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- floatified VectorMissileSeek
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1 changed files with 5 additions and 11 deletions
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@ -7728,9 +7728,6 @@ void SetAngleFromChange(DSWActor* actor)
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// completely vector manipulation
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int VectorMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t turn_speed, int16_t aware_range1, int16_t aware_range2)
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{
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int dist;
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int zh;
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if (actor->user.WaitTics <= delay_tics)
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actor->user.WaitTics += MISSILEMOVETICS;
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@ -7776,17 +7773,14 @@ int VectorMissileSeek(DSWActor* actor, int16_t delay_tics, int16_t turn_speed, i
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DSWActor* goal = actor->user.WpnGoalActor;
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if (goal != nullptr)
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{
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int ox,oy,oz;
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zh = int_ActorZOfTop(actor) + (int_ActorSizeZ(actor) >> 2);
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dist = ksqrt(SQ(actor->int_pos().X - goal->int_pos().X) + SQ(actor->int_pos().Y - goal->int_pos().Y) + (SQ(actor->int_pos().Z - zh)>>8));
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auto delta = (goal->spr.pos.XY() - actor->spr.pos.XY());
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double zdiff = ActorZOfTop(goal) + (ActorSizeZ(goal) * 0.25) - actor->spr.pos.Z;
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double dist = g_sqrt(delta.LengthSquared() + zdiff * zdiff);
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auto oc = actor->user.change;
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actor->user.set_int_change_x(Scale(actor->spr.xvel, goal->int_pos().X - actor->int_pos().X, dist));
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actor->user.set_int_change_y(Scale(actor->spr.xvel, goal->int_pos().Y - actor->int_pos().Y, dist));
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actor->user.set_int_change_z(Scale(actor->spr.xvel, zh - actor->int_pos().Z, dist));
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auto vel = (actor->spr.xvel * zinttoworld) / dist;
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actor->user.change = DVector3(delta, -zdiff) * vel;
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// the large turn_speed is the slower the turn
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