Mitchell Richters
be466fec8d
- Wrap access to current yaw.
2022-12-11 18:41:57 +01:00
Mitchell Richters
fd05d320ff
- Wrap access to previous pitch.
2022-12-11 18:41:56 +01:00
Mitchell Richters
15f1d89855
- Wrap access to current pitch.
2022-12-11 18:41:56 +01:00
Mitchell Richters
60a97f781e
- Add DCoreActor
pointer as PlayerAngles::pActor
, setting and nulling where the player's actor is set.
2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445
- Rename PlayerAngle
prototypes in preparation for replacement work.
2022-12-11 18:41:56 +01:00
Mitchell Richters
9b6f01dff0
- Rename PlayerAngle
private members in preparation for replacement work.
2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd
- Rename remaining PlayerAngle
methods.
2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370
- Rename PlayerAngle
getters in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
a061f2baef
- Rename PlayerAngle::spin
to its destined final name.
2022-12-11 18:41:55 +01:00
Mitchell Richters
a42750f37f
- Rename PlayerAngle::orotscrnang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290
- Rename PlayerAngle::rotscrnang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
3a0ec29c18
- Rename PlayerAngle::olook_ang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
644cf82238
- Rename PlayerAngle::look_ang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53
- Rename PlayerAngle::oang
in preparation for replacement work.
2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5
- Rename PlayerAngle::ang
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9
- Rename PlayerHorizon
prototypes in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
b38f9a8779
- Rename PlayerHorizon
private members in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db
- Rename remaining PlayerHorizon
methods.
2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8
- Rename PlayerHorizon
getters in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
723631cc81
- Rename PlayerHorizon::ohorizoff
in preparation for replacement work.
2022-12-11 18:41:54 +01:00
Mitchell Richters
216fad7e18
- Rename PlayerHorizon::horizoff
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
0c53990c87
- Rename PlayerHorizon::ohoriz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54
- Rename PlayerHorizon::horiz
in preparation for replacement work.
2022-12-11 18:41:53 +01:00
Mitchell Richters
f027d07ae5
- Annotate all player angles that are being set as the sprite angles to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d
- Annotate all sprite angles that are being set as the player angle to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
901000bee5
- Change DCoreActor::oang
to a DRotator named PrevAngles
.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
347d725ba0
- Duke: gave all switch animation phases proper texture names.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
10c552fb66
- did a bit of optimization on FGameTexture.
...
Since all material layers except the brightmaps are relatively rare encounters these were taken out of the main texture object and offloaded to a substructure that is only allocated on demand.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
52e5e2f59a
- use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
...
These 3 all require the same SNDINFO being loaded.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
797c122363
fixed the sound controller's sound selection.
...
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
c60fea678d
- replace the homegrown hash chain in the sound engine with a TMap.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca
- Duke sound is working again.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
...
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
4983f8e671
wipstuff
2022-12-11 18:41:51 +01:00
Mitchell Richters
a5e35637ac
- Duke: Remove 2x player sprite Z setters that shouldn't be necessary.
2022-12-11 18:41:51 +01:00
Mitchell Richters
4848a844af
- Duke: Use getPosWithOffsetZ()
in a few places.
2022-12-11 18:41:51 +01:00
Mitchell Richters
4a6e2683f2
- Duke/RR: Properly fix movement()
so the player's Z always makes it back to floorz.
...
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Mitchell Richters
7e6bc02d45
- Make stat coord
show full floating point values.
2022-12-11 18:41:51 +01:00
Mitchell Richters
597b291252
- Blood: Fix gi->WarpToCoords()
that messed up the Z.
2022-12-11 18:41:51 +01:00
Mitchell Richters
e991116abf
- SW: Take full advantage of our floating point work for the wall blood drips.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f
- scriptified RR's lumber blade.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
7188956702
- minor cleanup.
2022-12-11 18:41:50 +01:00
Christoph Oelckers
76fabcd1c7
- chickenplant scriptified.
2022-12-11 18:41:50 +01:00
Mitchell Richters
397acfa242
- Blood: Migrate to new actor viewzoffset
property (sort of).
...
* The way this game does it player Z in a distinct variable needs to be maintained as it's impossible to maintain proper Z velocities when trying to do without it.
2022-12-11 18:41:50 +01:00
Mitchell Richters
13be5f7923
- Exhumed: Migrate to new actor viewzoffset
property.
2022-12-11 18:41:50 +01:00
Mitchell Richters
e3f6b5ff85
- SW: Clean up a useless test function.
2022-12-11 18:41:50 +01:00
Mitchell Richters
c43bde9b4d
- SW: Remove all the player oldpos
stuff.
...
* This only had one valid use, for a bad setup in `DoPlayerRun()` where `DoPlayerBob()` was called before `DoPlayerMove()`.
2022-12-11 18:41:49 +01:00