In in-game overhead map, don't draw invisible extended floors.

git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-03-22 22:45:41 +00:00
parent 2c27c33da8
commit 23bb14f8aa

View file

@ -8802,6 +8802,10 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
for (s=0,sec=&sector[s]; s<numsectors; s++,sec++)
if (show2dsector[s>>3]&pow2char[s&7])
{
#ifdef YAX_ENABLE
if (yax_getbunch(s, YAX_FLOOR) >= 0 && (sector[s].floorstat&(256+128))==0)
continue;
#endif
npoints = 0; i = 0;
startwall = sec->wallptr;
#if 0