Christoph Oelckers
4bc32e2777
- use actors in the sloped sprite utilities.
2021-12-30 16:11:14 +01:00
Christoph Oelckers
50a3089648
- eliminated tspriteptr_t and moved a few polymost-exclusive inlines into polymost.cpp.
2021-12-30 11:51:33 +01:00
Christoph Oelckers
44d2cc1951
- eliminated usectorptr_t.
2021-12-30 11:45:58 +01:00
Christoph Oelckers
285a5f2fd2
- eliminated uwallptr_t.
2021-12-30 11:38:34 +01:00
Christoph Oelckers
18fdb7548e
- changed sprite argument in get_floorspr_points to DCoreActor and eliminated uspriteptr_t.
2021-12-30 11:35:49 +01:00
Christoph Oelckers
17736d1d5e
- changed sprite argument in spriteheightofsptr to DCoreActor.
2021-12-30 11:31:45 +01:00
Christoph Oelckers
7676958f40
- changed try_facespr_intersect's sprite argument to DCoreActor.
2021-12-30 11:28:09 +01:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
3fee8f3c4e
- replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
...
This is a template allowing to run any task on a set of walls with equivalent start point.
Code was redesigned from scratch to be more clear than the existing variants.
The idea here is to reuse the base algorithm for other things that need to operate on the equivalent set of a given wall's start point.
2021-12-30 09:58:15 +01:00
Christoph Oelckers
ca9d73ffee
- renamed some shadowing variables in common code.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
d84556d829
- fixed broken getzrange setup.
...
When adding support for slope sprites an assignment to daz2 got lost.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
40a307650d
- the really final parts of the shared code using s() cleaned up.
2021-12-30 09:57:15 +01:00
Christoph Oelckers
09634c4993
- use actors instead of sprites in the new renderer's API.
2021-12-30 09:57:15 +01:00
Christoph Oelckers
f602cf3806
- deal with s() in shared code.
...
clip.cpp was left alone, except for the actual call.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
d0143db8fe
- got rid of sx() and sm() inlines.
2021-12-30 09:57:13 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b24f07f281
- Capitalise vec2_16_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
e52c3e6d82
- Capitalise vec2_16_t
x
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
8ce4edc7ad
- fixed bad sprite offsetting in polymost.
...
This was introduced by incompletely merging the changes for sloped sprites.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
beddf1e1ca
- add slope sprite support to the new renderer.
...
Some fudging was needed to avoid positioning problems as the renderer is more sensitive to this than Polymost.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
6fd4d6d550
- ported slope sorite support from NBlood.
...
For Polymost only so far.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
df0c577cf4
- replaced most of numsectors, too.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
6e3b6028e9
- reinstated bug in pushmove not to check the first wall when scanning backwards.
...
For real this time
2021-12-30 09:56:53 +01:00
Christoph Oelckers
c546bfc1ca
- reinstated bug in pushmove not to check the first wall when scanning backwards.
...
Seems we need this in a few places.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
986fccfddc
- use symbolic constants for all places where globalorientation is checked for the alignment bits.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
8f0f0e8816
- manual sprite flag replacements in Duke.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc
- alignment flags and a few leftovers.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
8f012d1beb
- made wall flags type safe
2021-12-30 09:56:47 +01:00
Christoph Oelckers
1e30f461e6
- flags in Polymost
2021-12-30 09:56:47 +01:00
Christoph Oelckers
adbf5177a7
- flag combo stuff.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
d0a06ae961
- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
2021-12-30 09:56:45 +01:00
Christoph Oelckers
1edccf1423
- added slope setter methods to sectortype.
...
To make sure that setting the slope flags is always done properly. (Why are the flags even needed?)
As a nice side effect, this, plus use of other inlines made the align*slope functions implode into virtually nothing.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
11f41a97d5
- made gotpic a FixedBitArray.
...
gets rid of some inline garbage.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
5f18109371
- consolidated all getslope code into a single function.
...
This also caches a wall's length to avoid taking the square root every single time for a slope calculation.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
dddf48fd3e
- cleaned up and renamed buildtypes.h.
...
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Christoph Oelckers
4a5de6f56e
- make sure that all changes of wall coordinates invalidate associated data.
...
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
Christoph Oelckers
69593fd5c7
- Triangulation WIP
...
# Conflicts:
# source/core/sectorgeometry.cpp
2021-12-30 09:53:07 +01:00
Christoph Oelckers
a255e90c96
- more work on the new section creator.
2021-12-30 09:53:06 +01:00