Don't clamp pitch

This commit is contained in:
Simon 2023-06-27 23:36:08 +01:00
parent 93eabd1b4f
commit 17271b2a5d

View file

@ -90,7 +90,7 @@ CVARD(Bool, cl_bloodqavinterp, true, CVAR_ARCHIVE, "enable/disable Blood's QAV i
CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'") CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'")
CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood") CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood")
CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games") CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games")
CVARD(Bool, cl_clampedpitch, true, CVAR_ARCHIVE, "clamp the view pitch to original ranges") CVARD(Bool, cl_clampedpitch, false, CVAR_ARCHIVE, "clamp the view pitch to original ranges")
CUSTOM_CVARD(Int, cl_autoaim, 0, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim") CUSTOM_CVARD(Int, cl_autoaim, 0, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")