Christoph Oelckers
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8f754d163d
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- removed inline wrappers that are not needed anymore.
# Conflicts:
# source/games/duke/src/spawn_r.cpp
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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f3f0fd0a3a
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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4c3435bacf
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- moved some non-owner info out of the owner field.
This only handles items where both reading and writing can be located.
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2020-11-04 20:40:07 +01:00 |
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Christoph Oelckers
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15fc884909
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- owners in spawn.cpp
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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90511a97e7
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- initcrane and spawneffector.
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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e2e24fc508
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- spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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edb991e47d
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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60977ef4dc
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- the spawn dispatcher is no longer used.
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2020-11-04 20:40:06 +01:00 |
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Christoph Oelckers
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c54f17a6d5
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- hittype in spawn code.
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2020-11-04 20:40:05 +01:00 |
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Christoph Oelckers
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e427668373
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- the remaining iterators in sectors_r.cpp
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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6a8dc8217f
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- 6 simple loops in sectors_r.cpp.
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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bb23d9131e
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- player.i, part 4.
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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d773601d81
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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cc0a668da3
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- player.i, part 2
# Conflicts:
# source/games/duke/src/sectors_r.cpp
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2020-11-04 20:39:43 +01:00 |
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Christoph Oelckers
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770897b8b9
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
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Christoph Oelckers
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d5a74e4290
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- handled several GetIndex calls.
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2020-11-04 20:39:39 +01:00 |
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Christoph Oelckers
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64c83d166e
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- fixed a few parameters
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2020-11-04 20:39:39 +01:00 |
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Christoph Oelckers
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eb5cd98d9a
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
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Christoph Oelckers
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a8212f0756
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- crash fix in spawn and camera fix.
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2020-11-04 20:25:02 +01:00 |
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Christoph Oelckers
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afd059d6a1
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- the remaining loops in sectors_d.cpp
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2020-11-04 19:55:18 +01:00 |
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Christoph Oelckers
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7c6ea9cff7
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- activatebysector.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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7aca51a6c4
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- 6 more loops.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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d8a7821b4f
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- cleaned up a few more loops.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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618c739318
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- spawninitdefault.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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4d4cb2da9b
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- handle the cheap-ass ROR code.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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10d4f92232
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- use a dedicated variable to store the vehicle ammo for RRRA's bike and boat.
owner should be reserved for pointers.
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2020-11-04 19:55:17 +01:00 |
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Christoph Oelckers
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803cf4aece
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- the last two loops in premap_r.cpp
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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a63c62bf7c
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- the geometry effect loop
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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9f3b74f4a2
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- 3 loops in premap_r.cpp
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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8360ba99ff
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- fixed cacheit_r sector loop.
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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68f9037883
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- pointer replacements.
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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86909c9068
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- fixed cacheit_d sector loop.
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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2b0f56a94c
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- changed setsectinterpolate to receive a sector number, not a sprite number.
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2020-11-04 19:55:16 +01:00 |
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Christoph Oelckers
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32fc9329de
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- another iterator.
This one's for init code that needs to iterate sprites in spawn order.
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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12ef8c4543
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This completes player_r.cpp
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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34d0219d06
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- nullptr fixes
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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36370b71e2
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- wrapped neartag to return an actor.
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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bc6ae872ae
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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3e7c8adc1e
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- checkhitswitch_r part 4
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2020-11-04 19:55:15 +01:00 |
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Christoph Oelckers
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4ce19b74b0
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- checkhitswitch_r part 3
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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e81b37b31a
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- checkhitswitch_r part 2
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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2a23dfa0a8
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- checkhitswitch_r part 1
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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f13a8943ab
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- checkhitswitch_d part 2
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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f1ab8f03ef
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- checkhitswitch_d part 1
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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87e8801531
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- handle the clipmove result in processinput.
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2020-11-04 19:55:14 +01:00 |
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Christoph Oelckers
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419cf9af5e
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- processinput part 1.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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ef2c773e02
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- RR processweapon pass 1
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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d4dabee52d
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- OnMotorcycle/BoatHit.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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454b2315d4
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- use actors instead of indices for sound calls.
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2020-11-04 19:55:13 +01:00 |
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Christoph Oelckers
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8d55138db0
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- checkweapons_r.
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2020-11-04 19:55:13 +01:00 |
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