Christoph Oelckers
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827672a775
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- moveclouds.
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2020-07-06 02:05:31 +02:00 |
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Christoph Oelckers
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25bff01c70
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- cleanup.
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2020-07-06 00:54:06 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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021799573e
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- fixed sprite animations.
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2020-07-05 23:22:35 +02:00 |
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Christoph Oelckers
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7bd2b33e39
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- fixed centering of RR big text.
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2020-07-05 21:40:51 +02:00 |
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Christoph Oelckers
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90d5d7ba75
|
. ugh.
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2020-07-05 21:24:55 +02:00 |
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Christoph Oelckers
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cfe1e531c5
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- activated the newly added render code and deleted the old one.
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2020-07-05 21:21:39 +02:00 |
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Christoph Oelckers
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7ead48b9d9
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- safety commit for displayrooms.
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2020-07-05 16:49:00 +02:00 |
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Christoph Oelckers
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53f36e5c40
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- fixed P_GetInput to work with the changed backend.
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2020-07-05 12:26:00 +02:00 |
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Christoph Oelckers
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c08b8dc17b
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- camera display fix.
This is one fucked up mess of code.
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2020-07-05 11:54:50 +02:00 |
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Christoph Oelckers
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2b61b44188
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- remove unused variable.
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2020-07-05 08:58:13 +02:00 |
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Christoph Oelckers
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2105af8096
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- deleted some garbage.
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2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
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390afc9490
|
- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
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2020-07-05 00:16:59 +02:00 |
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Christoph Oelckers
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1657d90ca9
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- ror.cpp
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2020-07-04 23:40:54 +02:00 |
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Christoph Oelckers
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119b9f5d02
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- SE40
Not testable because no working map uses it.
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2020-07-04 23:40:14 +02:00 |
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Christoph Oelckers
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78f88e460e
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- G_DoThirdPerson replaced by the original 'view'.
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2020-07-04 22:44:33 +02:00 |
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Christoph Oelckers
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2fba557a3d
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- fixed menu loop
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2020-07-04 22:30:18 +02:00 |
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Christoph Oelckers
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7688390b2d
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- I hate it when MSVC doesn't recompile altered files... :(
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2020-07-04 21:50:16 +02:00 |
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Christoph Oelckers
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7872b701ce
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- CCMD cleanup.
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2020-07-04 21:36:27 +02:00 |
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Christoph Oelckers
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39185300e7
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
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Christoph Oelckers
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c9d3a383a4
|
more
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2020-07-04 00:32:09 +02:00 |
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Christoph Oelckers
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f5d363d914
|
- cleaned out demo code.
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2020-07-04 00:12:24 +02:00 |
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Christoph Oelckers
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d13b2dc130
|
- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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f1a2836877
|
- it continues.
cameratext and the last 3 __STATICs.
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2020-07-03 23:16:12 +02:00 |
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Christoph Oelckers
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d6e021a63d
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- statistics output
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2020-07-03 21:44:57 +02:00 |
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Christoph Oelckers
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a3a8286857
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- cleanup
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2020-07-03 20:17:24 +02:00 |
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Christoph Oelckers
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1e24c4a22c
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- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
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2020-07-03 16:59:53 +02:00 |
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Christoph Oelckers
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7f96d182b7
|
- palette stuff, input functions corrected.
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2020-07-03 16:17:37 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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5144e8c355
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
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Christoph Oelckers
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d2595582d4
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- fixed coordinates.
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2020-07-03 00:32:10 +02:00 |
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Christoph Oelckers
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e833360b65
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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21da0816c5
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- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
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2020-07-02 21:28:09 +02:00 |
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Christoph Oelckers
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8d6278f845
|
- be gone, rotatesprite!
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2020-07-02 21:12:02 +02:00 |
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Christoph Oelckers
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aaa8ae7306
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- took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
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2020-07-02 20:58:56 +02:00 |
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Christoph Oelckers
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17c9513c98
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- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
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2020-07-02 20:17:29 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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68d7d57b3b
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
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Christoph Oelckers
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247c9fb786
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- transitioned most parts of the menu to the backend's draw functionality.
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2020-07-02 01:17:45 +02:00 |
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Christoph Oelckers
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193260680f
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- a bit more
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2020-07-01 22:55:27 +02:00 |
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Christoph Oelckers
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54c29258d8
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- removed a large bunch of unused dynamic tile names.
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2020-07-01 22:44:09 +02:00 |
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Christoph Oelckers
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b281c34357
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- some final fixes.
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2020-07-01 22:27:38 +02:00 |
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Christoph Oelckers
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c09b4896a6
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- made RR summary screens work.
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2020-07-01 22:14:11 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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197a35291a
|
- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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4baf065370
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- decrappification
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2020-06-30 22:59:20 +02:00 |
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Christoph Oelckers
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2e98b2f8da
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
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Christoph Oelckers
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8aaadfad1b
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- fixed the notification display.
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2020-06-30 22:01:43 +02:00 |
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Christoph Oelckers
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e0bd85935a
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- replaced user quotes with GZDoom's notification display entirely.
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2020-06-30 20:59:24 +02:00 |
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Christoph Oelckers
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e04c5e5fad
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- removed some demo control code.
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2020-06-30 20:07:58 +02:00 |
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Christoph Oelckers
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1cc692284b
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- removed remaining YAX code
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2020-06-30 19:48:10 +02:00 |
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Christoph Oelckers
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a491b88074
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- removed most of the demo code.
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2020-06-30 19:34:58 +02:00 |
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Christoph Oelckers
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51ac1019d2
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- ported RR's noise.c.
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2020-06-30 17:30:48 +02:00 |
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Christoph Oelckers
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fc11447e59
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- interpolations transitioned.
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2020-06-30 11:55:01 +02:00 |
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Christoph Oelckers
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e92ca71fe5
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- shareware screens
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2020-06-30 00:15:48 +02:00 |
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Christoph Oelckers
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7253b4eb74
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- added a serializer for the flamethrower's fire map.
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2020-06-29 23:36:06 +02:00 |
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Christoph Oelckers
|
0656beeb2b
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- remove a bit more code.
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2020-06-29 22:07:19 +02:00 |
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Christoph Oelckers
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9f33638804
|
- RR multiplayer screen.
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2020-06-29 22:00:38 +02:00 |
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Christoph Oelckers
|
ea59efd091
|
- Duke's multiplayer statistics screen.
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2020-06-29 20:50:18 +02:00 |
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Christoph Oelckers
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e7da8e4bcf
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- fixed red font for use with DrawText.
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2020-06-29 13:19:36 +02:00 |
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Christoph Oelckers
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8cb8f85569
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- deleted the old anim player.
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2020-06-29 00:00:51 +02:00 |
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Christoph Oelckers
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726ebec9ec
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- RR bonus screens.
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2020-06-28 22:17:27 +02:00 |
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Christoph Oelckers
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69d9a98ead
|
- Duke end of episode animations ported
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2020-06-28 21:38:25 +02:00 |
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Christoph Oelckers
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6767b383e7
|
- safety commit.
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2020-06-28 14:42:31 +02:00 |
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Christoph Oelckers
|
7b7c64fc17
|
- FileStream cleanup
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2020-06-28 14:42:06 +02:00 |
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Christoph Oelckers
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924816ac8d
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- Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
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2020-06-28 10:59:11 +02:00 |
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Christoph Oelckers
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9aaf6b416d
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- RR intro movies.
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2020-06-28 10:14:42 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
|
- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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67fa7f8275
|
- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
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2020-06-28 00:32:28 +02:00 |
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Christoph Oelckers
|
8a06a09d05
|
anm adjustment
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2020-06-27 11:48:44 +02:00 |
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Christoph Oelckers
|
60cb8281cd
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- more 2D screen adjustment
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2020-06-27 11:48:32 +02:00 |
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Christoph Oelckers
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34c3838e62
|
- logo.
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2020-06-26 22:49:56 +02:00 |
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Christoph Oelckers
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7490d6cd18
|
- 2d stuff
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2020-06-25 21:51:44 +02:00 |
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Christoph Oelckers
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2bd4173716
|
- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
|
28b2bcb444
|
- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
|
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
|
4b743b4063
|
- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
|
22e4141395
|
- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
|
18b272412a
|
- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
|
99067f3bd6
|
- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
|
73e436730d
|
- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
|
2020-06-22 21:07:20 +02:00 |
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Christoph Oelckers
|
1993642ce8
|
- fixed precacher.
|
2020-06-22 01:07:19 +02:00 |
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Christoph Oelckers
|
e113851a39
|
OnMotorcycle etc.
|
2020-06-22 00:40:16 +02:00 |
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Christoph Oelckers
|
d6f1c76c9d
|
cleanup
|
2020-06-22 00:40:15 +02:00 |
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Christoph Oelckers
|
92c5d73407
|
- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
|
Christoph Oelckers
|
6a0e7c14ee
|
- fixed compile.
|
2020-06-22 00:37:32 +02:00 |
|
Christoph Oelckers
|
72e7bde578
|
- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
|
2020-06-22 00:27:12 +02:00 |
|
Christoph Oelckers
|
a343ceb5bc
|
animatesprites
|
2020-06-22 00:27:12 +02:00 |
|
Christoph Oelckers
|
17a548fc00
|
- cleanup
|
2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
98fad20dd2
|
- removed old code.
|
2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
|
9e08d81a6b
|
- prelevel
|
2020-06-22 00:27:11 +02:00 |
|
Christoph Oelckers
|
adaaea2951
|
- displayflamethrower
|
2020-06-22 00:16:22 +02:00 |
|
Christoph Oelckers
|
19b6064129
|
-resetpspritevars
|
2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
|
913253bb0c
|
next...
|
2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
|
42bbc1e6ce
|
resetprestat
|
2020-06-22 00:07:26 +02:00 |
|
Christoph Oelckers
|
4af227fec6
|
- resetinventory.
|
2020-06-22 00:07:25 +02:00 |
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Christoph Oelckers
|
fe49d0d2d9
|
- resetinventory.
|
2020-06-22 00:07:25 +02:00 |
|
Christoph Oelckers
|
4c00e4cf7c
|
- got rid of the old precaching code.
# Conflicts:
# source/games/duke/src/zz_premap.cpp
|
2020-06-22 00:07:25 +02:00 |
|
Christoph Oelckers
|
4664d9f970
|
- deleted old version.
|
2020-06-22 00:06:52 +02:00 |
|
Christoph Oelckers
|
16bad04da8
|
- premap stuff.
# Conflicts:
# source/glbackend/glbackend.cpp
|
2020-06-22 00:06:51 +02:00 |
|