Commit graph

4303 commits

Author SHA1 Message Date
Christoph Oelckers
1482052c8a - fixed: chickens in RRRA did not autoaim in hitscan-only mode.
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
2022-10-01 14:34:55 +02:00
Christoph Oelckers
f307e22f4b - fixed SW's flash bomb. 2022-10-01 14:33:56 +02:00
Christoph Oelckers
9627f00f32 - Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
d1b4bef98d - don't draw invalid shadow sprites. 2022-10-01 10:01:56 +02:00
Christoph Oelckers
e2a1190e32 - SW: disabled 'dontpan' and force 'follow' sound flag.
While these may theoretically be useful, their use in SW is so poor that we are better off playing everything except ambients as a positioned world sound.
2022-10-01 09:39:49 +02:00
Christoph Oelckers
64a96e1b94 - fixed: RR: save the current track for the "8-track player"
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Christoph Oelckers
a59a771209 - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
Christoph Oelckers
044929ad06 - replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers. 2022-08-27 10:13:15 +02:00
Christoph Oelckers
47a594a96c - renamed setPosFromLoad to setPosFromMap. 2022-08-27 10:03:31 +02:00
Christoph Oelckers
109684c029 - renamed a few things to make searching easier. 2022-08-27 10:03:10 +02:00
Christoph Oelckers
8325e7369f - removed floorzptr and ceilingzptr.
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63 - renamed sectortype::floorz and ceilingz as preparation for floatification 2022-08-27 09:47:48 +02:00
Christoph Oelckers
02ae6476de - changed the pos vector of spritetype to floating point. 2022-08-27 09:26:13 +02:00
Christoph Oelckers
825d94f5a5 - SW: rewrote sound code to avoid using a position pointer- 2022-08-27 09:22:42 +02:00
Christoph Oelckers
9407fa549d - SW: made ANIM value type independent. 2022-08-27 08:49:38 +02:00
Christoph Oelckers
2e63453cd0 - added missing range check to secret hack for WT. 2022-08-26 21:46:16 +02:00
Christoph Oelckers
b1cbecf268 - Duke/RR: do not spawn sprites with invalid picnums.
RRRA E1L7 has a respawner that will spawn an invalid sprite crashing the game.
2022-08-26 20:05:28 +02:00
Christoph Oelckers
c15aeec9f7 - late __int_pos additions 2022-08-26 19:53:11 +02:00
Christoph Oelckers
4c6976baca - looks I missed one last place... 2022-08-26 19:53:10 +02:00
Christoph Oelckers
1231f6025d - handle the last remaining uses of __int_pos that can be done with the function interface. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c - more tsprite position stuff 2022-08-26 19:53:10 +02:00
Christoph Oelckers
810e722e5e - tspritetype::pos access wrappers, part 2. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26 - tspritetype::pos access wrappers, part 1. 2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b - renaming spritetype::pos 2022-08-26 19:53:10 +02:00
Christoph Oelckers
ad9931081e -fix some bugs, handle occurences in recently changed code 2022-08-26 19:53:10 +02:00
Christoph Oelckers
e732e2f947 - SW: replaced spr.pos globally (except two functions)
# Conflicts:
#	source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
d35b131dd5 - SW: handle pos in _PlaySound 2022-08-26 19:53:09 +02:00
Christoph Oelckers
b74355fcee - SW: almost the last wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
b49aed6620 - SW: more spr.pos write wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e - SW: eighth batch of spr.pos wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
1101a8c9e8 - SW: seventh batch of spr.pos wraps. 2022-08-26 19:53:09 +02:00
Christoph Oelckers
9ace89ad53 - SW: sixth batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
2d91ea29ce - SW: fifth batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
212b9e8bab - SW: fourth batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
53ce186e7b - SW: third batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
8ca4d85069 - SW: second batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
871f0c4ec6 - SW: first batch of spr.pos wraps. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
43bd8acb31 - Exhumed: renamed all spr.pos. 2022-08-26 19:53:08 +02:00
Christoph Oelckers
78720f93b2 - Exhumed: refactored all write accesses to spr.pos 2022-08-26 19:53:07 +02:00
Christoph Oelckers
2e0c62a2c7 - Exhumed: fourth batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
255e12872c - Exhumed: third batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
24101f8e92 - Exhumed: second batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
4131451a1a - Exhumed: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
75ab0cf018 - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
Christoph Oelckers
204d6018f4 - Duke: renamed all spr.pos
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
f629ec1916 - Duke: full pos assignments 2022-08-26 19:53:06 +02:00
Christoph Oelckers
b9568aa372 - missed this in Blood 2022-08-26 19:53:06 +02:00
Christoph Oelckers
0ad571b72d - Duke: wrapped remaining write access to spr.pos 2022-08-26 19:53:06 +02:00
Christoph Oelckers
f4ed59ccb7 - Duke: ninth batch. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
9bf94cbc1c - Duke: eighth batch 2022-08-26 19:53:06 +02:00
Christoph Oelckers
f97bae8d23 - Duke: refactored sound API to receive its position by reference. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
b4e18e8255 - Duke: seventh batch of refactoring writes to spr.pos. 2022-08-26 19:53:06 +02:00
Christoph Oelckers
99b9b01d6a - Duke: sixth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
5c31568184 - Duke: fifth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
82095b435f - Duke: fourth batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
236b1cf4e0 - Duke: third batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
6d21552d6c - Duke: second batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
378d126114 - Duke: first batch of refactoring writes to spr.pos. 2022-08-26 19:53:05 +02:00
Christoph Oelckers
58f573e578 - Blood: replaced the remaining spr.pos with int_pos() in nnexts 2022-08-26 19:53:05 +02:00
Christoph Oelckers
0c0a33da8e - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:05 +02:00
Christoph Oelckers
f291a943a4 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
0f8bf5f743 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
5296051fef - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
6fe27b4fe5 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
4a3e9f6df1 - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
458fc219ed - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
2642018bac - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
702a73ff6c - Blood: handled the remaining write accesses to 'pos' 2022-08-26 19:53:03 +02:00
Christoph Oelckers
04c9422db8 - Blood: don't pass an actor's position directly to ClipMove 2022-08-26 19:53:03 +02:00
Christoph Oelckers
4f391e46ce - added GetSoundPos variant taking a reference instead of pointer. 2022-08-26 19:53:03 +02:00
Christoph Oelckers
efc832ca5c - Blood: wrapped most write accesses to spr.pos 2022-08-26 19:53:03 +02:00
Christoph Oelckers
32dd061ab1 - Blood: wrapped write accesses to spr.pos in nnexts.cpp 2022-08-26 19:53:03 +02:00
Christoph Oelckers
70d5ba6abe - Blood: first part of wrapping spr.pos write access. 2022-08-26 19:53:03 +02:00
Christoph Oelckers
ca1171187f - hack to fix bad door definition in RR E2L7. 2022-08-25 21:45:03 +02:00
Christoph Oelckers
b196e67f40 ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
* - Change gBusyCount limit to a higher value since xsector limit raised.

gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
0139ac5e4a ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796
- (gModernMap) Add a way to move sprites that are close to outside walls of sector
- (gModernMap) Add loadsave construct
- (gModernMap) Fix movement direction for reverse moving sprites in TranslateSector
2022-08-17 20:45:43 +02:00
Christoph Oelckers
97b7f4b46a - Exhumed: exported a handful of missed messages to the string table 2022-08-17 20:39:00 +02:00
Christoph Oelckers
4aee3bef47 - Exhumed: fixed coordinate bug with queen
# Conflicts:
#	source/games/exhumed/src/queen.cpp
2022-08-17 20:38:55 +02:00
Christoph Oelckers
9c107049fd Revert "- blood: fix velCeil calculation"
This reverts commit d85a8b6507.

This broke player view height on elevators.
2022-08-17 20:19:58 +02:00
Christoph Oelckers
4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
738c133d05 - animation precaching cleanup.
No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
Christoph Oelckers
4f2170655c - animateoffs cleanup and consolidation
This was rewritten based on specs alone - it still doesn’t look that different due to its simplicity.
2022-08-05 23:32:16 +02:00
Christoph Oelckers
83c0ad55f2 - rewrote nextsectorneighborzptr with a better parameter interface 2022-08-05 18:43:48 +02:00
Christoph Oelckers
ec66f39535 - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
c5ec2af020 - Exhumed: fix position init in BuildfRat
This is only the cheat case, which is why this wasn’t detected earlier.
2022-08-05 09:41:25 +02:00
Christoph Oelckers
8d423fdc6f - toned down the fov change a bit.
With real projection math it was a bit extreme.
2022-08-03 19:59:46 +02:00
Christoph Oelckers
e6ca0f4817 - made fov change for RRRA's drug mode work. 2022-08-03 19:41:30 +02:00
Christoph Oelckers
b60181eed5 - variable cleanup. 2022-08-03 15:58:18 +02:00
Christoph Oelckers
291726cc55 - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
Christoph Oelckers
1df66f4971 - clear all collision flags from generic controller sprites
Taken from EDuke32 - there seem to be a few maps which need this.
Also consolidate a bit of setup code between Duke and RR.
2022-07-26 00:13:11 +02:00
Mitchell Richters
4324f923bc - Call updateTurnHeldAmt() after doing the turn, not before it. This gives one tic more preamble. 2022-07-23 10:37:32 +10:00
Mitchell Richters
00e12ea031 - Remove some uses of xs_Float.h functions in game-side code where overflow protection isn't needed.
* Went a little bit nuts and just used this everywhere back way back when.
2022-07-23 10:37:32 +10:00
Christoph Oelckers
6c915d7940 - Blood may not abort on a bogus start position.
There seem to be ways to override it elsewhere.
The initial position gets used by some code, so it still needs to be validated, though.
2022-07-12 09:52:30 +02:00
Christoph Oelckers
f8aacb3825 - fixed crash in Last Warrior map 9.
Really, asserts should not be used to test for errors that can actually happen!
2022-06-06 20:56:50 +02:00
Christoph Oelckers
84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
Mitchell Richters
71fb91940d Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
This reverts commit 0416834d9d.

Revert "- Simplify `PlayerAngle::settarget()` by adding a dedicated angle setter that resets interpolated value as well."

This reverts commit 5a550613f3.

Revert "- Add bool `lock` to `PlayerHorizon::settarget()` when setting target from the ticker without having to call setters and resetters."

This reverts commit 18541d1ab4.

Revert "- Add bool `lock` to `PlayerAngle::settarget()` when setting target from the ticker without having to call setters and resetters."

This reverts commit 1ac58dc41c.

* We need to ensure only the ticker can unlock the player's input if it's telling us to lock the input.
2022-06-06 18:41:45 +10:00
Mitchell Richters
c3981e06cb - Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35. 2022-06-06 11:31:42 +10:00
Mitchell Richters
a29bce9eda - Duke: Interpolate loogcnt when drawing onscreen. 2022-06-06 11:24:47 +10:00