Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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797c122363
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fixed the sound controller's sound selection.
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
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2022-12-11 18:41:52 +01:00 |
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Mitchell Richters
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abd6275f17
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- Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
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2022-12-11 18:41:41 +01:00 |
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Christoph Oelckers
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b069904be1
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- scriptified the remaining controller sprites.
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2022-11-20 13:57:51 +01:00 |
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Christoph Oelckers
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f515939fde
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- scriptified the sound controller.
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2022-11-20 08:46:49 +01:00 |
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Christoph Oelckers
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8ce358fc24
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- scriptified the trip bombs.
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2022-11-17 18:38:25 +01:00 |
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Christoph Oelckers
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133cb3a02e
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- moved all CoreActor exports to vmexports.cpp.
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2022-11-17 08:46:08 +01:00 |
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Christoph Oelckers
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dc9451d584
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- renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript.
This avoids problems with name hiding.
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2022-11-15 20:09:36 +01:00 |
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Christoph Oelckers
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bfae5ce1bc
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- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
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2022-11-15 14:53:39 +01:00 |
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Christoph Oelckers
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0e113dab79
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- added true level compatibility map processing and deleted all related map hack code.
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2022-10-31 10:45:47 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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3c6b64d621
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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4aa765675e
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- use a float vector to store the scale.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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91c318b708
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- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
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2022-10-30 16:51:20 +01:00 |
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Mitchell Richters
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9dd27ee3a2
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- Remove old integer dragpoint() interface that was used by floats in lots of places.
* Cannot wait until all the narrowing warnings can be re-enabled...
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2022-10-25 07:07:14 +02:00 |
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Christoph Oelckers
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ece8663f5e
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- floatified calcSlope and cleaned up the get*slope interface
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2022-10-22 12:17:00 +02:00 |
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Christoph Oelckers
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f8ba5bb660
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- final xvel cleanup.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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05f488ce3c
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- add more wrappers and use 'inittype' where the actual zvel member of spritetype is wanted.
This will avoid problems with search&replace later.
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2022-10-14 20:31:56 +02:00 |
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Christoph Oelckers
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05a7fe8f36
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- renamed walltype::fdelta and fcenter
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2022-10-13 22:54:43 +02:00 |
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Christoph Oelckers
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fe6fcdff1f
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- use DAngle for actors
Note that intangle needs to be kept - primarily for SW's ST tags.
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2022-10-05 00:36:29 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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a59a771209
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- use floats for ceilingz/floorz storage.
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2022-08-27 10:49:59 +02:00 |
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Christoph Oelckers
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367a998b40
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- removed the scripting wrappers for floorz and ceilingz.
These won't be needed anymore with floating point values
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2022-08-27 10:16:57 +02:00 |
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Christoph Oelckers
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044929ad06
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- replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers.
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2022-08-27 10:13:15 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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c15aeec9f7
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- late __int_pos additions
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2022-08-26 19:53:11 +02:00 |
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Christoph Oelckers
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dc94dedc6b
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- renaming spritetype::pos
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2022-08-26 19:53:10 +02:00 |
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Christoph Oelckers
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df7e6dfec8
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- added scripting exports for the global map types and a few more actor utilities.
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2022-02-21 00:12:51 +01:00 |
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