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- Duke: Fix delta angle setup in alterang()
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@ -4224,7 +4224,7 @@ void alterang(int ang, DDukeActor* actor, int playernum)
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if (actor->vel.X != 0 && actor->spr.picnum != TILE_DRONE)
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if (actor->vel.X != 0 && actor->spr.picnum != TILE_DRONE)
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{
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{
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angdif = absangle(aang, goalang);
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angdif = deltaangle(aang, goalang);
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if (ticselapsed < 2)
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if (ticselapsed < 2)
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{
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{
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