Simon
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57ebeb79e2
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Fixed issue with FrameSetup being called in the wrong place
this seemed to limit the correctly submitted frames to 60 fps!
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2023-02-16 22:07:38 +00:00 |
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Simon
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936f079db8
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Merge branch 'multiview' into direct-eye-buffers
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2023-02-13 11:29:23 +00:00 |
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Simon
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06a99dbafb
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Implementation using no additional frame buffers
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2023-02-13 11:26:44 +00:00 |
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Simon
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f8c1f49e6f
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Failed attempt at multiview
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2023-02-12 11:19:27 +00:00 |
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Simon
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91ede1126f
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Initial commit of update to Raze mazter
All prior changes can be found on the (will be published in the future) RazeXR repo
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2023-01-13 23:41:22 +00:00 |
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Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Christoph Oelckers
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af5e3dd1b8
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- render backend update from GZDoom, mostly minor stuff.
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2020-09-27 16:12:51 +02:00 |
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Christoph Oelckers
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6a9f1e9da1
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- removed the old OpenGL interface.
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2020-06-12 00:25:52 +02:00 |
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Christoph Oelckers
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22aad4999c
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- use the engine backend to render the scene
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2020-06-11 22:26:46 +02:00 |
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Christoph Oelckers
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d7225c1965
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
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Christoph Oelckers
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c26b6cdf59
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
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Christoph Oelckers
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2841154683
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- moved code around, got a few more utilities from GZDoom.
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2020-05-31 10:37:19 +02:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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