From 17271b2a5d5540743c880fc282ed9442fc102afe Mon Sep 17 00:00:00 2001 From: Simon Date: Tue, 27 Jun 2023 23:36:08 +0100 Subject: [PATCH] Don't clamp pitch --- source/core/gamecvars.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/core/gamecvars.cpp b/source/core/gamecvars.cpp index 2874c9fd8..3f579d1ba 100644 --- a/source/core/gamecvars.cpp +++ b/source/core/gamecvars.cpp @@ -90,7 +90,7 @@ CVARD(Bool, cl_bloodqavinterp, true, CVAR_ARCHIVE, "enable/disable Blood's QAV i CVARD(Bool, cl_bloodweapinterp, false, CVAR_ARCHIVE, "enable/disable Blood's weapon interpolation. Depends on 'cl_bloodqavinterp'") CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood") CVARD(Bool, cl_loadingscreens, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable loading screens for games") -CVARD(Bool, cl_clampedpitch, true, CVAR_ARCHIVE, "clamp the view pitch to original ranges") +CVARD(Bool, cl_clampedpitch, false, CVAR_ARCHIVE, "clamp the view pitch to original ranges") CUSTOM_CVARD(Int, cl_autoaim, 0, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")