Commit graph

384 commits

Author SHA1 Message Date
hendricks266
da4fcec462 Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
git-svn-id: https://svn.eduke32.com/eduke32@2789 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-27 17:45:52 +00:00
helixhorned
3e4357c6a4 Integer Overflow Offensive continued: first round of -ftrapv - cleanness.
That is, "clang -ftrapv" builds don't abort almost immediately after entering
a level.

There are various classes of overflow bugs, needing different handling:
 - Some texture mapping code was written with signed integer wrapping semantics
   in mind.  In some places, we're able to get away with unsigned casts.
 - sometimes, we really need a wider range, like when calculating distances or
   dot products
 - negating INT_MIN.  Here, we cast to int64_t temporarily.  Note that if the
   result is 32-bit wide, no 64-bit code may actually need to be generated.
 - shifting into a signed integer's sign bit.  We cast to uint32 here.
 - in hitscan(), at the "abyss crash prevention code" comment, it's clearly
   the other code that is better...

This is not merely done for pedantry, but rather makes it easier to track down
overflow bugs having a real impact on the game.

git-svn-id: https://svn.eduke32.com/eduke32@2784 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:53 +00:00
helixhorned
b9dd289800 engine.c: factor out two instances of dup code into setup_globals_sprite1()
git-svn-id: https://svn.eduke32.com/eduke32@2782 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:48 +00:00
terminx
4002492146 Fix useless "No error" message when loading palette.dat fails, change file casing in error message for failing to load tables.dat to reflect the filename actually passed to kopen4load().
git-svn-id: https://svn.eduke32.com/eduke32@2775 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-21 19:47:02 +00:00
helixhorned
716ea1f3b2 Fix a drawing glitch with mirrors and TROR in classic.
git-svn-id: https://svn.eduke32.com/eduke32@2772 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:54:55 +00:00
helixhorned
8a28b3ad80 Allow fogpal DEF command to fogify pal 0.
git-svn-id: https://svn.eduke32.com/eduke32@2770 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-18 20:09:03 +00:00
helixhorned
b30ac41147 Integer Overflow Offensive, First Act: rintersect, hitscan, neartag.
It's time to replace some int32s with 64-bit ints in core engine functions.
The problem is that for example, the dot product is taken between vectors that
may be the difference between two arbitrary points in a sector, so even if one
sticks to the "no blue walls" rule, that doesn't guarantee freedom from
overflows.

git-svn-id: https://svn.eduke32.com/eduke32@2761 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:39 +00:00
helixhorned
84cb4fd6ca Mapster32: draw a wall blue if its squared length exceeds INT_MAX (not UINT_MAX)
git-svn-id: https://svn.eduke32.com/eduke32@2759 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:34 +00:00
helixhorned
2ddd6df14a Classic: don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.
Bang! One more invalid internals exposure squashed. Maybe one day we'll be able
to call EDuke32 "stable"...

Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat
and yrepeat 255 for the convenience of the CON coder who will have to debug it.

git-svn-id: https://svn.eduke32.com/eduke32@2744 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:37:57 +00:00
helixhorned
9e5696a486 TROR/classic: same fix as r2739, intersecting case.
git-svn-id: https://svn.eduke32.com/eduke32@2741 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:32 +00:00
helixhorned
cf429d0e76 engine.c: cleanup / readability tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2740 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:26 +00:00
helixhorned
2fa7ccf9dd TROR/classic: fix a certain class of underdraw glitches.
Those were happening when wall drawing in an upper/lower layer "closed" too
much of the "curtain" (umost/dmost) for subsequent drawing in that portal.
Example: looking down the sewer manhole at the beginning of Retaliation will
now render without HOM.

git-svn-id: https://svn.eduke32.com/eduke32@2739 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:22 +00:00
helixhorned
35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned
689e1b7167 engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
git-svn-id: https://svn.eduke32.com/eduke32@2701 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:31 +00:00
helixhorned
2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
hendricks266
f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
helixhorned
94f9c03123 PNG screenshots: don't save custom gAMA.
This should be more correct, since previously, the saved PNGs were way too
contrasty when looked from within a browser.  Now, they'll always be
slightly darker than in-game (assuming one has a gamma greater than 1).

git-svn-id: https://svn.eduke32.com/eduke32@2673 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:54 +00:00
helixhorned
165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned
2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
8ea5b89be6 Prevent an (unlikely) integer overflow in neartag with huge switch sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2641 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:17 +00:00
helixhorned
ebbb3e304d Tweak the conditions under which setbrightness() invalidates GL textures.
Previously, we checked whether the faded palette has changed (by way of CRC)
and invalidated the textures then unless the preserve flags were set.  This
however could lead to wrongly invalidating them under unfortunate circumstances,
e.g. basepal change from CON + tints at the same time before r2620 which
reverted r2232.

Now, only invalidate them if the corresponding preserve flags are clear AND
 * the base palette has really changed OR
 * the palette CRC changed and we were running on software gamma
The latter means that performance-killing invalidations may still happen on
GL platforms lacking HW gamma (for ATI, it's currently only disabled in 8-bit
fullscreen).

Also have a new global 'basepalreset' to fake a basepal change for
setbrightness(), currently used when changing renderers so that going from
Polymer to Polymost and back again will invalidate the Polymer textures
on the second change, potentially re-applying a basepal highpal. (Still
with me?)

git-svn-id: https://svn.eduke32.com/eduke32@2636 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:34 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
helixhorned
7cf95a9b0f Fix aspect correction in fullscreen mode.
Previously, we only set the viewingrange according to the physical screen's
dimensions, but didn't correct yxaspect for a potential non-square pixel
ratio.

git-svn-id: https://svn.eduke32.com/eduke32@2603 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:31 +00:00
helixhorned
9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
plagman
db81c01b3e engine: fix unused variable permanentlock
git-svn-id: https://svn.eduke32.com/eduke32@2576 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 22:32:05 +00:00
helixhorned
34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
5b036273c9 Really fix PNG screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@2572 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:30:01 +00:00
helixhorned
258c19f411 When requesting a non-fogged identity lookup from makepalookup(), alias to palookup[0].
(That is, the base shade table.) Before, we allocated each palookup buffer.
For a vanilla setup, this means that we're now saving 224*32*256 ~= 1.8 megs,
which might be interesting for low-memory gadgets.

git-svn-id: https://svn.eduke32.com/eduke32@2571 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:35 +00:00
helixhorned
98935fe7a9 Don't fall back on allocache if malloc'ing a palookup buffer or transluc table fails.
First, it's unlikely in our day and age.  Second, they're always free'd at the end,
so allocache'ing them is incorrect.

git-svn-id: https://svn.eduke32.com/eduke32@2570 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:19 +00:00
helixhorned
0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
0ea9feee2d Minor tweaks of makepalookup() and hicinit().
git-svn-id: https://svn.eduke32.com/eduke32@2558 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:49 +00:00
helixhorned
e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
hendricks266
9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
helixhorned
b897a59d82 Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned
6cd11d0468 Accumulated trivia.
- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned
e706258c43 Fix an assertion failure with dorotatesprite 4-pixels vline drawing.
See http://forums.duke4.net/topic/5362-crash-with-current-svn/

git-svn-id: https://svn.eduke32.com/eduke32@2529 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:55:03 +00:00
helixhorned
adc8b302ea Factor out two practically identical instances of ceiling/floor setup code.
git-svn-id: https://svn.eduke32.com/eduke32@2527 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:31 +00:00
helixhorned
102e97659d Factor out assignment of various globals in 4 instances of wall drawing code.
This makes the differences in these codes stand out much more clearly.

git-svn-id: https://svn.eduke32.com/eduke32@2526 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:14 +00:00
helixhorned
d51d9a0fb8 Rather trivial changes in engine.c and crc32.c.
git-svn-id: https://svn.eduke32.com/eduke32@2519 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:48:06 +00:00
helixhorned
55dc8fee40 Make engine.c's loadpalette return -1 if palette.dat is not found.
... and initengine now returns 1 if loadpalette() fails.

git-svn-id: https://svn.eduke32.com/eduke32@2514 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:39 +00:00
helixhorned
993b971107 editor: Factor out 'rainbow' drawing code and use bytesperline instead of xdimen.
git-svn-id: https://svn.eduke32.com/eduke32@2513 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:23 +00:00
helixhorned
23bb14f8aa In in-game overhead map, don't draw invisible extended floors.
git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:45:41 +00:00
helixhorned
ea9abc58c9 Probably fix sheared PNG screenshots.
We shouldn't assume a particular bytes-per-line value and use ylookup[] instead.
Specifically, windowed modes on Windows use a frame buffer that always has odd
x dimension.

git-svn-id: https://svn.eduke32.com/eduke32@2505 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:16 +00:00
helixhorned
51398ca749 Rename 'numpalookups' to 'numshades' internally.
git-svn-id: https://svn.eduke32.com/eduke32@2504 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:32:00 +00:00
helixhorned
97020caf73 Clear up after r2495. (Because I'm a pedantic asshole.)
- in Mapster, pre-form the default 10 clip map names before returning from
  G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
  for non-null afterwards is.  Allocs of 0 are implementation-defined, and may
  well return a null pointer (C99 7.20.3).

git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned
9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
359614df70 Input validation: guard makepalookup 'pal', 2dcol 'col'. Add one const.
git-svn-id: https://svn.eduke32.com/eduke32@2500 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:51 +00:00
helixhorned
eb52100654 Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.
Gives a couple more fps for scenes where much screen estate is covered by
stuff, like when holding the devastator.

git-svn-id: https://svn.eduke32.com/eduke32@2499 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:32 +00:00
helixhorned
020c60feec Port tvlineasm2 to C and enable transmaskvline2 code also for all-C builds.
With the same setup as before, a screen-filling translucent wall (with nothing
drawn behind it) renders at about 7 fps faster (from 60-something fps initially)

git-svn-id: https://svn.eduke32.com/eduke32@2498 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:17:17 +00:00
helixhorned
e191a915f7 Port [m]vlineasm4 to C replacements and enable for solid and masked walls.
These two functions draw a vertical line 4 neighboring pixels at a time.
This gives a significant speed boost for a full screen solid and masked wall
scene for x86_64 (where we have plenty of registers), about 60 --> 76 fps.

git-svn-id: https://svn.eduke32.com/eduke32@2497 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:57 +00:00
hendricks266
cf2b9ec940 New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
Also, a very minor change in the con/def module code. (int --> int32_t)

git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
helixhorned
fbf0b9ea4f Include <assert.h> in compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned
2351c2648f When loading map w/ oob sectnum sprites, make them have sect. 0 if updatesector fails.
Previously, if the sprite turned really out to be in void space, either freelist
inconsistency (before the list rewrite) or oob access (now) would happen.
Also add an bound-checking assert() for insertsprite's sectnum argument (it's not
a bound check!)

git-svn-id: https://svn.eduke32.com/eduke32@2480 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:57 +00:00
helixhorned
4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned
9c34845faa Remove redundant sprite freelist.
Previously, the lists starting at headspritestat[MAXSTATUS] and
headspritesect[MAXSECTORS] were both used as sprite freelists and were always
in complete synchrony.  Now, make only the statnum list keep the free sprites.
This way, it has no CON compatibility implications because
headspritesect[MAXSECTORS] is inaccessible there.  Leave the array at its
original size for now.

git-svn-id: https://svn.eduke32.com/eduke32@2477 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:29:45 +00:00
helixhorned
26dfddfaf0 Trivial stuff that got accumulated and not committed.
git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned
b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned
f996995fe5 Implement changesprite{sect,stat} without temp. freelist insertion/deletion.
This is simply done by using the two list helper functions defined earlier
instead of a deletespriteX/insertspriteX pair.

git-svn-id: https://svn.eduke32.com/eduke32@2469 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:52 +00:00
helixhorned
4e59887198 Engine tweaks, more or less trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2468 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:37 +00:00
helixhorned
2ec4d1e150 engine.c: more changesprite{sect,stat} source up to be with the others.
git-svn-id: https://svn.eduke32.com/eduke32@2467 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:22 +00:00
helixhorned
60d70854c8 Remix sprite list manipulation functions.
Factor out two helper functions, do_deletesprite{sect,stat}
and do_insertsprite_at_headof{sect,stat}.

git-svn-id: https://svn.eduke32.com/eduke32@2466 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:06:07 +00:00
helixhorned
846214a164 Move insertsprite() and deletesprite() into engine.c instead of being inlined.
These operations aren't executed THAT often to warrant exposing four internal
functions.  Besides, I'll be hacking on them and need everything laid out
cleanly.  Should somebody complain, they can go change them to __fastcall or
something.

git-svn-id: https://svn.eduke32.com/eduke32@2465 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:51 +00:00
helixhorned
b359d0dce9 engine cleanup: make pow2char and pow2long const, make voxlock static.
git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
helixhorned
42f5a7d9c9 Comment and format the engine's sprite list management functions; one tweak.
In changesprite{stat,sect}, don't check for deletesprite{stat,sect} failure,
because the only way it can fail was already checked for above.  So, this is
essentially dead code elimination.

git-svn-id: https://svn.eduke32.com/eduke32@2462 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:56 +00:00
helixhorned
d5a24b38de Remove some old comments. (sprite removal code at loadboard, bug notice)
git-svn-id: https://svn.eduke32.com/eduke32@2461 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:04:39 +00:00
hendricks266
858746d081 Fix JonoF's email address.
git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
6dd048dc84 Core texture mapping functions cleanup.
- forgot a glogy --> logy in a-c.c
- comment out stretchhline and slopevlin2 in a.nasm, the former also in a-c.c
- make transmaskvline2 use a uintptr_t where appropriate

git-svn-id: https://svn.eduke32.com/eduke32@2448 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:49 +00:00
helixhorned
07426ccc2a Polymost: fix mirror-related oob access analogous to r1872's fix for classic.
When drawing from inside the mirror, there may be no 'bunches' (BUILD lingo,
not TROR ones) collected, but following code used the first one unconditionally.

git-svn-id: https://svn.eduke32.com/eduke32@2427 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 19:15:03 +00:00
helixhorned
aa89dc6725 Optimize 'rainbow' background drawing in the editor with 8-bit renderer.
git-svn-id: https://svn.eduke32.com/eduke32@2423 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-07 19:42:20 +00:00
helixhorned
50375fcff2 Fix apparent horizon not being independent of viewingrange (classic/Polymost).
The apparent horizon (in units proportional to pixels by a constant factor)
was being calculated without normalizing to viewingrange, resulting a
discrepancy between the drawn and actual up/down angle with non-default
viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect).
This also means that the center-of-aim will now be the same regardless of
the aspect.

This fixes many derived bugs:
 * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously)
 * bugs resulting from being able to look up/down too far (garbage non-slope
   texture-mapping and viewing BIGORBIT skies above the borders in classic).

Note: mods that had workaround logic for this bug will have to remove it...

git-svn-id: https://svn.eduke32.com/eduke32@2414 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:48 +00:00
helixhorned
6065fbd38c Apply transformations to nonpow2_mhline and nonpow2_thline.
This has no measureable difference. Oh well, maybe it benefits weaker
machines, since the generated loop code should definitely be prettier.

git-svn-id: https://svn.eduke32.com/eduke32@2408 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:16 +00:00
helixhorned
bb5f118985 Optimize fade_screen_black(). 49 --> 54 fps for test scene.
git-svn-id: https://svn.eduke32.com/eduke32@2407 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:01 +00:00
helixhorned
823d37fb51 Apply the transformations of the previous commit to tslopevlin().
This doesn't give much, maybe 0.5 fps more, probably because the
loop body is pretty long.

git-svn-id: https://svn.eduke32.com/eduke32@2406 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:12:46 +00:00
helixhorned
fc9609928f Make 'dommxoverlay' and 'beforedrawrooms' static in engine.c.
git-svn-id: https://svn.eduke32.com/eduke32@2391 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:28 +00:00
helixhorned
95324450fa Significantly speed up non-power-of-two floor sprite texture mapping functions.
(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.

git-svn-id: https://svn.eduke32.com/eduke32@2390 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-27 19:40:01 +00:00
helixhorned
e18063beb8 Fix sprites with picnums >= MAXSPRITES not drawing in classic.
This was discovered because viewscreens (TILE_VIEWSCR) ceased being drawn
with the MAXTILES increase (reported by Hank, who also did the bisect).

git-svn-id: https://svn.eduke32.com/eduke32@2376 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 18:24:36 +00:00
helixhorned
8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
80bd1bb4e4 engine: make neartag accept a sprite-blacklist function and use it in sector.c.
Internally, the last argument to neartag is now a pointer to a function
  int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.

This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON).  There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted.  This remedies problems where such
sprites would get in the way of switches.

Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.

Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.

git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned
1ec1e3e45c Make neartag() return void instead of always 0.
git-svn-id: https://svn.eduke32.com/eduke32@2372 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:42 +00:00
helixhorned
2d6f24a3f2 Fix a potential free() of stack memory in screenshot code. Ouch!
git-svn-id: https://svn.eduke32.com/eduke32@2363 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:19 +00:00
helixhorned
b4f63547c4 Fix non-asm build, I forgot a line with the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2355 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:59 +00:00
helixhorned
c965d9d70a engine.c: more formatting, removing of textually duplicate code.
git-svn-id: https://svn.eduke32.com/eduke32@2354 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:43 +00:00
helixhorned
72cc7cebec engine.c: formatting changes
The bulk are whitespace changes; the only exception is a
"if (expr) { stmt; }" --> "if (expr) stmt;"

git-svn-id: https://svn.eduke32.com/eduke32@2353 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:55:27 +00:00
helixhorned
0ef1721955 Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
The reason was that drawmasks(), which was where the resetting of the fake
RoR textures happened under Polymer, can be called from polymer_displayrooms()
when mirrors are present. I was assuming that drawmasks() was only ever called
after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking
was set, reset, set, reset, ... which it was not.
Now, do the resetting explicitly after every drawmasks() in the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:42 +00:00
helixhorned
30e16fe7bb When loading a map in-game, clear TROR wall members corresponding to up/down links.
I find this cleaner for two reasons.  First, lotags won't get in the way of
neartag(), so that doors and switches near constrained TROR walls can be
pushed.  Second, this removes the information leak so that CON coders aren't
tempted to read that values directly before a proper API for that comes along.
When writing out a map in-game (e.g. with dndebug), restore the respective
members so that it can be loaded in the editor again.

git-svn-id: https://svn.eduke32.com/eduke32@2349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:18 +00:00
helixhorned
0538c70242 engine.c: Rewrite tslopevlin (translucent slope vline texmapping) for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2348 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:59 +00:00
helixhorned
c900e4ef87 Fix player being not blocked by sprites lying on an extended floor.
getzrange() returns the floor rather than the sprite if their heights are
equal.  Now, make an exception for extended floors (analogously, ceilings).

git-svn-id: https://svn.eduke32.com/eduke32@2347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:44 +00:00
helixhorned
967a3ec697 engine.c: replace 0xXXXXXXXX literals with INT32_MIN/MAX; whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2343 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:53 +00:00
helixhorned
53d9264f92 Fix a couple of out-of-bounds accesses when roaming around with noclip.
- guard cansee() against negative sectnums (return 0 immediately), since
  it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
  can happen if a map is started in void space accidentally (e.g. from
  the editor)
- two checks before accessing sector[] with a player sectnum

git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:38 +00:00
helixhorned
5f506ec0f6 Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@2341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:16 +00:00
helixhorned
0843ef2e93 Fix uninitialized mem access in dorotatesprite with thin tiles (e.g. 3085).
git-svn-id: https://svn.eduke32.com/eduke32@2335 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:46:57 +00:00
helixhorned
00b852fe37 EDuke32: When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.

The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.

git-svn-id: https://svn.eduke32.com/eduke32@2312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:39 +00:00
helixhorned
3a0734a7b0 Lunatic: fix for running with static main engine arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:36:34 +00:00
helixhorned
de2cbbfb47 Fix USE_OPENGL=0 build; squelch one warning.
git-svn-id: https://svn.eduke32.com/eduke32@2287 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:02 +00:00
helixhorned
a6158ac3f6 Fix building with GCC 4.6 link-time optimization.
It looks like GCC doesn't honor the 'used' attribute with LTO. This is
"fixed" by declaring the variables in question with external linkage
(i.e. removing the 'static').  I consider such behavior a GCC bug, though.

git-svn-id: https://svn.eduke32.com/eduke32@2286 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:02:45 +00:00
helixhorned
143ec24cb4 engine.c cleanup, making some variables static mostly
git-svn-id: https://svn.eduke32.com/eduke32@2281 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:58:08 +00:00