raze/source/common/rendering/gl/gl_debug.cpp

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/*
** OpenGL debugging support functions
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
*/
2021-10-30 08:51:03 +00:00
2020-05-28 21:48:50 +00:00
#include "gl_system.h"
#include "gl_debug.h"
#include "stats.h"
#include "printf.h"
#include <set>
#include <string>
#include <vector>
CUSTOM_CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (!OpenGLRenderer::FGLDebug::HasDebugApi())
{
Printf("No OpenGL debug support detected.\n");
}
}
CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
extern bool gpuStatActive;
extern bool keepGpuStatActive;
extern FString gpuStatOutput;
namespace OpenGLRenderer
{
namespace
{
std::vector<std::pair<FString, GLuint>> timeElapsedQueries;
}
//-----------------------------------------------------------------------------
//
// Updates OpenGL debugging state
//
//-----------------------------------------------------------------------------
void FGLDebug::Update()
{
gpuStatOutput = "";
for (auto &query : timeElapsedQueries)
{
GLuint timeElapsed = 0;
glGetQueryObjectuiv(query.second, GL_QUERY_RESULT, &timeElapsed);
glDeleteQueries(1, &query.second);
FString out;
out.Format("%s=%04.2f ms\n", query.first.GetChars(), timeElapsed / 1000000.0f);
gpuStatOutput += out;
}
timeElapsedQueries.clear();
gpuStatActive = keepGpuStatActive;
keepGpuStatActive = false;
if (!HasDebugApi())
return;
SetupBreakpointMode();
UpdateLoggingLevel();
OutputMessageLog();
}
//-----------------------------------------------------------------------------
//
// Label objects so they are referenced by name in debug messages and in
// OpenGL debuggers (renderdoc)
//
//-----------------------------------------------------------------------------
void FGLDebug::LabelObject(GLenum type, GLuint handle, const char *name)
{
if (HasDebugApi() && gl_debug_level != 0)
{
glObjectLabel(type, handle, -1, name);
}
}
void FGLDebug::LabelObjectPtr(void *ptr, const char *name)
{
if (HasDebugApi() && gl_debug_level != 0)
{
glObjectPtrLabel(ptr, -1, name);
}
}
//-----------------------------------------------------------------------------
//
// Marks which render pass/group is executing commands so that debuggers can
// display this information
//
//-----------------------------------------------------------------------------
void FGLDebug::PushGroup(const FString &name)
{
if (HasDebugApi() && gl_debug_level != 0)
{
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, (GLsizei)name.Len(), name.GetChars());
}
if (gpuStatActive)
{
GLuint queryHandle = 0;
glGenQueries(1, &queryHandle);
glBeginQuery(GL_TIME_ELAPSED, queryHandle);
timeElapsedQueries.push_back({ name, queryHandle });
}
}
void FGLDebug::PopGroup()
{
if (HasDebugApi() && gl_debug_level != 0)
{
glPopDebugGroup();
}
if (gpuStatActive)
{
glEndQuery(GL_TIME_ELAPSED);
}
}
//-----------------------------------------------------------------------------
//
// Turns on synchronous debugging on and off based on gl_debug_breakpoint
//
// Allows getting the debugger to break exactly at the OpenGL function emitting
// a message.
//
//-----------------------------------------------------------------------------
void FGLDebug::SetupBreakpointMode()
{
if (mBreakpointMode != gl_debug_breakpoint)
{
if (gl_debug_breakpoint)
{
glDebugMessageCallback(&FGLDebug::DebugCallback, this);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
else
{
glDebugMessageCallback(nullptr, nullptr);
glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
mBreakpointMode = gl_debug_breakpoint;
}
}
//-----------------------------------------------------------------------------
//
// Tells OpenGL which debug messages we are interested in
//
//-----------------------------------------------------------------------------
void FGLDebug::UpdateLoggingLevel()
{
const GLenum level = gl_debug_level;
if (level != mCurrentLevel)
{
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, level > 0);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, level > 1);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, level > 2);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, level > 3);
mCurrentLevel = level;
}
}
//-----------------------------------------------------------------------------
//
// The log may already contain entries for a debug level we are no longer
// interested in..
//
//-----------------------------------------------------------------------------
bool FGLDebug::IsFilteredByDebugLevel(GLenum severity)
{
int severityLevel = 0;
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH: severityLevel = 1; break;
case GL_DEBUG_SEVERITY_MEDIUM: severityLevel = 2; break;
case GL_DEBUG_SEVERITY_LOW: severityLevel = 3; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: severityLevel = 4; break;
}
return severityLevel > (int)gl_debug_level;
}
//-----------------------------------------------------------------------------
//
// Prints all logged messages to the console
//
//-----------------------------------------------------------------------------
void FGLDebug::OutputMessageLog()
{
if (mCurrentLevel <= 0)
return;
GLint maxDebugMessageLength = 0;
glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &maxDebugMessageLength);
const int maxMessages = 50;
const int messageLogSize = maxMessages * maxDebugMessageLength;
TArray<GLenum> sources, types, severities;
TArray<GLuint> ids;
TArray<GLsizei> lengths;
TArray<GLchar> messageLog;
sources.Resize(maxMessages);
types.Resize(maxMessages);
severities.Resize(maxMessages);
ids.Resize(maxMessages);
lengths.Resize(maxMessages);
messageLog.Resize(messageLogSize);
while (true)
{
GLuint numMessages = glGetDebugMessageLog(maxMessages, messageLogSize, &sources[0], &types[0], &ids[0], &severities[0], &lengths[0], &messageLog[0]);
if (numMessages <= 0) break;
GLsizei offset = 0;
for (GLuint i = 0; i < numMessages; i++)
{
if (!IsFilteredByDebugLevel(severities[i]))
PrintMessage(sources[i], types[i], ids[i], severities[i], lengths[i], &messageLog[offset]);
offset += lengths[i];
}
}
}
//-----------------------------------------------------------------------------
//
// Print a single message to the console
//
//-----------------------------------------------------------------------------
void FGLDebug::PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
{
if (type == GL_DEBUG_TYPE_PUSH_GROUP || type == GL_DEBUG_TYPE_POP_GROUP)
return;
const int maxMessages = 50;
static int messagesPrinted = 0;
if (messagesPrinted > maxMessages)
return;
FString msg(message, length);
static std::set<std::string> seenMessages;
bool alreadySeen = !seenMessages.insert(msg.GetChars()).second;
if (alreadySeen)
return;
messagesPrinted++;
if (messagesPrinted == maxMessages)
{
Printf("Max OpenGL debug messages reached. Suppressing further output.\n");
}
else if (messagesPrinted < maxMessages)
{
FString sourceStr = SourceToString(source);
FString typeStr = TypeToString(type);
FString severityStr = SeverityToString(severity);
if (type != GL_DEBUG_TYPE_OTHER)
Printf("[%s] %s, %s: %s\n", sourceStr.GetChars(), severityStr.GetChars(), typeStr.GetChars(), msg.GetChars());
else
Printf("[%s] %s: %s\n", sourceStr.GetChars(), severityStr.GetChars(), msg.GetChars());
}
}
//-----------------------------------------------------------------------------
//
// OpenGL callback function used when synchronous debugging is enabled
//
//-----------------------------------------------------------------------------
void FGLDebug::DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
{
if (IsFilteredByDebugLevel(severity))
return;
PrintMessage(source, type, id, severity, length, message);
assert(severity == GL_DEBUG_SEVERITY_NOTIFICATION);
}
//-----------------------------------------------------------------------------
//
// Enum to string helpers
//
//-----------------------------------------------------------------------------
FString FGLDebug::SourceToString(GLenum source)
{
FString s;
switch (source)
{
case GL_DEBUG_SOURCE_API: s = "api"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: s = "window system"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: s = "shader compiler"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: s = "third party"; break;
case GL_DEBUG_SOURCE_APPLICATION: s = "application"; break;
case GL_DEBUG_SOURCE_OTHER: s = "other"; break;
default: s.Format("%d", (int)source);
}
return s;
}
FString FGLDebug::TypeToString(GLenum type)
{
FString s;
switch (type)
{
case GL_DEBUG_TYPE_ERROR: s = "error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: s = "deprecated"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: s = "undefined"; break;
case GL_DEBUG_TYPE_PORTABILITY: s = "portability"; break;
case GL_DEBUG_TYPE_PERFORMANCE: s = "performance"; break;
case GL_DEBUG_TYPE_MARKER: s = "marker"; break;
case GL_DEBUG_TYPE_PUSH_GROUP: s = "push group"; break;
case GL_DEBUG_TYPE_POP_GROUP: s = "pop group"; break;
case GL_DEBUG_TYPE_OTHER: s = "other"; break;
default: s.Format("%d", (int)type);
}
return s;
}
FString FGLDebug::SeverityToString(GLenum severity)
{
FString s;
switch (severity)
{
case GL_DEBUG_SEVERITY_LOW: s = "low severity"; break;
case GL_DEBUG_SEVERITY_MEDIUM: s = "medium severity"; break;
case GL_DEBUG_SEVERITY_HIGH: s = "high severity"; break;
case GL_DEBUG_SEVERITY_NOTIFICATION: s = "notification"; break;
default: s.Format("%d", (int)severity);
}
return s;
}
}