- Duke/RR: Fix up 2x missed Z changes.

This commit is contained in:
Mitchell Richters 2022-11-24 19:41:58 +11:00
parent 4d6920e80b
commit fb74ece44b

View file

@ -534,7 +534,7 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
if (atwith == SPIT)
{
if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= (20 << 8);
if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= 20;
}
while (scount > 0)
@ -3629,7 +3629,7 @@ void processinput_r(int snum)
p->NotOnWater = 1;
}
if (truefdist < gs.playerheight + (8 << 8) && (k == 1 || k == 3))
if (truefdist < gs.playerheight + 8 && (k == 1 || k == 3))
{
if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
{