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Don't clamp pitch
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1 changed files with 1 additions and 1 deletions
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@ -90,7 +90,7 @@ CVARD(Bool, cl_bloodqavinterp, true, CVAR_ARCHIVE, "enable/disable Blood's QAV i
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CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'")
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CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'")
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CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood")
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CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood")
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CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games")
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CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games")
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CVARD(Bool, cl_clampedpitch, true, CVAR_ARCHIVE, "clamp the view pitch to original ranges")
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CVARD(Bool, cl_clampedpitch, false, CVAR_ARCHIVE, "clamp the view pitch to original ranges")
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CUSTOM_CVARD(Int, cl_autoaim, 0, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")
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CUSTOM_CVARD(Int, cl_autoaim, 0, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")
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