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In in-game overhead map, don't draw invisible extended floors.
git-svn-id: https://svn.eduke32.com/eduke32@2511 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -8802,6 +8802,10 @@ void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
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for (s=0,sec=§or[s]; s<numsectors; s++,sec++)
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if (show2dsector[s>>3]&pow2char[s&7])
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{
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#ifdef YAX_ENABLE
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if (yax_getbunch(s, YAX_FLOOR) >= 0 && (sector[s].floorstat&(256+128))==0)
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continue;
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#endif
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npoints = 0; i = 0;
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startwall = sec->wallptr;
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#if 0
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