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- Duke/RR: Fix up 2x missed Z changes.
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1 changed files with 2 additions and 2 deletions
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@ -534,7 +534,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
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if (atwith == SPIT)
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{
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if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= (20 << 8);
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if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= 20;
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}
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while (scount > 0)
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@ -3629,7 +3629,7 @@ void processinput_r(int snum)
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p->NotOnWater = 1;
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}
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if (truefdist < gs.playerheight + (8 << 8) && (k == 1 || k == 3))
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if (truefdist < gs.playerheight + 8 && (k == 1 || k == 3))
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{
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if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
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{
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