raze/source
Christoph Oelckers 96b9572905 - moved parts of the HitInfo subclasses into the backend.
All the game code now needs to do is a single 'using' statement.
2021-12-26 23:08:57 +01:00
..
build - initialize actorArray for all games. 2021-12-26 23:08:56 +01:00
common - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
core - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
games - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp