raze/polymer/build/include/osd.h

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// On-screen display (ie. console)
// for the Build Engine
// by Jonathon Fowler (jonof@edgenetwk.com)
#ifndef __osd_h__
#define __osd_h__
typedef struct {
int numparms;
const char *name;
const char **parms;
const char *raw;
} osdfuncparm_t;
#define OSDCMD_OK 0
#define OSDCMD_SHOWHELP 1
// initializes things
void OSD_Init(void);
// sets the file to echo output to
void OSD_SetLogFile(char *fn);
// sets the functions the OSD will call to interrogate the environment
void OSD_SetFunctions(
void (*drawchar)(int,int,char,int,int),
void (*drawstr)(int,int,char*,int,int,int),
void (*drawcursor)(int,int,int,int),
int (*colwidth)(int),
int (*rowheight)(int),
void (*clearbg)(int,int),
int (*gettime)(void),
void (*onshow)(int)
);
// sets the parameters for presenting the text
void OSD_SetParameters(
int promptshade, int promptpal,
int editshade, int editpal,
int textshade, int textpal
);
// sets the scancode for the key which activates the onscreen display
void OSD_CaptureKey(int sc);
// handles keyboard input when capturing input. returns 0 if key was handled
// or the scancode if it should be handled by the game.
int OSD_HandleKey(int sc, int press);
// handles the readjustment when screen resolution changes
void OSD_ResizeDisplay(int w,int h);
// captures and frees osd input
void OSD_CaptureInput(int cap);
// sets the console version string
void OSD_SetVersionString(const char *version, int shade, int pal);
// shows or hides the onscreen display
void OSD_ShowDisplay(int onf);
// draw the osd to the screen
void OSD_Draw(void);
// just like printf
void OSD_Printf(const char *fmt, ...);
#define printOSD OSD_Printf
// executes buffered commands
void OSD_DispatchQueued(void);
// executes a string
int OSD_Dispatch(const char *cmd);
// registers a function
// name = name of the function
// help = a short help string
// func = the entry point to the function
int OSD_RegisterFunction(const char *name, const char *help, int (*func)(const osdfuncparm_t*));
#endif // __osd_h__