raze/source/sw/src/cheats.h

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#pragma once
BEGIN_SW_NS
void KeysCheat(PLAYERp pp, const char *cheat_string);
void ResCheatOn(PLAYERp, const char *);
void VoxCheat(PLAYERp, const char *);
void RestartCheat(PLAYERp, const char *);
void RoomCheat(PLAYERp, const char *);
void SecretCheat(PLAYERp pp, const char *);
void NextCheat(PLAYERp pp, const char *);
void PrevCheat(PLAYERp pp, const char *);
void MapCheat(PLAYERp pp, const char *);
void LocCheat(PLAYERp pp, const char *);
void GunsCheat(PLAYERp pp, const char *cheat_string);
void AmmoCheat(PLAYERp pp, const char *);
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void WeaponCheat(PLAYERp pp, const char *);
void GodCheat(PLAYERp pp, const char *);
void ClipCheat(PLAYERp pp, const char *);
void WarpCheat(PLAYERp pp, const char *cheat_string);
void ItemCheat(PLAYERp pp, const char *cheat_string);
void InventoryCheat(PLAYERp pp, const char *cheat_string);
void ArmorCheat(PLAYERp pp, const char *cheat_string);
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void HealCheat(PLAYERp pp, const char *cheat_string);
void SortKeyCheat(PLAYERp pp, const char *sKey);
void KeysCheat(PLAYERp pp, const char *cheat_string);
void EveryCheatToggle(PLAYERp pp, const char *cheat_string);
void GeorgeFunc(PLAYERp pp, char *);
void BlackburnFunc(PLAYERp pp, char *);
int cheatcmp(const char *str1, const char *str2, int len);
void CheatInput(void);
END_SW_NS