Christoph Oelckers
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1bf6170fc1
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- two one-liners
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2022-10-14 18:18:59 +02:00 |
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Christoph Oelckers
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8a23a5d16b
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- floatified VectorWormSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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07f2039095
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- floatified most of WeaponAutoAim
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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cbf929fc50
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- floatified VectorMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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c2064fc5c0
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- floatified ComboMissileSeek
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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75d2b4560d
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- floatified MissileSeek.
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2022-10-14 18:18:58 +02:00 |
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Christoph Oelckers
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02e411080c
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- SW: floatified SpawnBlood
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2022-10-14 18:18:28 +02:00 |
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Christoph Oelckers
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5e2d3f5c46
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- deleted unused variables from Duke's DrawAutomapPlayer
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2022-10-14 18:13:51 +02:00 |
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Christoph Oelckers
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3ce9c15829
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- floatified SpawnShrap
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
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79f4702d1e
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- Exhumed: Floatify automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
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56b0661f81
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- Blood: Floatify automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
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c2e9e06d2a
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- Duke: Floatify last part of automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
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ccfaa76da4
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- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_FLOOR |CSTAT_SPRITE_ALIGNMENT_SLOPE automap draw code.
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2022-10-14 18:13:50 +02:00 |
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Mitchell Richters
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6a4812ce48
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- Duke: Floatify CSTAT_SPRITE_ALIGNMENT_WALL automap draw code.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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986466de67
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- Commence updating gi->DrawAutomapPlayer() for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING code.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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d9f8ac4d2a
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- Convert automap's follow_x /follow_y variables into a proper vector.
* Should have done this from the start, but anyhow...
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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059f15c786
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- Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method.
* This will be used extensively in Duke and the other game as we finalise this conversion.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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e9d5cd2a3a
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- Flatten automap's zoom values from Q20.10 to floating point.
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2022-10-14 18:13:49 +02:00 |
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Christoph Oelckers
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c9ab96f504
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- floatified SpriteOverlapZ
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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a5d6cbaa57
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- floatified SpriteOverlap and user.OverlayZ
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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6d91838ae5
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- floatified SpawnActor call in DoSpawnTeleporterEffect
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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bb8c12efb4
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- inlined GetSpriteSizeY in the only place where it was used.
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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9717082759
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- int_change is gone
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2022-10-14 18:13:48 +02:00 |
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Christoph Oelckers
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4b25400e40
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- floatified SlopeBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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d946e5de70
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- floatified WallBounce
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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9aedc3fe9e
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- more change wrappers removed
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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a5d6e1d406
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- more int_change gone
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2022-10-14 18:13:47 +02:00 |
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Christoph Oelckers
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a59f363224
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- eliminated some int_change calls
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2022-10-14 18:13:46 +02:00 |
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Christoph Oelckers
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620de9ebf7
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- handle all remaining move_sprite calls.
int_ceiling_dist and int_floor_dist are gone
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2022-10-14 18:13:46 +02:00 |
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Christoph Oelckers
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55eb824e7d
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- migrated several move_sprite calls
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2022-10-14 18:10:45 +02:00 |
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Christoph Oelckers
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2838fa3e72
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- floatified sectortype::ang
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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ce7533c1c4
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- floatified move_missile’s API
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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e7197e2d73
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- migrate all remaining move_missile calls
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2022-10-14 17:17:37 +02:00 |
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Christoph Oelckers
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f7d2ab20d8
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- handle more move_missile calls
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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9803041dfb
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- refactored move_missile calls
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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93ce8f77be
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- got rid of temporary helper wrappers
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2022-10-14 17:17:36 +02:00 |
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Christoph Oelckers
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3d336bb7e7
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- floatified USER::change
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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153b5b84f3
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- wrapped almost everything
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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8bb609fbb1
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- set_int_change_z
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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8bb4bc55eb
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- set_int_change_y
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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b6c0560430
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- set_int_change_x
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2022-10-14 17:17:01 +02:00 |
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Christoph Oelckers
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390dd4d9df
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- wrapped a few more
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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fbfec1f037
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- avoid using change.X as a marker value
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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6334b7d3b8
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- wrapped half of the remaining access to user.change
Strictly search and replace.
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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420636f7ee
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- a bit more lightening on change
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2022-10-14 17:17:00 +02:00 |
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Christoph Oelckers
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10e08556c1
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- put more access to user.change behind wrappers
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2022-10-14 17:16:59 +02:00 |
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Christoph Oelckers
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f81aada041
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- lightened the number of references to user.change by 1/3rd
The less, the better for refactoring
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2022-10-14 17:16:31 +02:00 |
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Christoph Oelckers
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ab3e7df1b9
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- use UpdateChangeXY in a few more places
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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61fc57131f
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- eliminated a few calls to int_Actor* functions
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2022-10-14 00:06:30 +02:00 |
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Christoph Oelckers
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b557e5b5db
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- eliminated int_upos wrapper
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2022-10-14 00:06:30 +02:00 |
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