Christoph Oelckers
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6e0fbb2043
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
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Mitch Richters
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b02a6a3ec9
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
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Mitch Richters
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9894729fc2
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- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
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2021-10-30 10:36:02 +02:00 |
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Christoph Oelckers
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0bab333f36
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- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
Right now it creates a special type of luminance translation that can operate on a true color bitmap.
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2021-05-25 12:59:08 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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dab7c43f7c
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- fixed all compiler errors.
It mostly works again, but still has a few glitches.
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2019-10-18 19:06:57 +02:00 |
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Christoph Oelckers
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4f8e0dd936
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- cleaned up a few copyright notices and unified licenses
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2019-10-17 09:42:11 +02:00 |
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Christoph Oelckers
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1a5e64329f
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- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
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2019-10-05 19:38:25 +02:00 |
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