Christoph Oelckers
5140baf7c5
- floatified a bunch in move_r
2022-10-21 00:00:05 +02:00
Christoph Oelckers
3e511f33b8
- movetripbomb and movecrack
2022-10-21 00:00:04 +02:00
Christoph Oelckers
facedb6325
- floatified movesprite_ex
2022-10-21 00:00:04 +02:00
Christoph Oelckers
829d06790f
- handle the remaining movesprite_ex calls
2022-10-21 00:00:04 +02:00
Christoph Oelckers
4b184c6d43
- movesprite_ex refactoring, part 2
2022-10-21 00:00:04 +02:00
Christoph Oelckers
5dedce047a
- movesprite_ex refactoring, part 1
2022-10-21 00:00:04 +02:00
Christoph Oelckers
0432930e5b
- converted all dist() calls to vector math and deleted the utilities
2022-10-21 00:00:04 +02:00
Christoph Oelckers
2bcc552ce0
- replace FireProj struct with a second temp_pos vector
...
We’re going to need this anyway for some SE’s.
2022-10-21 00:00:04 +02:00
Christoph Oelckers
dfd098d719
- simple replacements in sector and spawn code
2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53
- simple replacements in player code
2022-10-21 00:00:03 +02:00
Christoph Oelckers
f6d06b1326
- simple replacements in actor code
2022-10-21 00:00:03 +02:00
Christoph Oelckers
ada4af8fb7
-consolidated sprite rotation formula in 2 inline functions.
2022-10-21 00:00:03 +02:00
Christoph Oelckers
c066f1754c
- use randomAngle
2022-10-21 00:00:03 +02:00
Christoph Oelckers
b164426dd2
- partial work on processinput_d
2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9
- ported the remaining S_PlaySound3D calls
2022-10-21 00:00:03 +02:00
Christoph Oelckers
4956062b22
- added S_PlaySound3D variant receiving a float vector
2022-10-21 00:00:03 +02:00
Christoph Oelckers
e31f10be8a
- floatify position in all remaining updatesector calls for the player
2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c9a94dba8
- consolidated Duke’s ‚away from wall‘ check in the backend
...
This was also very useful in SW to avoid spawning ‚floating‘ footprints due to lack of an equivalent check in the original.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1a597c4e0b
- fixed and floatified chickenarrow.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
021f7062d1
- ported all simple EGS calls to CreateActor
2022-10-21 00:00:02 +02:00
Christoph Oelckers
dafc1ff2d2
- spawn coordinate in guts
2022-10-21 00:00:02 +02:00
Christoph Oelckers
6bd97e312d
- cleanup of the wall hit checks in hitradius
...
Yes, the z-check was indeed bad.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
3352783be2
- added a Sum function to TVector familiy
...
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1d7f2c81b6
- fixed position backup for trip bombs.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9
- floatified most of movetripbomb and ovel
2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64
- floatified furthestangle
2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0
- floatified alterang and changed return type of furthestangle
2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c
- floatified dodge.
2022-10-20 23:59:28 +02:00
Christoph Oelckers
c7eabe5b55
- gameexec.cpp code cleanup
2022-10-20 23:59:27 +02:00
Christoph Oelckers
3711473194
- gameexec cleanup
2022-10-20 23:59:27 +02:00
Christoph Oelckers
3cefda2983
- simplify some angle stuff
2022-10-20 23:59:15 +02:00
Christoph Oelckers
43e1e3f50f
- floatified SE 32.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543
- floatified leftover pieces of some debris-type actors.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
2de1aea4a6
- floatified exit position.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349
- floatified RR hitscan teleporter stuff and other minor things.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb
- unlimited the number of active animations, also fixed a few bugs.
2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c
- floatified animation code.
2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c
- falladjustz
2022-10-20 22:25:10 +02:00
Christoph Oelckers
6482fefeb3
- 3x add_int_z.
2022-10-20 22:25:10 +02:00
Christoph Oelckers
fe0a10ed29
- handle neartag calls in checksectors.
2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f
-floatified findplayer and findotherplayer.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681
- floatify hande_se35
...
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89
- floatified handle_se25
2022-10-20 22:25:09 +02:00
Mitchell Richters
8bfcb8c939
- Floatify InputPacket::fvel
and InputPacket::svel
.
...
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
a178ef1ff6
- Duke: Floatify player_struct::fric
.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483
- Flip svel
around in the input code so we can use proper anti-clockwise vector math.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
9426f42f41
- replaced old refactoring wrapper.
2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8
- floatified handle_se20.
2022-10-20 00:48:08 +02:00
Christoph Oelckers
471f64cf72
- fixes for player velocity.
2022-10-20 00:48:08 +02:00
Christoph Oelckers
a847b23e7c
- made player.vel a real float vector with proper value range.
2022-10-20 00:48:07 +02:00