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/*
* * Renderer multithreading framework
* * Copyright ( c ) 2016 Magnus Norddahl
* *
* * This software is provided ' as - is ' , without any express or implied
* * warranty . In no event will the authors be held liable for any damages
* * arising from the use of this software .
* *
* * Permission is granted to anyone to use this software for any purpose ,
* * including commercial applications , and to alter it and redistribute it
* * freely , subject to the following restrictions :
* *
* * 1. The origin of this software must not be misrepresented ; you must not
* * claim that you wrote the original software . If you use this software
* * in a product , an acknowledgment in the product documentation would be
* * appreciated but is not required .
* * 2. Altered source versions must be plainly marked as such , and must not be
* * misrepresented as being the original software .
* * 3. This notice may not be removed or altered from any source distribution .
* *
*/
# include <stddef.h>
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# include "i_system.h"
# include "filesystem.h"
# include "v_video.h"
# include "r_thread.h"
# include "r_memory.h"
# include "poly_thread.h"
# include "printf.h"
# include "polyrenderer/drawers/poly_triangle.h"
# include <chrono>
# ifdef WIN32
void PeekThreadedErrorPane ( ) ;
# endif
CVAR ( Int , r_multithreaded , 1 , CVAR_ARCHIVE | CVAR_GLOBALCONFIG ) ;
CVAR ( Int , r_debug_draw , 0 , 0 ) ;
/////////////////////////////////////////////////////////////////////////////
DrawerThreads * DrawerThreads : : Instance ( )
{
static DrawerThreads threads ;
return & threads ;
}
DrawerThreads : : DrawerThreads ( )
{
}
DrawerThreads : : ~ DrawerThreads ( )
{
StopThreads ( ) ;
}
void DrawerThreads : : Execute ( DrawerCommandQueuePtr commands )
{
if ( ! commands | | commands - > commands . empty ( ) )
return ;
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auto queue = Instance ( ) ;
queue - > StartThreads ( ) ;
// Add to queue and awaken worker threads
std : : unique_lock < std : : mutex > start_lock ( queue - > start_mutex ) ;
std : : unique_lock < std : : mutex > end_lock ( queue - > end_mutex ) ;
queue - > active_commands . push_back ( commands ) ;
queue - > tasks_left + = queue - > threads . size ( ) ;
end_lock . unlock ( ) ;
start_lock . unlock ( ) ;
queue - > start_condition . notify_all ( ) ;
}
void DrawerThreads : : ResetDebugDrawPos ( )
{
auto queue = Instance ( ) ;
std : : unique_lock < std : : mutex > start_lock ( queue - > start_mutex ) ;
bool reached_end = false ;
for ( auto & thread : queue - > threads )
{
if ( thread . debug_draw_pos + r_debug_draw * 60 * 2 < queue - > debug_draw_end )
reached_end = true ;
thread . debug_draw_pos = 0 ;
}
if ( ! reached_end )
queue - > debug_draw_end + = r_debug_draw ;
else
queue - > debug_draw_end = 0 ;
}
void DrawerThreads : : WaitForWorkers ( )
{
using namespace std : : chrono_literals ;
// Wait for workers to finish
auto queue = Instance ( ) ;
std : : unique_lock < std : : mutex > end_lock ( queue - > end_mutex ) ;
if ( ! queue - > end_condition . wait_for ( end_lock , 5 s , [ & ] ( ) { return queue - > tasks_left = = 0 ; } ) )
{
# ifdef WIN32
PeekThreadedErrorPane ( ) ;
# endif
// Invoke the crash reporter so that we can capture the call stack of whatever the hung worker thread is doing
int * threadCrashed = nullptr ;
* threadCrashed = 0xdeadbeef ;
}
end_lock . unlock ( ) ;
// Clean up
std : : unique_lock < std : : mutex > start_lock ( queue - > start_mutex ) ;
for ( auto & thread : queue - > threads )
thread . current_queue = 0 ;
for ( auto & list : queue - > active_commands )
{
for ( auto & command : list - > commands )
command - > ~ DrawerCommand ( ) ;
list - > Clear ( ) ;
}
queue - > active_commands . clear ( ) ;
}
void DrawerThreads : : WorkerMain ( DrawerThread * thread )
{
while ( true )
{
// Wait until we are signalled to run:
std : : unique_lock < std : : mutex > start_lock ( start_mutex ) ;
start_condition . wait ( start_lock , [ & ] ( ) { return thread - > current_queue < active_commands . size ( ) | | shutdown_flag ; } ) ;
if ( shutdown_flag )
break ;
// Grab the commands
DrawerCommandQueuePtr list = active_commands [ thread - > current_queue ] ;
thread - > current_queue + + ;
thread - > numa_start_y = thread - > numa_node * screen - > GetHeight ( ) / thread - > num_numa_nodes ;
thread - > numa_end_y = ( thread - > numa_node + 1 ) * screen - > GetHeight ( ) / thread - > num_numa_nodes ;
if ( thread - > poly )
{
thread - > poly - > numa_start_y = thread - > numa_start_y ;
thread - > poly - > numa_end_y = thread - > numa_end_y ;
}
start_lock . unlock ( ) ;
// Do the work:
if ( r_debug_draw )
{
for ( auto & command : list - > commands )
{
thread - > debug_draw_pos + + ;
if ( thread - > debug_draw_pos < debug_draw_end )
command - > Execute ( thread ) ;
}
}
else
{
for ( auto & command : list - > commands )
{
command - > Execute ( thread ) ;
}
}
// Notify main thread that we finished:
std : : unique_lock < std : : mutex > end_lock ( end_mutex ) ;
tasks_left - - ;
bool finishedTasks = tasks_left = = 0 ;
end_lock . unlock ( ) ;
if ( finishedTasks )
end_condition . notify_all ( ) ;
}
}
void DrawerThreads : : StartThreads ( )
{
std : : unique_lock < std : : mutex > lock ( threads_mutex ) ;
int num_numathreads = 0 ;
for ( int i = 0 ; i < I_GetNumaNodeCount ( ) ; i + + )
num_numathreads + = I_GetNumaNodeThreadCount ( i ) ;
int num_threads = num_numathreads ;
if ( num_threads = = 0 )
{
static bool firstCall = true ;
if ( firstCall )
{
firstCall = false ;
if ( r_multithreaded = = 1 )
Printf ( " Warning: Unable to determine number of CPU cores/threads for this computer. To improve performance, please type 'r_multithreaded x' in the console, where x is the number of threads to use. \n " ) ;
}
num_threads = 1 ;
}
if ( r_multithreaded = = 0 )
num_threads = 1 ;
else if ( r_multithreaded ! = 1 )
num_threads = r_multithreaded ;
if ( num_threads ! = ( int ) threads . size ( ) )
{
StopThreads ( ) ;
threads . resize ( num_threads ) ;
if ( num_threads = = num_numathreads )
{
int curThread = 0 ;
for ( int numaNode = 0 ; numaNode < I_GetNumaNodeCount ( ) ; numaNode + + )
{
for ( int i = 0 ; i < I_GetNumaNodeThreadCount ( numaNode ) ; i + + )
{
DrawerThreads * queue = this ;
DrawerThread * thread = & threads [ curThread + + ] ;
thread - > core = i ;
thread - > num_cores = I_GetNumaNodeThreadCount ( numaNode ) ;
thread - > numa_node = numaNode ;
thread - > num_numa_nodes = I_GetNumaNodeCount ( ) ;
thread - > thread = std : : thread ( [ = ] ( ) { queue - > WorkerMain ( thread ) ; } ) ;
I_SetThreadNumaNode ( thread - > thread , numaNode ) ;
}
}
}
else
{
for ( int i = 0 ; i < num_threads ; i + + )
{
DrawerThreads * queue = this ;
DrawerThread * thread = & threads [ i ] ;
thread - > core = i ;
thread - > num_cores = num_threads ;
thread - > numa_node = 0 ;
thread - > num_numa_nodes = 1 ;
thread - > thread = std : : thread ( [ = ] ( ) { queue - > WorkerMain ( thread ) ; } ) ;
I_SetThreadNumaNode ( thread - > thread , 0 ) ;
}
}
}
}
void DrawerThreads : : StopThreads ( )
{
std : : unique_lock < std : : mutex > lock ( start_mutex ) ;
shutdown_flag = true ;
lock . unlock ( ) ;
start_condition . notify_all ( ) ;
for ( auto & thread : threads )
thread . thread . join ( ) ;
threads . clear ( ) ;
lock . lock ( ) ;
shutdown_flag = false ;
}
/////////////////////////////////////////////////////////////////////////////
DrawerCommandQueue : : DrawerCommandQueue ( RenderMemory * frameMemory ) : FrameMemory ( frameMemory )
{
}
void * DrawerCommandQueue : : AllocMemory ( size_t size )
{
return FrameMemory - > AllocMemory < uint8_t > ( ( int ) size ) ;
}
/////////////////////////////////////////////////////////////////////////////
void GroupMemoryBarrierCommand : : Execute ( DrawerThread * thread )
{
std : : unique_lock < std : : mutex > lock ( mutex ) ;
count + + ;
condition . notify_all ( ) ;
condition . wait ( lock , [ & ] ( ) { return count > = ( size_t ) thread - > num_cores ; } ) ;
}
/////////////////////////////////////////////////////////////////////////////
MemcpyCommand : : MemcpyCommand ( void * dest , int destpitch , const void * src , int width , int height , int srcpitch , int pixelsize )
: dest ( dest ) , src ( src ) , destpitch ( destpitch ) , width ( width ) , height ( height ) , srcpitch ( srcpitch ) , pixelsize ( pixelsize )
{
}
void MemcpyCommand : : Execute ( DrawerThread * thread )
{
int start = thread - > skipped_by_thread ( 0 ) ;
int count = thread - > count_for_thread ( 0 , height ) ;
int sstep = thread - > num_cores * srcpitch * pixelsize ;
int dstep = thread - > num_cores * destpitch * pixelsize ;
int size = width * pixelsize ;
uint8_t * d = ( uint8_t * ) dest + start * destpitch * pixelsize ;
const uint8_t * s = ( const uint8_t * ) src + start * srcpitch * pixelsize ;
for ( int i = 0 ; i < count ; i + + )
{
memcpy ( d , s , size ) ;
d + = dstep ;
s + = sstep ;
}
}