2015-05-19 21:54:34 +00:00
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// MENUS.H
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// Contains type definitions for all pop up menus
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#ifndef MENUS_PUBLIC_
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#define MENUS_PUBLIC_
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2019-10-09 16:09:05 +00:00
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BEGIN_SW_NS
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2020-08-15 18:29:13 +00:00
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void MNU_DrawString(int x, int y, const char* string, int shade, int pal, int align = -1);
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void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, int align = -1, double alpha = 1);
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2019-12-02 20:05:19 +00:00
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2019-12-02 23:01:04 +00:00
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#define pic_yinyang 2870
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#define pic_shadow_warrior 2366
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#define m_defshade 2
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2020-09-09 18:32:24 +00:00
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extern bool SavegameLoaded;
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2019-12-02 23:01:04 +00:00
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2019-12-02 20:05:19 +00:00
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2019-10-09 16:09:05 +00:00
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END_SW_NS
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2015-05-19 21:54:34 +00:00
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#endif
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