Christoph Oelckers
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54a55b3d09
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- floatified bobbing and a few other minor checks.
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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0fbddd8a2b
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- floatified standHeight
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
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8aec43a915
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- bugfix for floor movement builder
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1eb1eabb75
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- floatified SnapSectors
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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a7965b1d98
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- floatified LongSeek and all calling code.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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01624bf340
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- renamed two variables
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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51733df1d7
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- int_pos is all gone from Exhumed.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1a7671a2b7
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- snake cleanup
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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bbabe298ba
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- floatified analyzeSprites
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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1e87ff8699
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- floatified QueenAngleChase.
This was mostly copy/paste from AngleChase.
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2022-10-18 18:34:26 +02:00 |
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Christoph Oelckers
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4e3c2d98d4
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- angular stuff
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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e7f581a4fd
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- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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f8c789fdcb
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- floatified DExhumedActor::angle2
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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b777517789
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- floatified MoveSector's API.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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03c183d827
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- clean up DoMovingSects.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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52b2d1cd7d
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- split out CheckMovingBlocks from AIPlayer::Tick.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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9d8f06612f
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- floatified MoveSector
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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c4a8cda95f
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- decrypted some leftover raw disassembly code in MoveSector
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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559fe495fb
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- floatified movesprite and the thrust vector.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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5365066c05
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- renamed variable to match its main purpose.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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8137718133
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- floatified movespritez
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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a62dcac514
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- floatified BelowNear and deleted unused GetActorExtents.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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48b34ad84d
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- floatified BuildBullet
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2022-10-18 18:34:24 +02:00 |
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Mitchell Richters
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72e71cdc42
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- Exhumed: Use minAngle in a place where -1 was previously.
* Setup I did in "- Exhumed: Change `inita` into a DAngle." was less than what we consider the epsilon value for angles.
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2022-10-18 18:29:07 +02:00 |
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Christoph Oelckers
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eb0fbf4b34
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- BuildElev
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2022-10-17 17:26:00 +02:00 |
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Christoph Oelckers
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9850c791e3
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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cea437df98
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- lots of set_int_vel.
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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c811a4a6dc
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- all of add_int_ang
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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fdc6a49a97
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- another movesprite wrapper to get rid of int_yvel and int_xvel
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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47ad4fccdc
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- convert all set/add_int_x/yvel calls
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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39d8591ffc
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- handle vel from angle assignments
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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44ff4a19c9
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- handle some sound code fudging
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6c44728d4a
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- deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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6caec39afa
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- floatified feebtag
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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f62b9ac118
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- eliminated int_hitpos in Exhumed
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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8e48911723
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- very simple replacements
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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42cb8a74ea
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- Exhumed radius damage and rat
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2022-10-17 17:25:58 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3fc592c505
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- wrap clipdist copy
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
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- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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3e36b5627b
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- wrap clipdist << 2
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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cf8b650446
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- floatify Bullet::x,y,z
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2022-10-17 17:03:52 +02:00 |
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Christoph Oelckers
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d2795e2def
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- use proper angle math to calculate a delta
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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3019f9effc
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- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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8f2d6f0779
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- Floatify smoothratio for render_drawrooms() and `render_camtex().
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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5e410ff738
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- Eliminate most uses of DAngle::Buildfang() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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fc47cec222
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- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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0625d4b65f
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- Exhumed: Floatify smoothratio for analyzesprites() .
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2022-10-15 13:32:02 +02:00 |
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