mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-17 01:41:30 +00:00
280 lines
7.6 KiB
C++
280 lines
7.6 KiB
C++
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#include "typedefs.h"
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#include <string.h>
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#include "player.h"
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#include "init.h"
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#include "engine.h"
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#include "exhumed.h"
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short bShowTowers = kTrue; //kFalse; REVERT to kFalse
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long ldMapZoom;
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long lMapZoom;
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void MarkSectorSeen(short nSector);
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void InitMap()
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{
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memset(show2dsector, 0, sizeof(show2dsector));
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memset(show2dwall, 0, sizeof(show2dwall));
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memset(show2dsprite, 0, sizeof(show2dsprite));
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ldMapZoom = 64;
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lMapZoom = 1000;
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}
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void GrabMap()
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{
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for (int i = 0; i < numsectors; i++) {
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MarkSectorSeen(i);
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}
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}
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void MarkSectorSeen(short nSector)
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{
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if (!((1 << (nSector & 7)) & show2dsector[nSector >> 3]))
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{
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show2dsector[nSector >> 3] |= 1 << (nSector & 7);
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls;
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while (startwall <= endwall)
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{
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show2dwall[startwall >> 3] = (1 << (startwall & 7)) | show2dwall[startwall >> 3];
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startwall++;
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}
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}
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}
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void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
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{
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#ifndef __WATCOMC__ // FIXME - Won't compile on Watcom
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long xvect = sintable[(2048 - cang) & 2047] * czoom;
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long yvect = sintable[(1536 - cang) & 2047] * czoom;
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long xvect2 = mulscale(xvect, yxaspect, 16);
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long yvect2 = mulscale(yvect, yxaspect, 16);
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// draw player position arrow
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drawline256(xdim << 11, (ydim << 11) - 20480, xdim << 11, (ydim << 11) + 20480, 24);
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drawline256((xdim << 11) - 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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drawline256((xdim << 11) + 20480, ydim << 11, xdim << 11, (ydim << 11) - 20480, 24);
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short nPlayerSprite = PlayerList[nLocalPlayer].nSprite;
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int nPlayerZ = sprite[nPlayerSprite].z;
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for (int nSector = 0; nSector < numsectors; nSector++)
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{
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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short endwall = startwall + nWalls - 1;
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int nCeilZ = sector[nSector].ceilingz;
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int nFloorZ = sector[nSector].floorz;
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int nZVal = nFloorZ - nPlayerZ;
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if (nZVal < 0) {
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nZVal = -nZVal;
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}
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int var_10 = nZVal >> 13;
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if (var_10 > 12) {
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var_10 = 12;
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}
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var_10 = 111 - var_10;
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int startwallB = startwall;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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short nextwall = wall[nWall].nextwall;
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if (nextwall >= 0)
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{
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if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
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{
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if (nextwall <= nWall || (show2dwall[nextwall >> 3] & (1 << (nextwall & 7))) <= 0)
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{
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if (nCeilZ != sector[wall[nWall].nextsector].ceilingz ||
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nFloorZ != sector[wall[nWall].nextsector].floorz ||
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((wall[nextwall].cstat | wall[nWall].cstat) & 0x30))
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{
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long ox = wall[nWall].x - cposx;
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long oy = wall[nWall].y - cposy;
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long x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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long y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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int nWall2 = wall[nWall].point2;
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ox = wall[nWall2].x - cposx;
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oy = wall[nWall2].y - cposy;
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long x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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long y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), var_10);
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/*
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drawline256(
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((unsigned __int64)(v4 * (signed __int64)v12) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)v13) >> 16)
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+ (xdim << 11),
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((unsigned __int64)(v42 * (signed __int64)v12) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)v13) >> 16)
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+ (ydim << 11),
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)(*v14 - v31)) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)(v14[1] - v30)) >> 16),
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ydim << 11)
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+ ((unsigned __int64)(v43 * (signed __int64)(v14[1] - v30)) >> 16)
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+ ((unsigned __int64)(v42 * (signed __int64)(*v14 - v31)) >> 16),
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v48);
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*/
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}
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}
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}
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}
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}
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}
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// int var_4C = 0;
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// int var_48 = 0;
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for (int nSector = 0; nSector < numsectors; nSector++)
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{
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int startwall = sector[nSector].wallptr;
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int nWalls = sector[nSector].wallnum;
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int endwall = startwall + nWalls - 1;
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int nFloorZ = sector[nSector].floorz;
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int nVal = nFloorZ - nPlayerZ;
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if (nVal < 0) {
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nVal = -nVal;
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}
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int var_14 = nVal >> 13;
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if (var_14 <= 15)
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{
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var_14 = 111 - var_14;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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if (wall[nWall].nextwall < 0)
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{
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if (show2dwall[nWall >> 3] & (1 << (nWall & 7)))
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{
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if (tilesizx[wall[nWall].picnum] && tilesizy[wall[nWall].picnum])
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{
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long ox = wall[nWall].x - cposx;
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long oy = wall[nWall].y - cposy;
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long x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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long y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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int nWall2 = wall[nWall].point2;
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ox = wall[nWall2].x - cposx;
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oy = wall[nWall2].y - cposy;
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long x2 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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long y2 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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drawline256(x1 + (xdim << 11), y1 + (ydim << 11), x2 + (xdim << 11), y2 + (ydim << 11), 24);
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/*
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v19 = *v17 - v31;
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v20 = v17[1] - v30;
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v21 = &wall[8 * *((_WORD *)v17 + 4)];
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build_drawline256(
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)v19) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)v20) >> 16),
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(build_ydim << 11)
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+ ((unsigned __int64)(v42 * (signed __int64)v19) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)v20) >> 16),
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(build_xdim << 11)
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+ ((unsigned __int64)(v4 * (signed __int64)(*v21 - v31)) >> 16)
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- ((unsigned __int64)(v5 * (signed __int64)(v21[1] - v30)) >> 16),
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(build_ydim << 11)
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+ ((unsigned __int64)(v42 * (signed __int64)(*v21 - v31)) >> 16)
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+ ((unsigned __int64)(v43 * (signed __int64)(v21[1] - v30)) >> 16),
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v46);
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*/
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}
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}
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}
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}
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if (bShowTowers)
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{
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for (int nSprite = headspritestat[406]; nSprite != -1; nSprite = nextspritestat[nSprite])
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{
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long ox = sprite[nSprite].x - cposx; // var_64
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long oy = sprite[nSprite].y - cposx; // var_68
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// int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
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long x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
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long y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
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//int var_58 = mulscale(var_64, xvect, 16) - mulscale(var_68, yvect, 16);
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//int esi = mulscale(var_68, xvect2, 16) + mulscale(var_65, yvect2, 16)
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//v25 = ((unsigned __int64)(v4 * (signed __int64)ox) >> 16)
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// - ((unsigned __int64)(v5 * (signed __int64)oy) >> 16);
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//v26 = ((unsigned __int64)(v42 * (signed __int64)ox) >> 16)
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// + ((unsigned __int64)(v43 * (signed __int64)oy) >> 16);
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//v27 = v26 + 2048;
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//v28 = v26 + 2048 + (ydim << 11);
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//v26 -= 2048;
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// v25 is x1
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// v26 is y1
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// v27 is y1 + 2048
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// v28 is y1 + 2048 + (ydim << 1);
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drawline256(
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x1 - 2048 + (xdim << 11),
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y1 - 2048 + (ydim << 11),
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x1 - 2048 + (xdim << 11),
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y1 + 2048 + (ydim << 1),
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170);
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drawline256(
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x1 + (xdim << 11),
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y1 + (ydim << 11),
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x1 + (xdim << 11),
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y1 + 2048 + (ydim << 11),
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170);
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drawline256(
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x1 + 2048 + (xdim << 11),
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y1 + (ydim << 11),
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x1 + 2048 + (xdim << 11),
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y1 + 2048 + (ydim << 11),
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170);
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}
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}
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}
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}
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#endif
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}
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void UpdateMap()
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{
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if (sector[initsect].ceilingpal != 3 || (nPlayerTorch[nLocalPlayer] != 0)) {
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MarkSectorSeen(initsect);
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}
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}
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void DrawMap()
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{
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if (!nFreeze) {
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drawoverheadmap(initx, inity, lMapZoom, inita);
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}
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}
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