Christoph Oelckers
681155de65
- fixed GOG path lookup.
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I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
alexey.lysiuk
1479e1feae
- unified demo path handling for all platforms
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The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
alexey.lysiuk
787211c9dc
- unified saved games path handling for all platforms
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The current game subdirectory is now created on all platforms
Added support for -savedir command line switch for all platforms
Removed save_dir CVAR in favor of cl_savedir which was available on Windows only
Made cl_savedir CVAR global instead of different value per each game
2020-02-06 12:04:51 +01:00
Christoph Oelckers
67a2952ead
- fixed RR's music.
2020-02-05 22:03:42 +01:00
Christoph Oelckers
3a522091b9
- detect the add ons in the Megaton edition.
2020-02-02 13:33:07 +01:00
Christoph Oelckers
1bb1f2ae98
- fixed the crash reporter on Windows.
2020-02-02 13:33:07 +01:00
alexey.lysiuk
a890079906
- added Steam path to Shadow Warrior Redux add-ons
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Twin Dragon and Wanton Destruction are in the game selection list now
2020-02-02 13:57:45 +02:00
alexey.lysiuk
1edb5fe8ae
- moved showing of start window banner to proper location in Cocoa backend
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Banner with the current game's name is not used yet but was displayed without any text
2020-02-02 13:55:59 +02:00
alexey.lysiuk
0c2faae48b
- fixed invalid context warnings with Cocoa backend
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A bunch of 'CGContext<...>: invalid context 0x0' messages were printed to console during OpenGL view creation and resizing
2020-02-01 17:11:56 +02:00
alexey.lysiuk
55cfecbe2c
- extended list of paths to Steam games
2020-02-01 17:09:13 +02:00
alexey.lysiuk
9dd3213393
- fixed path traversal on POSIX platforms
2020-01-29 11:41:23 +02:00
Christoph Oelckers
9b88d41169
- fixed compile errors.
2020-01-28 21:44:39 +01:00
Christoph Oelckers
8657ecb35d
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
Rachael Alexanderson
999986e6cd
- replace Linux xpm icon, even though it doesn't seem like it's ever being used
2020-01-27 21:31:08 -05:00
Christoph Oelckers
6f3bbcba46
- fixed the demo setup for Blood.
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This failed to read the demos in the game directory.
For those who find demos annoying there's now a demo_playloop CVAR.
Currently this is only active in Blood because the other games have demos disabled because they are non-functional.
2020-01-26 22:22:41 +01:00
alexey.lysiuk
687573d4c5
- fixed crash during initialization in Cocoa backend
2020-01-26 16:41:52 +02:00
alexey.lysiuk
e7b013e201
- setup icon for macOS application bundle
2020-01-26 16:39:10 +02:00
Madame Rachelle
47ba169150
- oops, I misplaced an endif in the Linux code
2020-01-22 05:54:59 -05:00
Rachael Alexanderson
a637ec60c4
- finally - we have a compile on linux!
2020-01-20 05:46:18 -05:00
Rachael Alexanderson
f28d05753d
- almost got it all compiled on linux
2020-01-20 04:09:44 -05:00
Rachael Alexanderson
d9563dae73
Merge remote-tracking branch 'origin/master' into fix-linux-compile
2020-01-20 03:00:16 -05:00
Christoph Oelckers
d7d5da93f6
- properly set up info.plist for macOS
2020-01-20 00:24:25 +01:00
Christoph Oelckers
454f796b69
- collect all 3D geometry in a list so that it can be rendered later.
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With this out of the way the renderer can now be switched to the core profile.
2020-01-18 22:41:08 +01:00
Christoph Oelckers
5e34b437d9
Merge branch 'master' into fix-linux-compile
2020-01-11 17:37:29 +01:00
Christoph Oelckers
3b955b7c94
- added support for ZDoom-style GAMEINFO.
2020-01-11 17:05:25 +01:00
Rachael Alexanderson
0785c6b9e3
- this is a good stopping point for now, again...
2020-01-11 10:02:44 -05:00
Rachael Alexanderson
96852300bf
- a lil more done
2020-01-11 09:27:12 -05:00
Rachael Alexanderson
965c2fd789
- and a lil bit more work
2020-01-11 09:27:12 -05:00
Rachael Alexanderson
e86e830407
- some more work on this, taking antoher break
2020-01-11 09:27:12 -05:00
Rachael Alexanderson
897354e725
- this is incomplete, i'm just putting this here for now so i don't lose it
2020-01-11 09:27:12 -05:00
Christoph Oelckers
cfed7afd02
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
Christoph Oelckers
b8ac5aea84
Merge branch 'master' of https://github.com/coelckers/Raze
2020-01-07 01:11:33 +01:00
Christoph Oelckers
fb985d2503
- more macOS compilation fixes
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Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
663774cc2d
- replaced the icon.
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No more EDuke logo. :)
2020-01-06 23:02:47 +01:00
Christoph Oelckers
134122335b
- first attempt to compile on a Mac
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This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
5da0f5c7fa
- added the Posix backend code.
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Nothing is hooked up yet and adjusted - next thing to do.
2020-01-05 21:40:18 +01:00
Christoph Oelckers
f2cc7e3636
- The interpolation code needs the current frame rate so it must be retrieved.
2020-01-03 20:13:44 +01:00
Christoph Oelckers
78e7b2dd8c
- getting rid of std::filesystem, part one.
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Since it's not usable on macOS it needs to go.
2020-01-03 14:19:52 +01:00
Christoph Oelckers
afb1d7b885
- changed a few licenses of my own code to something more permissive.
2020-01-02 19:38:47 +01:00
Christoph Oelckers
e4caea2f95
- set default for mouse control to DirectInput.
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This simply works a lot better than Raw Input and causes far less problems.
Ironic considering that it's the deprecated method...
2019-12-30 23:55:57 +01:00
Christoph Oelckers
3a6d0b8f84
- more cleanup.
2019-12-29 17:04:38 +01:00
Christoph Oelckers
737bf15ad8
- added GZDoom's postprocessing/presentation code.
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Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
2019-12-28 22:36:47 +01:00
Christoph Oelckers
c4219f40be
- renamed the project to "Raze".
2019-12-28 14:10:25 +01:00
Christoph Oelckers
5a853cb196
- gave .natvis file a neutral name.
2019-12-27 13:39:30 +01:00
Christoph Oelckers
b307db2346
- renamed internal CMake variables to not contain the project name.
2019-12-27 13:37:39 +01:00
Christoph Oelckers
62e9112133
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
Christoph Oelckers
dd984c94b0
- fixed extended quote management.
2019-12-25 17:13:36 +01:00
Christoph Oelckers
b0cefdedce
- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
2019-12-25 11:26:19 +01:00
Christoph Oelckers
745d78d8d7
- fixed voxels leaking memory.
2019-12-25 08:57:58 +01:00
Christoph Oelckers
efe4261932
- fixed Blood music and movie playback.
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I have no idea why the movie code was completely disabled in NBlood, it all works fine...
2019-12-25 01:10:13 +01:00