raze/source/exhumed/src/map.cpp

636 lines
22 KiB
C++
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "typedefs.h"
#include <string.h>
#include "player.h"
#include "init.h"
#include "engine.h"
#include "exhumed.h"
#include "view.h"
BEGIN_PS_NS
short bShowTowers = kTrue; //kFalse; REVERT to kFalse
int ldMapZoom;
int lMapZoom;
void MarkSectorSeen(short nSector);
void InitMap()
{
memset(show2dsector, 0, sizeof(show2dsector));
memset(show2dwall, 0, sizeof(show2dwall));
memset(show2dsprite, 0, sizeof(show2dsprite));
ldMapZoom = 64;
lMapZoom = 1000;
}
void GrabMap()
{
for (int i = 0; i < numsectors; i++) {
MarkSectorSeen(i);
}
}
void MarkSectorSeen(short nSector)
{
if (!((1 << (nSector & 7)) & show2dsector[nSector >> 3]))
{
show2dsector[nSector >> 3] |= 1 << (nSector & 7);
short startwall = sector[nSector].wallptr;
short nWalls = sector[nSector].wallnum;
short endwall = startwall + nWalls;
while (startwall <= endwall)
{
show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3];
startwall++;
}
}
}
void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
{
#ifndef __WATCOMC__ // FIXME - Won't compile on Watcom
int xvect = sintable[(2048 - cang) & 2047] * czoom;
int yvect = sintable[(1536 - cang) & 2047] * czoom;
int xvect2 = mulscale(xvect, yxaspect, 16);
int yvect2 = mulscale(yvect, yxaspect, 16);
// draw player position arrow
renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
int nPlayerZ = sprite[nPlayerSprite].z;
for (int nSector = 0; nSector < numsectors; nSector++)
{
short startwall = sector[nSector].wallptr;
short nWalls = sector[nSector].wallnum;
short endwall = startwall + nWalls - 1;
int nCeilZ = sector[nSector].ceilingz;
int nFloorZ = sector[nSector].floorz;
int nZVal = nFloorZ - nPlayerZ;
if (nZVal < 0) {
nZVal = -nZVal;
}
int var_10 = nZVal >> 13;
if (var_10 > 12) {
var_10 = 12;
}
var_10 = 111 - var_10;
int startwallB = startwall;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
short nextwall = wall[nWall].nextwall;
if (nextwall >= 0)
{
if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
{
if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0)
{
if (nCeilZ != sector[wall[nWall].nextsector].ceilingz ||
nFloorZ != sector[wall[nWall].nextsector].floorz ||
((wall[nextwall].cstat | wall[nWall].cstat) & 0x30))
{
int ox = wall[nWall].x - cposx;
int oy = wall[nWall].y - cposy;
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
int nWall2 = wall[nWall].point2;
ox = wall[nWall2].x - cposx;
oy = wall[nWall2].y - cposy;
int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10);
/*
drawline256(
((unsigned __int64)(v4 * (signed __int64)v12) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)v13) >> 16)
+ (xdim << 11),
((unsigned __int64)(v42 * (signed __int64)v12) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)v13) >> 16)
+ (ydim << 11),
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16),
ydim << 11)
+ ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16)
+ ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16),
v48);
*/
}
}
}
}
}
}
// int var_4C = 0;
// int var_48 = 0;
for (int nSector = 0; nSector < numsectors; nSector++)
{
int startwall = sector[nSector].wallptr;
int nWalls = sector[nSector].wallnum;
int endwall = startwall + nWalls - 1;
int nFloorZ = sector[nSector].floorz;
int nVal = nFloorZ - nPlayerZ;
if (nVal < 0) {
nVal = -nVal;
}
int var_14 = nVal >> 13;
if (var_14 <= 15)
{
var_14 = 111 - var_14;
for (int nWall = startwall; nWall <= endwall; nWall++)
{
if (wall[nWall].nextwall < 0)
{
if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
{
if (tilesiz[wall[nWall].picnum].x && tilesiz[wall[nWall].picnum].y)
{
int ox = wall[nWall].x - cposx;
int oy = wall[nWall].y - cposy;
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
int nWall2 = wall[nWall].point2;
ox = wall[nWall2].x - cposx;
oy = wall[nWall2].y - cposy;
int x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
renderDrawLine(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
/*
v19 = *v17 - v31;
v20 = v17[1] - v30;
v21 = &wall[8 * *((_WORD *)v17 + 4)];
build_drawline256(
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)v19) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)v20) >> 16),
(build_ydim << 11)
+ ((unsigned __int64)(v42 * (signed __int64)v19) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)v20) >> 16),
(build_xdim << 11)
+ ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16)
- ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16),
(build_ydim << 11)
+ ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16)
+ ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16),
v46);
*/
}
}
}
}
if (bShowTowers)
{
for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite])
{
int ox = sprite[nSprite].x - cposx; // var_64
int oy = sprite[nSprite].y - cposx; // var_68
// int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
int x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
int y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
//int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
//int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16)
//v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16)
// - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16);
//v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16)
// + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16);
//v27 = v26 + 2048;
//v28 = v26 + 2048 + (ydim << 11);
//v26 -= 2048;
// v25 is x1
// v26 is y1
// v27 is y1 + 2048
// v28 is y1 + 2048 + (ydim << 1);
renderDrawLine(
x1 - 2048 + (xdim << 11),
y1 - 2048 + (ydim << 11),
x1 - 2048 + (xdim << 11),
y1 + 2048 + (ydim << 1),
170);
renderDrawLine(
x1 + (xdim << 11),
y1 + (ydim << 11),
x1 + (xdim << 11),
y1 + 2048 + (ydim << 11),
170);
renderDrawLine(
x1 + 2048 + (xdim << 11),
y1 + (ydim << 11),
x1 + 2048 + (xdim << 11),
y1 + 2048 + (ydim << 11),
170);
}
}
}
}
#endif
}
2019-11-24 15:34:23 +00:00
#ifdef _MSC_VER
#pragma warning(disable:4101) // this function produces a little bit too much noise
#endif
static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
{
int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int32_t xvect, yvect, xvect2, yvect2;
int16_t p;
char col;
uwallptr_t wal, wal2;
spritetype *spr;
int32_t tmpydim = (xdim*5)/8;
renderSetAspect(65536, divscale16(tmpydim*320, xdim*200));
xvect = sintable[(-cang)&2047] * czoom;
yvect = sintable[(1536-cang)&2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
2019-11-24 15:34:23 +00:00
//renderDisableFog();
// draw player position arrow
renderDrawLine(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
renderDrawLine((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
renderDrawLine((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
int nPlayerZ = sprite[nPlayerSprite].z;
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
if (nMapMode == 2)
col = 111;
else
col = 111 - min(klabs(z2 - nPlayerZ) >> 13, 12);
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
wal2 = (uwallptr_t)&wall[wal->point2];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
#if 0
renderEnableFog();
//Draw sprites
k = PlayerList[nLocalPlayer].nSprite;
if (!FURY) for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
for (j=headspritesect[i]; j>=0; j=nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = editorcolors[6]; //cyan
if (spr->cstat&1) col = editorcolors[5]; //magenta
sprx = spr->x;
spry = spr->y;
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
{
case 0:
// break;
ox = sprx-cposx;
oy = spry-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = (sintable[(spr->ang+512)&2047]>>7);
oy = (sintable[(spr->ang)&2047]>>7);
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect, ox, yvect);
x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect);
renderDrawLine(x1-x2+(xdim<<11), y1-y3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
renderDrawLine(x1-y2+(xdim<<11), y1+x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
renderDrawLine(x1+y2+(xdim<<11), y1-x3+(ydim<<11),
x1+x2+(xdim<<11), y1+y3+(ydim<<11), col);
break;
case 16:
if (spr->picnum == LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k&2047]*l;
day = sintable[(k+1536)&2047]*l;
l = tilesiz[tilenum].x;
k = (l>>1)+xoff;
x1 -= mulscale16(dax, k);
x2 = x1+mulscale16(dax, l);
y1 -= mulscale16(day, k);
y2 = y1+mulscale16(day, l);
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = picanm[tilenum].xofs + spr->xoffset;
yoff = picanm[tilenum].yofs + spr->yoffset;
if ((spr->cstat&4) > 0) xoff = -xoff;
if ((spr->cstat&8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k+512)&2047];
sinang = sintable[k&2047];
xspan = tilesiz[tilenum].x;
xrepeat = spr->xrepeat;
yspan = tilesiz[tilenum].y;
yrepeat = spr->yrepeat;
dax = ((xspan>>1)+xoff)*xrepeat;
day = ((yspan>>1)+yoff)*yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
l = xspan*xrepeat;
x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l);
l = yspan*yrepeat;
k = -mulscale16(cosang, l);
x3 = x2+k;
x4 = x1+k;
k = -mulscale16(sinang, l);
y3 = y2+k;
y4 = y1+k;
ox = x1-cposx;
oy = y1-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2-cposx;
oy = y2-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x3-cposx;
oy = y3-cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect);
y3 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x4-cposx;
oy = y4-cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect);
y4 = dmulscale16(oy, xvect2, ox, yvect2);
renderDrawLine(x1+(xdim<<11), y1+(ydim<<11),
x2+(xdim<<11), y2+(ydim<<11), col);
renderDrawLine(x2+(xdim<<11), y2+(ydim<<11),
x3+(xdim<<11), y3+(ydim<<11), col);
renderDrawLine(x3+(xdim<<11), y3+(ydim<<11),
x4+(xdim<<11), y4+(ydim<<11), col);
renderDrawLine(x4+(xdim<<11), y4+(ydim<<11),
x1+(xdim<<11), y1+(ydim<<11), col);
break;
}
}
}
renderDisableFog();
#endif
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
if (!(show2dsector[i>>3]&pow2char[i&7])) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z2 = sector[i].floorz;
if (nMapMode == 2)
{
col = 111;
}
else
{
col = klabs(z2 - nPlayerZ) >> 13;
if (col > 15)
continue;
col = 111 - col;
}
k = -1;
for (j=startwall, wal=(uwallptr_t)&wall[startwall]; j<endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (tilesiz[wal->picnum].x == 0) continue;
if (tilesiz[wal->picnum].y == 0) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x-cposx;
oy = wal->y-cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y1 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
}
k = wal->point2;
wal2 = (uwallptr_t)&wall[k];
ox = wal2->x-cposx;
oy = wal2->y-cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
renderDrawLine(x1, y1, x2, y2, col);
}
}
//renderEnableFog();
videoSetCorrectedAspect();
#if 0
for (TRAVERSE_CONNECT(p))
{
if (ud.scrollmode && p == screenpeek) continue;
auto const pPlayer = g_player[p].ps;
auto const pSprite = (uspriteptr_t)&sprite[pPlayer->i];
ox = pSprite->x - cposx;
oy = pSprite->y - cposy;
daang = (pSprite->ang - cang) & 2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale16(ox, xvect) - mulscale16(oy, yvect);
y1 = mulscale16(oy, xvect2) + mulscale16(ox, yvect2);
if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP))
{
if (pSprite->xvel > 16 && pPlayer->on_ground)
i = APLAYERTOP+(((int32_t) totalclock>>4)&3);
else
i = APLAYERTOP;
i = VM_OnEventWithReturn(EVENT_DISPLAYOVERHEADMAPPLAYER, pPlayer->i, p, i);
if (i < 0)
continue;
j = klabs(pPlayer->truefz - pPlayer->pos.z) >> 8;
j = mulscale16(czoom * (pSprite->yrepeat + j), yxaspect);
if (j < 22000) j = 22000;
else if (j > (65536<<1)) j = (65536<<1);
rotatesprite_win((x1<<4)+(xdim<<15), (y1<<4)+(ydim<<15), j, daang, i, pSprite->shade,
P_GetOverheadPal(pPlayer), 0);
}
}
#endif
}
void UpdateMap()
{
if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
MarkSectorSeen(initsect);
}
}
void DrawMap()
{
if (!nFreeze && nMapMode) {
//drawoverheadmap(initx, inity, lMapZoom, inita);
if (nMapMode == 2)
{
videoClearViewableArea(blackcol);
RefreshBackground();
renderDrawMapView(initx, inity, lMapZoom, inita);
}
G_DrawOverheadMap(initx, inity, lMapZoom, inita);
}
}
END_PS_NS