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- reinstated bug in pushmove not to check the first wall when scanning backwards.
Seems we need this in a few places.
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@ -924,7 +924,7 @@ int pushmove_(vec3_t *const vect, int *const sectnum,
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bad = -1;
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k--; if (k <= 0) return bad;
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clipupdatesector(vect->vec2, sectnum, walldist);
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if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE && *sectnum < 0) return -1;
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if (*sectnum < 0) return -1;
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}
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else if (!clipsectormap[wal->nextsector])
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addclipsect(wal->nextsector);
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