mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
230 lines
6.8 KiB
C
230 lines
6.8 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2016 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef duke3d_h_
|
|
#define duke3d_h_
|
|
|
|
// JBF
|
|
#include "baselayer.h"
|
|
#include "build.h"
|
|
|
|
#include "compat.h"
|
|
|
|
#include "pragmas.h"
|
|
|
|
#include "polymost.h"
|
|
#include "gamecvars.h"
|
|
#include "menu/menu.h"
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
extern int32_t g_fakeMultiMode;
|
|
|
|
#define VOLUMEALL (g_Shareware == 0)
|
|
#define PLUTOPAK (true)//g_scriptVersion >= 14)
|
|
#define VOLUMEONE (g_Shareware == 1)
|
|
|
|
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
|
|
// Non-Lua build
|
|
# define BYTEVERSION_EDUKE32 336
|
|
|
|
//#define BYTEVERSION_13 27
|
|
//#define BYTEVERSION_14 116
|
|
//#define BYTEVERSION_15 117
|
|
#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
|
|
|
|
#define NUMPAGES 1
|
|
|
|
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
|
|
#define MOVEFIFOSIZ 256
|
|
|
|
#define MAXLEVELS 64
|
|
#define MAXGAMETYPES 16
|
|
|
|
enum {
|
|
MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
|
|
|
|
MUS_INTRO = MUS_FIRST_SPECIAL,
|
|
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
|
|
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
|
|
};
|
|
|
|
////////// TIMING CONSTANTS //////////
|
|
// The number of 'totalclock' increments per second:
|
|
#define TICRATE 120
|
|
// The number of game state updates per second:
|
|
#define REALGAMETICSPERSEC 30
|
|
// The number of 'totalclock' increments per game state update:
|
|
// NOTE: calling a game state update a 'frame' is really weird.
|
|
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
|
|
// to 4 by integer division.)
|
|
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
|
|
// Used as a constant to satisfy all of the calculations written with ticrate =
|
|
// 26 in mind:
|
|
#define GAMETICSPERSEC 26
|
|
|
|
|
|
#define PACKBUF_SIZE 32768
|
|
|
|
#define TILE_SAVESHOT (MAXTILES-1)
|
|
#define TILE_LOADSHOT (MAXTILES-3)
|
|
#define TILE_TILT (MAXTILES-2)
|
|
#define TILE_ANIM (MAXTILES-4)
|
|
#define TILE_VIEWSCR (MAXTILES-5)
|
|
// Reserved: TILE_VIEWSCR_1 (MAXTILES-6)
|
|
// Reserved: TILE_VIEWSCR_2 (MAXTILES-7)
|
|
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
|
|
|
|
// sprites with these statnums should be considered for fixing
|
|
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
|
|
(k)==STAT_FALLER || (k)==STAT_LIGHT)
|
|
#define ROTFIXSPR_MAGIC 0x18190000
|
|
|
|
// JBF 20040604: sync is a function on some platforms
|
|
#define sync dsync
|
|
|
|
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
|
|
// so that debugging with valgrind --smc-check=none is possible:
|
|
//#define DEBUG_VALGRIND_NO_SMC
|
|
|
|
END_DUKE_NS
|
|
|
|
#include "actors.h"
|
|
#include "common_game.h"
|
|
#include "gamecontrol.h"
|
|
#include "game.h"
|
|
#include "gamedef.h"
|
|
#include "gameexec.h"
|
|
#include "gamevar.h"
|
|
#include "global.h"
|
|
#include "inv.h"
|
|
#include "macros.h"
|
|
#include "namesdyn.h"
|
|
#include "net.h"
|
|
#include "player.h"
|
|
#include "quotes.h"
|
|
#include "rts.h"
|
|
#include "text.h"
|
|
#include "sector.h"
|
|
#include "sounds.h"
|
|
#include "soundefs.h"
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
|
|
enum GameFunction_t
|
|
{
|
|
gamefunc_Move_Forward,
|
|
gamefunc_Move_Backward,
|
|
gamefunc_Turn_Left,
|
|
gamefunc_Turn_Right,
|
|
gamefunc_Strafe,
|
|
gamefunc_Fire,
|
|
gamefunc_Open,
|
|
gamefunc_Run,
|
|
gamefunc_Alt_Fire, // Duke3D, Blood
|
|
gamefunc_Jump,
|
|
gamefunc_Crouch,
|
|
gamefunc_Look_Up,
|
|
gamefunc_Look_Down,
|
|
gamefunc_Look_Left,
|
|
gamefunc_Look_Right,
|
|
gamefunc_Strafe_Left,
|
|
gamefunc_Strafe_Right,
|
|
gamefunc_Aim_Up,
|
|
gamefunc_Aim_Down,
|
|
gamefunc_Weapon_1, // CCMD
|
|
gamefunc_Weapon_2, // CCMD
|
|
gamefunc_Weapon_3, // CCMD
|
|
gamefunc_Weapon_4, // CCMD
|
|
gamefunc_Weapon_5, // CCMD
|
|
gamefunc_Weapon_6, // CCMD
|
|
gamefunc_Weapon_7, // CCMD
|
|
gamefunc_Weapon_8, // CCMD
|
|
gamefunc_Weapon_9, // CCMD
|
|
gamefunc_Weapon_10, // CCMD
|
|
gamefunc_Inventory, // CCMD
|
|
gamefunc_Inventory_Left, // CCMD
|
|
gamefunc_Inventory_Right, // CCMD
|
|
gamefunc_Holo_Duke, // CCMD // Duke3D, RR
|
|
gamefunc_Jetpack, // CCMD
|
|
gamefunc_NightVision, // CCMD
|
|
gamefunc_MedKit, // CCMD
|
|
gamefunc_TurnAround,
|
|
gamefunc_SendMessage,
|
|
gamefunc_Map, // CCMD
|
|
gamefunc_Shrink_Screen, // CCMD
|
|
gamefunc_Enlarge_Screen, // CCMD
|
|
gamefunc_Center_View, // CCMD
|
|
gamefunc_Holster_Weapon, // CCMD
|
|
gamefunc_Show_Opponents_Weapon, // CCMD
|
|
gamefunc_Map_Follow_Mode, // CCMD
|
|
gamefunc_See_Coop_View, // CCMD
|
|
gamefunc_Mouse_Aiming, // CCMD
|
|
gamefunc_Toggle_Crosshair, // CCMD
|
|
gamefunc_Steroids, // CCMD
|
|
gamefunc_Quick_Kick, // CCMD
|
|
gamefunc_Next_Weapon, // CCMD
|
|
gamefunc_Previous_Weapon, // CCMD
|
|
gamefunc_Dpad_Select,
|
|
gamefunc_Dpad_Aiming,
|
|
gamefunc_Last_Weapon, // CCMD
|
|
gamefunc_Alt_Weapon,
|
|
gamefunc_Third_Person_View, // CCMD
|
|
gamefunc_Show_DukeMatch_Scores, // CCMD
|
|
gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
|
|
NUM_ACTIONS
|
|
};
|
|
|
|
struct GameInterface : ::GameInterface
|
|
{
|
|
const char* Name() override { return "Redneck"; }
|
|
int app_main() override;
|
|
void UpdateScreenSize() override;
|
|
void FreeGameData() override;
|
|
bool GenerateSavePic() override;
|
|
bool validate_hud(int) override;
|
|
void set_hud_layout(int size) override;
|
|
void set_hud_scale(int size) override;
|
|
FString statFPS() override;
|
|
GameStats getStats() override;
|
|
void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) override;
|
|
void MenuOpened() override;
|
|
void MenuSound(EMenuSounds snd) override;
|
|
void MenuClosed() override;
|
|
bool CanSave() override;
|
|
void StartGame(FNewGameStartup& gs) override;
|
|
FSavegameInfo GetSaveSig() override;
|
|
void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
|
|
void DrawMenuCaption(const DVector2& origin, const char* text) override;
|
|
bool SaveGame(FSaveGameNode*) override;
|
|
bool LoadGame(FSaveGameNode*) override;
|
|
void DoPrintMessage(int prio, const char* text) override;
|
|
void DrawPlayerSprite(const DVector2& origin, bool onteam) override;
|
|
void QuitToTitle() override;
|
|
FString GetCoordString() override;
|
|
int GetStringTile(int font, const char* t, int f) override;
|
|
};
|
|
|
|
END_DUKE_NS
|
|
|
|
#endif
|