mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
- removed duplicate header.
This commit is contained in:
parent
18b272412a
commit
22e4141395
6 changed files with 38 additions and 269 deletions
|
@ -57,7 +57,6 @@ extern int32_t g_fakeMultiMode;
|
||||||
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
|
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
|
||||||
#define MOVEFIFOSIZ 256
|
#define MOVEFIFOSIZ 256
|
||||||
|
|
||||||
// KEEPINSYNC lunatic/con_lang.lua
|
|
||||||
#define MAXLEVELS 64
|
#define MAXLEVELS 64
|
||||||
#define MAXGAMETYPES 16
|
#define MAXGAMETYPES 16
|
||||||
|
|
||||||
|
@ -153,45 +152,45 @@ enum GameFunction_t
|
||||||
gamefunc_Strafe_Right,
|
gamefunc_Strafe_Right,
|
||||||
gamefunc_Aim_Up,
|
gamefunc_Aim_Up,
|
||||||
gamefunc_Aim_Down,
|
gamefunc_Aim_Down,
|
||||||
gamefunc_Weapon_1,
|
gamefunc_Weapon_1, // CCMD
|
||||||
gamefunc_Weapon_2,
|
gamefunc_Weapon_2, // CCMD
|
||||||
gamefunc_Weapon_3,
|
gamefunc_Weapon_3, // CCMD
|
||||||
gamefunc_Weapon_4,
|
gamefunc_Weapon_4, // CCMD
|
||||||
gamefunc_Weapon_5,
|
gamefunc_Weapon_5, // CCMD
|
||||||
gamefunc_Weapon_6,
|
gamefunc_Weapon_6, // CCMD
|
||||||
gamefunc_Weapon_7,
|
gamefunc_Weapon_7, // CCMD
|
||||||
gamefunc_Weapon_8,
|
gamefunc_Weapon_8, // CCMD
|
||||||
gamefunc_Weapon_9,
|
gamefunc_Weapon_9, // CCMD
|
||||||
gamefunc_Weapon_10,
|
gamefunc_Weapon_10, // CCMD
|
||||||
gamefunc_Inventory,
|
gamefunc_Inventory, // CCMD
|
||||||
gamefunc_Inventory_Left,
|
gamefunc_Inventory_Left, // CCMD
|
||||||
gamefunc_Inventory_Right,
|
gamefunc_Inventory_Right, // CCMD
|
||||||
gamefunc_Holo_Duke, // Duke3D, RR
|
gamefunc_Holo_Duke, // CCMD // Duke3D, RR
|
||||||
gamefunc_Jetpack,
|
gamefunc_Jetpack, // CCMD
|
||||||
gamefunc_NightVision,
|
gamefunc_NightVision, // CCMD
|
||||||
gamefunc_MedKit,
|
gamefunc_MedKit, // CCMD
|
||||||
gamefunc_TurnAround,
|
gamefunc_TurnAround,
|
||||||
gamefunc_SendMessage,
|
gamefunc_SendMessage,
|
||||||
gamefunc_Map,
|
gamefunc_Map, // CCMD
|
||||||
gamefunc_Shrink_Screen,
|
gamefunc_Shrink_Screen, // CCMD
|
||||||
gamefunc_Enlarge_Screen,
|
gamefunc_Enlarge_Screen, // CCMD
|
||||||
gamefunc_Center_View,
|
gamefunc_Center_View, // CCMD
|
||||||
gamefunc_Holster_Weapon,
|
gamefunc_Holster_Weapon, // CCMD
|
||||||
gamefunc_Show_Opponents_Weapon,
|
gamefunc_Show_Opponents_Weapon, // CCMD
|
||||||
gamefunc_Map_Follow_Mode,
|
gamefunc_Map_Follow_Mode, // CCMD
|
||||||
gamefunc_See_Coop_View,
|
gamefunc_See_Coop_View, // CCMD
|
||||||
gamefunc_Mouse_Aiming,
|
gamefunc_Mouse_Aiming, // CCMD
|
||||||
gamefunc_Toggle_Crosshair,
|
gamefunc_Toggle_Crosshair, // CCMD
|
||||||
gamefunc_Steroids,
|
gamefunc_Steroids, // CCMD
|
||||||
gamefunc_Quick_Kick,
|
gamefunc_Quick_Kick, // CCMD
|
||||||
gamefunc_Next_Weapon,
|
gamefunc_Next_Weapon, // CCMD
|
||||||
gamefunc_Previous_Weapon,
|
gamefunc_Previous_Weapon, // CCMD
|
||||||
gamefunc_Dpad_Select,
|
gamefunc_Dpad_Select,
|
||||||
gamefunc_Dpad_Aiming,
|
gamefunc_Dpad_Aiming,
|
||||||
gamefunc_Last_Weapon,
|
gamefunc_Last_Weapon, // CCMD
|
||||||
gamefunc_Alt_Weapon,
|
gamefunc_Alt_Weapon,
|
||||||
gamefunc_Third_Person_View,
|
gamefunc_Third_Person_View, // CCMD
|
||||||
gamefunc_Show_DukeMatch_Scores,
|
gamefunc_Show_DukeMatch_Scores, // CCMD
|
||||||
gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
|
gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
|
||||||
NUM_ACTIONS
|
NUM_ACTIONS
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,229 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2016 EDuke32 developers and contributors
|
|
||||||
|
|
||||||
This file is part of EDuke32.
|
|
||||||
|
|
||||||
EDuke32 is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#ifndef duke3d_h_
|
|
||||||
#define duke3d_h_
|
|
||||||
|
|
||||||
// JBF
|
|
||||||
#include "baselayer.h"
|
|
||||||
#include "build.h"
|
|
||||||
|
|
||||||
#include "compat.h"
|
|
||||||
|
|
||||||
#include "pragmas.h"
|
|
||||||
|
|
||||||
#include "polymost.h"
|
|
||||||
#include "gamecvars.h"
|
|
||||||
#include "menu/menu.h"
|
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
|
||||||
|
|
||||||
#define VOLUMEALL (g_Shareware == 0)
|
|
||||||
#define PLUTOPAK (true)//g_scriptVersion >= 14)
|
|
||||||
#define VOLUMEONE (g_Shareware == 1)
|
|
||||||
|
|
||||||
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
|
|
||||||
// Non-Lua build
|
|
||||||
# define BYTEVERSION_EDUKE32 336
|
|
||||||
|
|
||||||
//#define BYTEVERSION_13 27
|
|
||||||
//#define BYTEVERSION_14 116
|
|
||||||
//#define BYTEVERSION_15 117
|
|
||||||
#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
|
|
||||||
|
|
||||||
#define NUMPAGES 1
|
|
||||||
|
|
||||||
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
|
|
||||||
#define MOVEFIFOSIZ 256
|
|
||||||
|
|
||||||
#define MAXLEVELS 64
|
|
||||||
#define MAXGAMETYPES 16
|
|
||||||
|
|
||||||
enum {
|
|
||||||
MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
|
|
||||||
|
|
||||||
MUS_INTRO = MUS_FIRST_SPECIAL,
|
|
||||||
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
|
|
||||||
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
////////// TIMING CONSTANTS //////////
|
|
||||||
// The number of 'totalclock' increments per second:
|
|
||||||
#define TICRATE 120
|
|
||||||
// The number of game state updates per second:
|
|
||||||
#define REALGAMETICSPERSEC 30
|
|
||||||
// The number of 'totalclock' increments per game state update:
|
|
||||||
// NOTE: calling a game state update a 'frame' is really weird.
|
|
||||||
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
|
|
||||||
// to 4 by integer division.)
|
|
||||||
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
|
|
||||||
// Used as a constant to satisfy all of the calculations written with ticrate =
|
|
||||||
// 26 in mind:
|
|
||||||
#define GAMETICSPERSEC 26
|
|
||||||
|
|
||||||
|
|
||||||
#define PACKBUF_SIZE 32768
|
|
||||||
|
|
||||||
#define TILE_SAVESHOT (MAXTILES-1)
|
|
||||||
#define TILE_LOADSHOT (MAXTILES-3)
|
|
||||||
#define TILE_TILT (MAXTILES-2)
|
|
||||||
#define TILE_ANIM (MAXTILES-4)
|
|
||||||
#define TILE_VIEWSCR (MAXTILES-5)
|
|
||||||
// Reserved: TILE_VIEWSCR_1 (MAXTILES-6)
|
|
||||||
// Reserved: TILE_VIEWSCR_2 (MAXTILES-7)
|
|
||||||
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
|
||||||
|
|
||||||
// sprites with these statnums should be considered for fixing
|
|
||||||
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
|
|
||||||
(k)==STAT_FALLER || (k)==STAT_LIGHT)
|
|
||||||
#define ROTFIXSPR_MAGIC 0x18190000
|
|
||||||
|
|
||||||
// JBF 20040604: sync is a function on some platforms
|
|
||||||
#define sync dsync
|
|
||||||
|
|
||||||
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
|
|
||||||
// so that debugging with valgrind --smc-check=none is possible:
|
|
||||||
//#define DEBUG_VALGRIND_NO_SMC
|
|
||||||
|
|
||||||
END_DUKE_NS
|
|
||||||
|
|
||||||
#include "actors.h"
|
|
||||||
#include "common_game.h"
|
|
||||||
#include "gamecontrol.h"
|
|
||||||
#include "game.h"
|
|
||||||
#include "gamedef.h"
|
|
||||||
#include "gamedefs.h"
|
|
||||||
#include "gameexec.h"
|
|
||||||
#include "gamevar.h"
|
|
||||||
#include "global.h"
|
|
||||||
#include "inv.h"
|
|
||||||
#include "macros.h"
|
|
||||||
#include "namesdyn.h"
|
|
||||||
#include "net.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "quotes.h"
|
|
||||||
#include "rts.h"
|
|
||||||
#include "text.h"
|
|
||||||
#include "sector.h"
|
|
||||||
#include "sounds.h"
|
|
||||||
#include "soundefs.h"
|
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
|
||||||
|
|
||||||
// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
|
|
||||||
enum GameFunction_t
|
|
||||||
{
|
|
||||||
gamefunc_Move_Forward,
|
|
||||||
gamefunc_Move_Backward,
|
|
||||||
gamefunc_Turn_Left,
|
|
||||||
gamefunc_Turn_Right,
|
|
||||||
gamefunc_Strafe,
|
|
||||||
gamefunc_Fire,
|
|
||||||
gamefunc_Open,
|
|
||||||
gamefunc_Run,
|
|
||||||
gamefunc_Alt_Fire, // Duke3D, Blood
|
|
||||||
gamefunc_Jump,
|
|
||||||
gamefunc_Crouch,
|
|
||||||
gamefunc_Look_Up,
|
|
||||||
gamefunc_Look_Down,
|
|
||||||
gamefunc_Look_Left,
|
|
||||||
gamefunc_Look_Right,
|
|
||||||
gamefunc_Strafe_Left,
|
|
||||||
gamefunc_Strafe_Right,
|
|
||||||
gamefunc_Aim_Up,
|
|
||||||
gamefunc_Aim_Down,
|
|
||||||
gamefunc_Weapon_1, // CCMD
|
|
||||||
gamefunc_Weapon_2, // CCMD
|
|
||||||
gamefunc_Weapon_3, // CCMD
|
|
||||||
gamefunc_Weapon_4, // CCMD
|
|
||||||
gamefunc_Weapon_5, // CCMD
|
|
||||||
gamefunc_Weapon_6, // CCMD
|
|
||||||
gamefunc_Weapon_7, // CCMD
|
|
||||||
gamefunc_Weapon_8, // CCMD
|
|
||||||
gamefunc_Weapon_9, // CCMD
|
|
||||||
gamefunc_Weapon_10, // CCMD
|
|
||||||
gamefunc_Inventory, // CCMD
|
|
||||||
gamefunc_Inventory_Left, // CCMD
|
|
||||||
gamefunc_Inventory_Right, // CCMD
|
|
||||||
gamefunc_Holo_Duke, // CCMD // Duke3D, RR
|
|
||||||
gamefunc_Jetpack, // CCMD
|
|
||||||
gamefunc_NightVision, // CCMD
|
|
||||||
gamefunc_MedKit, // CCMD
|
|
||||||
gamefunc_TurnAround,
|
|
||||||
gamefunc_SendMessage,
|
|
||||||
gamefunc_Map, // CCMD
|
|
||||||
gamefunc_Shrink_Screen, // CCMD
|
|
||||||
gamefunc_Enlarge_Screen, // CCMD
|
|
||||||
gamefunc_Center_View, // CCMD
|
|
||||||
gamefunc_Holster_Weapon, // CCMD
|
|
||||||
gamefunc_Show_Opponents_Weapon, // CCMD
|
|
||||||
gamefunc_Map_Follow_Mode, // CCMD
|
|
||||||
gamefunc_See_Coop_View, // CCMD
|
|
||||||
gamefunc_Mouse_Aiming, // CCMD
|
|
||||||
gamefunc_Toggle_Crosshair, // CCMD
|
|
||||||
gamefunc_Steroids, // CCMD
|
|
||||||
gamefunc_Quick_Kick, // CCMD
|
|
||||||
gamefunc_Next_Weapon, // CCMD
|
|
||||||
gamefunc_Previous_Weapon, // CCMD
|
|
||||||
gamefunc_Dpad_Select,
|
|
||||||
gamefunc_Dpad_Aiming,
|
|
||||||
gamefunc_Last_Weapon, // CCMD
|
|
||||||
gamefunc_Alt_Weapon,
|
|
||||||
gamefunc_Third_Person_View, // CCMD
|
|
||||||
gamefunc_Show_DukeMatch_Scores, // CCMD
|
|
||||||
gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
|
|
||||||
NUM_ACTIONS
|
|
||||||
};
|
|
||||||
|
|
||||||
struct GameInterface : ::GameInterface
|
|
||||||
{
|
|
||||||
const char* Name() override { return "Redneck"; }
|
|
||||||
int app_main() override;
|
|
||||||
void UpdateScreenSize() override;
|
|
||||||
void FreeGameData() override;
|
|
||||||
bool GenerateSavePic() override;
|
|
||||||
bool validate_hud(int) override;
|
|
||||||
void set_hud_layout(int size) override;
|
|
||||||
void set_hud_scale(int size) override;
|
|
||||||
FString statFPS() override;
|
|
||||||
GameStats getStats() override;
|
|
||||||
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
|
|
||||||
void MenuOpened() override;
|
|
||||||
void MenuSound(EMenuSounds snd) override;
|
|
||||||
void MenuClosed() override;
|
|
||||||
bool CanSave() override;
|
|
||||||
void StartGame(FNewGameStartup& gs) override;
|
|
||||||
FSavegameInfo GetSaveSig() override;
|
|
||||||
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
|
|
||||||
void DrawMenuCaption(const DVector2& origin, const char* text) override;
|
|
||||||
bool SaveGame(FSaveGameNode*) override;
|
|
||||||
bool LoadGame(FSaveGameNode*) override;
|
|
||||||
void DoPrintMessage(int prio, const char* text) override;
|
|
||||||
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
|
|
||||||
void QuitToTitle() override;
|
|
||||||
FString GetCoordString() override;
|
|
||||||
int GetStringTile(int font, const char* t, int f) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
END_DUKE_NS
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -31,7 +31,6 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
#include "screens.h"
|
#include "screens.h"
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "cmdline.h"
|
|
||||||
#include "m_argv.h"
|
#include "m_argv.h"
|
||||||
|
|
||||||
BEGIN_DUKE_NS
|
BEGIN_DUKE_NS
|
||||||
|
|
|
@ -33,7 +33,7 @@ source as it is released.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#include "ns.h"
|
#include "ns.h"
|
||||||
#include "concmd.h"
|
#include "concmd.h"
|
||||||
#include "duke3d_ed.h"
|
#include "duke3d.h"
|
||||||
#include "gamedef.h"
|
#include "gamedef.h"
|
||||||
#include "gamevar.h"
|
#include "gamevar.h"
|
||||||
#include "gameexec.h"
|
#include "gameexec.h"
|
||||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include "v_font.h"
|
#include "v_font.h"
|
||||||
#include "duke3d_ed.h"
|
#include "duke3d.h"
|
||||||
#include "compat.h"
|
#include "compat.h"
|
||||||
#include "sbar.h"
|
#include "sbar.h"
|
||||||
#include "statusbar.h"
|
#include "statusbar.h"
|
||||||
|
@ -724,7 +724,7 @@ public:
|
||||||
|
|
||||||
FString format;
|
FString format;
|
||||||
|
|
||||||
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
||||||
{
|
{
|
||||||
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
|
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
|
||||||
format.Format("%d", max(p->frag - p->fraggedself, 0));
|
format.Format("%d", max(p->frag - p->fraggedself, 0));
|
||||||
|
@ -823,7 +823,7 @@ public:
|
||||||
|
|
||||||
FString format;
|
FString format;
|
||||||
|
|
||||||
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
if (ud.multimode > 1 && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR))
|
||||||
{
|
{
|
||||||
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
|
DrawGraphic(tileGetTexture(TILE_KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1);
|
||||||
format.Format("%d", max(p->frag - p->fraggedself, 0));
|
format.Format("%d", max(p->frag - p->fraggedself, 0));
|
||||||
|
|
Loading…
Reference in a new issue