Christoph Oelckers
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eba5d222c0
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- the remaining s()'s in jweapon.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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571dccda76
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- jsector.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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ce7465869f
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- vator.cpp cleanup.
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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35b4db39d7
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- sp-> in vator.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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77308356ed
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- sprite.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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843239d085
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- SpriteSetup and related functions.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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0c48b4b2c2
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- over/under stuff in weapon.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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47b4c55a5c
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- parts of sprite.cpp.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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83a7b3ef1c
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- parts of jsector.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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967385a87c
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- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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123e19e355
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- the rest of draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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9cdf4db648
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- the remaining sp-> in draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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3b26c634db
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- parts of draw.cpp.
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c61e4de409
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- WarpCopySprite
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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dce8531c48
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- all sp in player.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c5af361564
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- renamed sp-> in player.cpp.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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f488b9220c
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- deal with sp in player.cpp that do not use &actor->s()
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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ffb97eb261
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- all s() from bunny.cpp + copysect.cpp.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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1e938e2b44
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- deleted redundant sprite inlines.
All calls have been transitioned to actors.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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8a1c602dc8
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- 10 more s().
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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bdf29cf01e
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- hs = &itActor->s();
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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6ce1f57b5e
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- deleted all wp variables.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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cc3c477992
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- renamed all wp in jweapon.cpp and weapon.cpp
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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cd7f13c4ba
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- all wp not referencing actorNew.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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2398073529
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- getting rid of wall variables named wp.
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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7bea7cdae1
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- handle all wp referencing actor->s().
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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1afb985291
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- renamed all wp referencing weapActor.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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33c8668325
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- deleted all np variables.
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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14ba7d24d2
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- renamed all remaining np->
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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730c9e65e4
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- renamed all np-> in weapon.cpp
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
|
5eb958938d
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- renamed all np-> in sprite.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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b2d4375cde
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- renamed all np-> in jweapons.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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08a98c3955
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- renamed all np-> in bunny.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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0175d27ffa
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- handle all 'np->' not referencing actorNew.
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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09294d7712
|
- deleted sp from _polymost.cpp
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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e1fdb6b7bf
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- deleted all exp variables from weapon.cpp.
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2021-12-30 09:57:41 +01:00 |
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Christoph Oelckers
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b5261b9fe1
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- renamed exp-> in weapon.cpp
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
|
4395de8fb1
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- deleted all sp variables from weapon.cpp.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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b488361639
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- more macros in weapons.cpp converted into functions.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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39640a4870
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- handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
|
d8b0cbd031
|
- renamed all sp-> in weapons.cpp.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
|
17810bc6cd
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- the ones I missed.
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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a8d0e29a3b
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- handle parts of weapon.cpp where sp is not used for actor->s()
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
|
b2fd05d182
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- stuff in InitSwordAttack + InitHeartAttack
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
|
270afb5d49
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- sp-> renaming and cleanup in rooms.cpp
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
|
49cc2b3cad
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- quake.cpp plus SP_TAG13/14 cleanup
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
|
9aaaadefc3
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- SpawnQuake
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
|
2b8b4f3fcc
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- QuakeViewChange
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2021-12-30 09:57:38 +01:00 |
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