Christoph Oelckers
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6bdfa09dd1
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- the remaining angle stuff.
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2022-10-05 00:36:21 +02:00 |
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Christoph Oelckers
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2d51058de8
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- add_int_ang
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2022-10-05 00:35:14 +02:00 |
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Christoph Oelckers
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c2f4fa8bb5
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- more angles
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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2533841541
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- set_int_ang in SW.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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6381015229
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- set_int_ang in SW, part 1.
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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150ab95a3a
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- set_int_ang in Duke.
Also changed SOUNDFX actor to use a different variable for its index.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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8f904c2256
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- angle assignments in Blood.
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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9bac3b8857
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- floatified DBloodActor::basePoint.
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2022-10-04 23:56:24 +02:00 |
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Christoph Oelckers
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a860a21bde
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- use floats in viewInsertTSprite
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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06b8a9139e
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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87ef58c07e
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- DVector3 version of EGS.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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25a048c62f
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- fully floatified the crane data.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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9392e31b33
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- remove C-style struct parameters.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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ef9534d9fa
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- deleted unused wrapper method.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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022f22cd10
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-replaced tspritetype::set_int_x/y.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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d654f23613
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- handle_se00 cleanup
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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838d28b934
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- more simple replacements.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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3edbec4f55
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- use copyXY method where possible.
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2022-10-04 18:44:16 +02:00 |
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Christoph Oelckers
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24c845f827
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- remove float_pos wrapper.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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b327f7f03a
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- some simple replacements.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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1ab1852af8
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- do not use ovel to store a sound index.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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05d8cee911
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- more cleanup.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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9d4e467268
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- did some more.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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95bc8a173f
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- animatesprites clear of player_int_pos.
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2022-10-04 18:44:15 +02:00 |
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Christoph Oelckers
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0bf60d53ee
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- another batch
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2022-10-04 18:43:40 +02:00 |
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Christoph Oelckers
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3b66cd4047
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- more floatification cleanup.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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8bba3b24b5
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- floatification access method cleanup in actors_d.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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f5abeb97e4
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- floatification access method cleanup in actors.cpp.
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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3c4e89185d
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- position cleanup in actor.cpp (mainly queball and recon)
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2022-10-02 20:47:01 +02:00 |
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Christoph Oelckers
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29ae7f7a02
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- floatified bobpos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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b8eb66cccf
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- Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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494653a724
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- floatified rotation in handle_se00
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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1f49f62d75
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- cleanup, part 3.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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dd7544c7a6
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- cleanup, part 2.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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66acab2ca0
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- cleanup, part 1.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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e878ecb511
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- floatified player_struct::pos.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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86076b2871
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- use player_add_int_xy and player_set_int_xy.
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2022-10-02 20:47:00 +02:00 |
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Christoph Oelckers
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44dc2a692f
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- wrapped player::pos z-assignments.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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9cd57f4510
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- pushmove wrapper and a few other replacements.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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8482e66caa
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- __int_opos is gone.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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d6523c30f2
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- one more
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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c5fb88e203
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- another batch of utility use
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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8ba7cb0ddb
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- use the player position utilities in actor*.cpp
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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3f33719c36
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- added position utilities to player_struct.
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2022-10-02 20:46:59 +02:00 |
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Christoph Oelckers
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fb4da6bbd4
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- added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
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2022-10-02 20:46:58 +02:00 |
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Christoph Oelckers
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312ee075d2
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- use wrapper functions for pos/opos where possible.
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2022-10-02 20:46:58 +02:00 |
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