |
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Christoph Oelckers
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0f7024e70e
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- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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997c12f67a
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- replacement of DDukeActor::s and pointers to DCoreActor::spr.
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2021-12-30 09:56:55 +01:00 |
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Christoph Oelckers
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6fd4d6d550
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- ported slope sorite support from NBlood.
For Polymost only so far.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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df0c577cf4
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- replaced most of numsectors, too.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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f1c0298825
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- replaced numwalls with wall.Size in several places.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
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65bc6e6aef
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- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
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2021-12-30 09:56:53 +01:00 |
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Christoph Oelckers
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986fccfddc
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- use symbolic constants for all places where globalorientation is checked for the alignment bits.
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
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5ff36f491e
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- fixed the remaining places where the compiler complained about cstat.
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
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8b427e35c2
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- stuff that needs FromInt
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
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2d648924e8
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- the final Duke flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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e02f4d8fd1
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- randomFlip stuff.
To avoid casting from int to flags.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8f0f0e8816
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- manual sprite flag replacements in Duke.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8e0b9f7ce6
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- some automatic, some manual sprite flag replacements
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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ace01d02bc
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- alignment flags and a few leftovers.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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82fb03e399
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- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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c5ae454207
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- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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5b65e214e0
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- global search & replace of the more frequent sprite flag patterns.
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2021-12-30 09:56:48 +01:00 |
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Christoph Oelckers
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8f012d1beb
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- made wall flags type safe
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2021-12-30 09:56:47 +01:00 |
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Christoph Oelckers
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adbf5177a7
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- flag combo stuff.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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b263c3ac6b
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- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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6e32832428
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- made sector ceiling/floor flags type safe.
- made sector flags type safe.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
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b0e3c6b5ec
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- some remaining sector flag stuff
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2021-12-30 09:56:45 +01:00 |
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