nukeykt
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57ae890140
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More gl related palette fixes
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2019-11-21 23:21:37 +01:00 |
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nukeykt
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aa922dcd25
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Implement tint in gl modes
# Conflicts:
# source/build/include/palette.h
# source/build/src/palette.cpp
# source/build/src/sdlayer.cpp
# source/build/src/sdlayer12.cpp
# source/build/src/winlayer.cpp
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2019-11-21 23:21:35 +01:00 |
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nukeykt
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2ef835fcb8
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
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nukeykt
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89552466d3
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Fix sprite shading, cleanup analyzesprites
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2019-11-21 23:19:37 +01:00 |
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nukeykt
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54621d20d2
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Add widescreen aspect correction
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2019-11-21 23:19:36 +01:00 |
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sirlemonhead
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1dda8027ab
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Fix Sector effect Lotag 24 not working. Fixes issue #5
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2019-11-21 23:19:35 +01:00 |
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sirlemonhead
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0f383cbe5c
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Revert "Fix Issue #5"
This reverts commit 800a900958ce66c7f16c2381e0612f4aaa0ff9af.
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2019-11-21 23:19:34 +01:00 |
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sirlemonhead
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14fc2a76cf
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Fix Issue #5
Was incorrectly passing floorz instead of ceilingz to BuildElevC()
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2019-11-21 23:19:32 +01:00 |
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nukeykt
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d4bdf01958
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Fix bullets
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2019-11-21 23:19:31 +01:00 |
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nukeykt
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83a4485140
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
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nukeykt
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a1ce0830db
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Clipmask fix
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2019-11-21 23:18:14 +01:00 |
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nukeykt
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e9d2a25f7f
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Add exhumed collision emulation
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2019-11-21 23:14:42 +01:00 |
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nukeykt
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721ab04da1
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Fix sound pitch shifting
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2019-11-21 23:10:19 +01:00 |
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nukeykt
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bda7eb58f2
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Uncomment sound calls
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2019-11-21 23:10:18 +01:00 |
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nukeykt
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fe7cbf87b7
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Sound code fixes
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2019-11-21 23:10:17 +01:00 |
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sirlemonhead
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213437deea
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:16 +01:00 |
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sirlemonhead
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b97c9d119c
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Revert "Fixed incorrect code flow in menu_NewGameMenu() function."
This reverts commit e3926772d1f80ea64450d6bda0bd281345a21b2f.
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2019-11-21 23:10:14 +01:00 |
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sirlemonhead
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df4d4cc009
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:13 +01:00 |
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sirlemonhead
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9d5a6ac807
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
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nukeykt
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bf07930b8c
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wip
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2019-11-21 23:10:11 +01:00 |
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nukeykt
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6c9e6a3bfc
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Sound wip
# Conflicts:
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
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2019-11-21 23:09:04 +01:00 |
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nukeykt
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6f0163af45
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
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nukeykt
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67f370f17c
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
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nukeykt
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48d95eee00
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Fix skies
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2019-11-21 23:01:38 +01:00 |
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nukeykt
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3b40420b84
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Hopefully fix overwritesprite issues
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2019-11-21 23:01:37 +01:00 |
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nukeykt
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664596e369
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clean up GetLocalInput
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2019-11-21 23:01:35 +01:00 |
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nukeykt
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a00d0f5986
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Fix level restart
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2019-11-21 23:01:34 +01:00 |
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nukeykt
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0023ae625d
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Make status bar code polymost friendly
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2019-11-21 23:01:33 +01:00 |
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nukeykt
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48b9ca7f7f
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Minor fixes
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2019-11-21 23:01:32 +01:00 |
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nukeykt
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b13e57efa4
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Clean up game loop function
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2019-11-21 23:01:31 +01:00 |
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nukeykt
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6b2ebdd444
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Fix input, fix menu crash
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2019-11-21 23:01:29 +01:00 |
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nukeykt
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c458223f9d
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Fix level loading
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2019-11-21 23:01:28 +01:00 |
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nukeykt
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708483ca78
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wip
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2019-11-21 22:59:46 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
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738aca5fe9
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wip
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2019-11-21 22:54:42 +01:00 |
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nukeykt
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936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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Christoph Oelckers
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5f9b57519a
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- hooked up the menu code so that it can receive events.
Nothing pretty yet but a start is made.
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2019-11-21 22:31:46 +01:00 |
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Christoph Oelckers
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2740913c60
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- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
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2019-11-21 19:30:27 +01:00 |
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Christoph Oelckers
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81ddf22d5d
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- added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
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2019-11-21 18:03:09 +01:00 |
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Christoph Oelckers
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4be63d55d3
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- added a stripped down version of ZDoom's DObject.
This only retains the objecct factory feature, but removes the garbage collector which I have no use for.
# Conflicts:
# source/CMakeLists.txt
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2019-11-21 18:02:22 +01:00 |
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Christoph Oelckers
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728635c1c0
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- correct application of in_mouseflip flag.
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2019-11-20 23:29:13 +01:00 |
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Christoph Oelckers
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200f54ad47
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- mouse turning works.
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2019-11-20 22:50:37 +01:00 |
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Christoph Oelckers
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2da4294ba5
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- hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
Also removed some leftover code from the old input system.
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2019-11-20 22:01:44 +01:00 |
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Christoph Oelckers
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caa450dcb9
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- debugprintf
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2019-11-20 20:07:33 +01:00 |
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Christoph Oelckers
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6d40c9202c
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- deleted a batch of code from engine.cpp which is only needed for the assembly drawers.
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2019-11-20 19:33:36 +01:00 |
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Christoph Oelckers
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234283ca8a
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- SW: added validation checks to WallSetup.
This code wrote to array index -1.
With this change the level finally gets rendered, although it still doesn't work.
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2019-11-19 23:04:22 +01:00 |
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Christoph Oelckers
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fd31d4fa6a
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- replaced 32 bit SDL library - the preincluded one appeared to be broken.
- fixed main group autochoice.
- fixed uninitialized player links for Shadow Warrior.
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2019-11-19 22:35:52 +01:00 |
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Christoph Oelckers
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f24de03501
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- fixed auto-picking of game GRPS from the command line.
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2019-11-19 21:35:35 +01:00 |
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Christoph Oelckers
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557bd201fb
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- removed unused code. (MDA screen hack - huh???)
- Shadow Warrior updates from SWP.
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2019-11-19 20:43:11 +01:00 |
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