raze/source/build/include/osd.h

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// On-screen display (ie. console)
// for the Build Engine
// by Jonathon Fowler (jf@jonof.id.au)
#ifndef osd_h_
#define osd_h_
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#include <functional>
#include "compat.h"
#include "printf.h"
struct osdfuncparm_t
{
int32_t numparms;
const char* name;
const char** parms;
const char* raw;
};
using osdcmdptr_t = osdfuncparm_t const * const;
const char *OSD_StripColors(char *outBuf, const char *inBuf);
#define OSDCMD_OK 0
#define OSDCMD_SHOWHELP 1
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// void OSD_Draw();
// executes buffered commands
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void C_RunDelayedCommands();
inline void OSD_DispatchQueued(void)
{
C_RunDelayedCommands();
}
// registers a function
// name = name of the function
// help = a short help string
// func = the entry point to the function
int OSD_RegisterFunction(const char *pszName, const char *pszDesc, int (*func)(osdcmdptr_t));
#endif // osd_h_