Christoph Oelckers
|
729076b79d
|
- adapted neartag in SW and Exhumed.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
91e2391911
|
- adapted neartag in Duke.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
1840ab0d05
|
- deal with a few ->sectnum's in SW.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
321608e5ac
|
- made cursectnum et. al. real pointers.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
f19f656dd9
|
- deal with SW's Warp functions.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
10d0ea29ce
|
- renamed some sectnum variables.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
ef6bc9db56
|
- do the remaining clipmove calls.
|
2021-12-26 23:09:41 +01:00 |
|
Christoph Oelckers
|
bdbb3b4004
|
- handled the main actor movement functions.
|
2021-12-26 23:09:40 +01:00 |
|
Christoph Oelckers
|
afd05add96
|
- adapted several clipmove calls in SW.
|
2021-12-26 23:09:40 +01:00 |
|
Christoph Oelckers
|
c0b0b00f96
|
fixed collision access.
|
2021-12-26 23:09:09 +01:00 |
|
Christoph Oelckers
|
30f36e4871
|
- use backend's collision struct in SW.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
8ce34c7772
|
- use refactored Collision struct and clipmove in Blood, too.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
4788c7ba5e
|
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
Done for Doom so far.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
96b9572905
|
- moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
a5ccd2ccd2
|
- adapted FAFhitscan to the new backend API.
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
|
2021-12-26 23:08:57 +01:00 |
|
Christoph Oelckers
|
3f43f48b57
|
- adapted all SW hitscan calls outside of FAFhitscan.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
4bfb03b6b3
|
- adapted hitscan calls in Exhumed.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
10dce7dd2d
|
- adapted all hitscan calls in Duke/RR.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
129ce0aea8
|
- migrated Blood's hitscan calls and its global gHitInfo struct.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
9380819e4e
|
- initialize actorArray for all games.
- the foundation for an actor aware backend.
|
2021-12-26 23:08:56 +01:00 |
|
Christoph Oelckers
|
52c80f187a
|
- added coreactor.h
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
e526686d1e
|
- the really final ones.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
7dd2f79676
|
- the final ones before moving to the backend.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
33d2d80c42
|
- sector references in remote, some cursectnum replacements.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
104e80e34a
|
- NEAR_TAG_LIST, also deleted useless OperateWall code.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
b7cfb07245
|
- all sectnums that can trivially be replaced.
Most of the rest is in backend calling code and should be done while cleaning up the backend API.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
19f8458f01
|
- FindCeilingView, FindFloorView and related things.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
db95dc95d1
|
- FAF_Sector + SpawnQuake
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
98c3d57b73
|
- ->sectnum in ai.cpp and draw.cpp.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
cf6e75ad54
|
- the final doable sector[] replacements.
The rest needs to be done with the backend.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
e2e0f69393
|
- deleted deprecated Warp... functions.
|
2021-12-26 23:08:54 +01:00 |
|
Christoph Oelckers
|
c4f29772ae
|
- SpawnVis
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
1457cf2c0d
|
- track stuff
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
b3eceb3b56
|
- the remaining trivial sector[] replacements
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
1a7cc6d782
|
- FAFgetzrangepoint + ActorDrop
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
959c3bc18b
|
- springboard
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
0345615518
|
- some smaller changes.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
9a6bd0b7e1
|
- SectorWallBits
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
1763fbc7ff
|
- OperateSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
df558bd9a2
|
- GetUpperLowerSector
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
0c9d465e4c
|
- FAF_Connect* functions and related code.
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
96915a646b
|
- SectorZadjust
|
2021-12-26 23:08:52 +01:00 |
|
Christoph Oelckers
|
b076edcc6f
|
- PlayerRemoteReset
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
75af6966c9
|
- FAFHitscan cleanup.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
1a7c70cbbd
|
- use pointers in FAFHitscan
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
6ae8e93de8
|
- hitinfo.hitwall is also gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
270a443c88
|
- hitinfo.hitsect is gone.
|
2021-12-26 23:08:51 +01:00 |
|
Christoph Oelckers
|
bcc61470a2
|
- mostly deal with hitinfo.hitsect.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
f495097663
|
- first step of replacing hitinfo.hitsect with a pointer.
This takes care of easy to handle common patterns
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
1162442068
|
- handle most GetOverlapSector callers.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
11d3a660ad
|
- GetOverlapSector internals.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
4d5c255b08
|
- adjust a few warp functions.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
c4e388ef56
|
- merged SpawnActor wrapper.
|
2021-12-26 23:08:50 +01:00 |
|
Christoph Oelckers
|
d447e3e86f
|
- make the sector reference in SINE_WAVE_FLOOR a pointer.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
16480ccfcc
|
- use sector wrappers where applicable.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
52d9451cbc
|
- SOP::op_main_sector
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
f388efc5ef
|
- eliminated the redundant SOP::sector array.
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
c43d594f34
|
- SectorIsUnderwaterArea
|
2021-12-26 23:08:49 +01:00 |
|
Christoph Oelckers
|
4149a335a3
|
- SOP::mid_sector
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
b936345e11
|
- sectnum() cleanup and AnimSet return type.
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
f68d17133a
|
- SectorSetup, SetupSectorObject
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
3b16db7a0f
|
- SectorMidPoint
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
da8a5f282d
|
- CopySectorMatch
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
de5377cb2c
|
- WallBreakPosition
|
2021-12-26 23:08:48 +01:00 |
|
Christoph Oelckers
|
d6cd291030
|
- use a wall pointer in SINE_WAVE
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
33b3864d14
|
- final wall not related to hitscan/neartag.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
f0dd018ad4
|
- use pointers in sparks interface.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
4acca06c71
|
- the final wall iterators.
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
bb315f8148
|
- more wall cleanup
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
031ad6e4a5
|
- wall[] in wallmove.cpp
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
01c8662c3c
|
- wall[] in track.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
770b242c76
|
- wall[] in sector.cpp
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
5cafd7b591
|
- QueueHole
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
e3ad05d4d7
|
- quick cursectnum replacements.
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
c0496420ec
|
- LadderSector
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
991795df4b
|
- CollectPortals
|
2021-12-26 23:08:46 +01:00 |
|
Christoph Oelckers
|
d0eece244b
|
- got rid of most nextsector references.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
612a9e258e
|
- auto replacement.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
b7a2687a7b
|
- all nextwall references removed.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ca536ce5bd
|
- quick wall[] replacements.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
ce4a44dd84
|
- hitinfo.hitwall.
|
2021-12-26 23:08:45 +01:00 |
|
Christoph Oelckers
|
9f9c01284b
|
- all wall loops using point2.
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
7e6de45e46
|
- WallSetup + SpriteSetup
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
d8893f3521
|
- DoSlidorInstantClose
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
9c21483279
|
- wall[] in light.cpp and player.cpp
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
732aa2023b
|
- over_sp/under_sp sectnums
|
2021-12-26 23:08:44 +01:00 |
|
Christoph Oelckers
|
302016956f
|
- sector parameters in SpawnActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
e17da708e7
|
- lots of ->sectnum search & replace.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
d1f156dec3
|
- most InsertActor calls.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
cab2181ddc
|
- PrevWall
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
5cf776daaa
|
- sector save struct.
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
eb82f60981
|
- FAFcansee.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
3ccf3ab52d
|
- pointers in mirror struct.
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
4d8434ffd2
|
- CircleCamera and interpso.cpp
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
317aa3f217
|
- CopySectorWalls
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
75d59196fc
|
- WallBreakPosition (wall pointer only)
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
6e018bd056
|
- DoSlidorMoveWalls
|
2021-12-26 23:08:42 +01:00 |
|
Christoph Oelckers
|
ac655abc42
|
- search & replace only.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
82447233a7
|
- several getangle(delta) blocks.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
0a0cc85407
|
- renamed HITINFO fields.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
993d460420
|
- another delta.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
fe3a02420a
|
- major cleanup and condensing of DoSlidorInterp
The logic here still looks very weird but let's keep it to ensure proper functioning.
|
2021-12-26 23:08:41 +01:00 |
|
Christoph Oelckers
|
a93dbaf5fe
|
- SW: simplified rotation interpolation functions.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
33c707c708
|
- Duke: getangle simplification
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
5d78b228b7
|
- the final bits and pieces in Blood
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
41506f35db
|
- calcviewpitch
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
879407538e
|
- several 'sectnum's.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
9388f839b6
|
- main view render function and dependencies.
|
2021-12-26 23:08:40 +01:00 |
|
Christoph Oelckers
|
0797e7ac90
|
- trInit
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
7442edc59f
|
- more trigger stuff
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
2967edf827
|
- triggers.cpp subfunctions.
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
8f3c97dde4
|
- SetSectorState
|
2021-12-26 23:08:39 +01:00 |
|
Christoph Oelckers
|
7f94eee9bb
|
- busy interface + unlimiting.
|
2021-12-26 23:08:00 +01:00 |
|
Christoph Oelckers
|
28840b3afa
|
- pass sectors to AddBusy and ReverseBusy.
|
2021-12-26 22:35:08 +01:00 |
|
Christoph Oelckers
|
9d423d19cd
|
- partial transition of busy interface to sector pointers.
|
2021-12-26 22:25:59 +01:00 |
|
Christoph Oelckers
|
9017fee74f
|
- FindSector.
|
2021-12-25 21:29:17 +01:00 |
|
Christoph Oelckers
|
b8953849ee
|
- secnum in fx.cpp
|
2021-12-25 21:29:17 +01:00 |
|
Christoph Oelckers
|
765ff7609d
|
- all remaining ->sectnum in nnexts.cpp.
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
d0376e5485
|
- nnext sound functions.
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
b7c4e4b9fa
|
- useSlopeChanger
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
36d66f14b5
|
- smaller stuff
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
4438c20cb4
|
- fxProcess
|
2021-12-25 21:29:16 +01:00 |
|
Christoph Oelckers
|
f52a542fad
|
- callback interface.
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
e4e5bd0966
|
- CFX::fxSpawnActor
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
331a7654bf
|
- actSpawnThing
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
443cfc991c
|
- actSpawnSprite, ZONE, startsectnum and dbLoadMap
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
b187f3c028
|
- CheckProximity
|
2021-12-25 21:29:15 +01:00 |
|
Christoph Oelckers
|
e172d0c138
|
- actRadiusDamage
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
3d336c13ac
|
- GetClosestSpriteSectors
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
f9b2b6311f
|
- slope checks in sprite display code.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
b063e19980
|
- gFX.fxSpawnActor and a few other simple replacements.
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
d99542a678
|
- get*slope and sfxPlay3DSound
|
2021-12-25 21:29:14 +01:00 |
|
Christoph Oelckers
|
9343e3f9c4
|
- handle most cansee calls.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
c8f4caf364
|
- animatesprite.cpp.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
a34e89c8b7
|
- debrisMove + getting rid of the index based ClipMove variant.
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
94671c5b05
|
- MoveMissile + GetZRangeXYZ
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
9a85ff9bad
|
- MoveThing
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
611d35222e
|
- MoveDude
|
2021-12-25 21:29:13 +01:00 |
|
Christoph Oelckers
|
6ee9ae7ec6
|
- actFloorBounceVector
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
38c0bc915d
|
- get rid of '.sectnum'.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
669aa033e9
|
- wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
|
2021-12-25 21:29:12 +01:00 |
|
Christoph Oelckers
|
368a21f75e
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- useDataChanger + setDataValueOfObject
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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a7fc5d2193
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- refactored most wall[] references.
What's left is in either setup code or the mirror setup.
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2021-12-25 21:29:12 +01:00 |
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Christoph Oelckers
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dd1e7dd94f
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- use HITINFO to let ActionScan return its result.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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6fcc652111
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- usePictureChanger + useIncDecGen
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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96b6bb21ef
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- several smaller places.
This gets rid of the less frequent names to look for.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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063e3fb34e
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- changed parameters of several modern action functions.
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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759a8428fa
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- dragPoint
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2021-12-25 21:29:11 +01:00 |
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Christoph Oelckers
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7bffcad49f
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- trMessage* functions.
# Conflicts:
# source/games/blood/src/eventq.cpp
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2021-12-25 21:29:10 +01:00 |
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