Christoph Oelckers
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4b235c0771
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- ifhitbyweapon and shorter game checks with inline functions.
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2020-06-21 22:36:09 +02:00 |
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Christoph Oelckers
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68c97e3c25
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Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
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2020-05-31 23:30:10 +02:00 |
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Mitchell Richters
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7ed9f4fa8c
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Prepare back-end for updated in-game pausing.
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2020-05-31 23:19:54 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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8bd5f12b42
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- matching sound backend code with GZDoom.
# Conflicts:
# source/core/sound/s_soundinternal.h
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2020-05-23 12:59:11 +02:00 |
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Christoph Oelckers
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6a8efb7520
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- update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
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2020-05-23 12:37:47 +02:00 |
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Christoph Oelckers
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6a0785bbd4
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
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Christoph Oelckers
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14cdfa3f3c
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- more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
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2883553ed2
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- moved file lookup functions to utilities and matched to GZDoom's version.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
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797640c494
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- use ZDoom's memory allocation wrapper instead of EDuke's.
This simply plays nicer with the compiler's diagnostics.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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