Christoph Oelckers
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4f391e46ce
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- added GetSoundPos variant taking a reference instead of pointer.
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2022-08-26 19:53:03 +02:00 |
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Mitchell Richters
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b2ab64bb62
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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68e2691be7
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- Capitalise vec3_t y variable.
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2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
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c549cc5276
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- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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97b19a5cb1
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- adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
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2021-12-26 23:09:45 +01:00 |
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Christoph Oelckers
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ec1c42b04a
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- got rid of common.h
All still relevant content was moved to places closer to its use.
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2020-09-08 18:39:47 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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8bd5f12b42
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- matching sound backend code with GZDoom.
# Conflicts:
# source/core/sound/s_soundinternal.h
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2020-05-23 12:59:11 +02:00 |
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