..
actor.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
actor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ai.cpp
- clean out stale sprite pointers in User when a sprite gets removed.
2020-02-14 21:44:59 +01:00
ai.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
anim.cpp
- fixed: Shadow Warrior: End sequence was still 'hung'
2020-01-27 11:11:21 -05:00
anim.h
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
border.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
bots.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
break.cpp
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
break.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
bunny.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
cheats.cpp
- SW: Don't allow level change via cheat when dead.
2020-02-14 00:37:15 +01:00
cheats.h
- complete the "give" commands for Shadow Warrior
2020-01-23 12:56:19 -05:00
colormap.cpp
SW: Fix potential buffer overrun in colormap
2020-02-11 18:20:22 +01:00
colormap.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
common.cpp
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
common_game.h
- disconnected Shadow Warrior's menu so it can be replaced.
2019-12-02 21:05:19 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
2019-12-25 19:24:55 +01:00
conpic.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
console.cpp
- plugged all memory leaks that were reported with Shadow Warrior when starting the first level.
2019-12-25 11:26:19 +01:00
coolg.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
coolie.cpp
- Shadow Warrior fixes
2020-01-22 22:49:51 +01:00
copysect.cpp
SW: Sanitize all uses of wall.nextwall to prevent OOBs
2019-11-27 18:04:01 +01:00
d_menu.cpp
- removed leftpver music calls as well.
2019-12-18 22:32:09 +01:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
demo.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
demo.h
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
digi.h
- SW compiles.
2019-10-09 19:58:09 +02:00
draw.cpp
- removed some coordinate fudging for drawing SW's automap background
2020-02-14 00:41:36 +01:00
eel.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
game.cpp
- SW: Stop all sound before starting a cutscene
2020-02-14 00:52:57 +01:00
game.h
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
2020-02-12 20:25:59 +01:00
gamedefs.h
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
girlninj.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
goro.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
hornet.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
interp.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
interp.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
interpsh.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
inv.cpp
- null checks in SW.
2020-01-21 22:03:04 +01:00
inv.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
jnames.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jplayer.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
jsector.cpp
- added a few missing voxel checks.
2020-02-02 20:48:40 +01:00
jsector.h
Mostly clean up the codebase in preparation for tspritetype != uspritetype
2019-12-26 08:58:25 +01:00
jtags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jweapon.cpp
SW: Fix FindDistance3D calls to not z>>4 at the call site
2019-12-26 08:54:17 +01:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
lava.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
light.cpp
SW: Sanitize all uses of wall.nextwall to prevent OOBs
2019-11-27 18:04:01 +01:00
light.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
Merge branch 'master' into powerslave
2019-12-26 00:21:04 +01:00
menus.h
- fixed keybinding and mouse cursor display.
2019-12-05 21:39:02 +01:00
mfile.h
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
miscactr.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
morph.cpp
SW: Replace MAXLONG with INT32_MAX
2019-11-08 17:41:39 +01:00
mytypes.h
- cleaned out some remains of the non-indexed render path.
2019-10-10 19:40:33 +02:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
names2.h
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
network.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
network.h
- disconnected Shadow Warrior's menu so it can be replaced.
2019-12-02 21:05:19 +01:00
ninja.cpp
- added savegame symbols for the extra gory ninja death.
2020-01-06 21:12:42 +01:00
ninja.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
osdcmds.cpp
- fixed ShadowWarrior's 'map' CCMD.
2020-02-05 18:55:10 +01:00
osdcmds.h
- oops, missing files
2020-01-23 07:13:20 -05:00
pal.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
panel.cpp
SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
2020-02-02 20:37:21 +01:00
panel.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
parse.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
- Shadow Warrior fixes
2020-01-22 22:49:51 +01:00
player.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
predict.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
quake.cpp
SW: Fix FindDistance3D calls to not z>>4 at the call site
2019-12-26 08:54:17 +01:00
quake.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
reserve.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
ripper.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ripper2.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
rooms.cpp
- rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
2019-12-24 19:59:14 +01:00
rotator.cpp
- fixed missing messages in Shadow Warrior.
2020-01-24 19:51:06 +01:00
save.cpp
- added some debug asserts to the savegame symbol code so that it always breaks into the debugger in case of a symbol error.
2020-01-22 22:57:28 +01:00
saveable.cpp
- Shadow Warrior fixes
2020-01-22 22:49:51 +01:00
saveable.h
SW: Fix saves
2019-11-29 00:48:16 +01:00
savedef.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
scrip2.cpp
- fixed: weapon names were printed instead of ammo in Shadow Warrior
2020-02-02 14:37:07 +02:00
sector.cpp
- Shadow Warrior fixes
2020-01-22 22:49:51 +01:00
sector.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
serp.cpp
- transitioned Shadow Warrior to the global mapinfo
2019-12-11 02:01:11 +01:00
settings.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
skel.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
skull.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
slidor.cpp
- fixed missing messages in Shadow Warrior.
2020-01-24 19:51:06 +01:00
slidor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
sounds.cpp
- SW: Stop all sound before starting a cutscene
2020-02-14 00:52:57 +01:00
sounds.h
- SW sound refactoring complete, not tested yet.
2019-12-18 22:13:19 +01:00
spike.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
sprite.cpp
- clean out stale sprite pointers in User when a sprite gets removed.
2020-02-14 21:44:59 +01:00
sprite.h
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
sw_strs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
swcvar.cpp
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
swcvar.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
sync.cpp
- removed some dead variables.
2020-01-01 13:11:44 +01:00
tags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
text.cpp
- update shadow warrior's PutStringInfo to put newlines in the console automatically (it was this, or update every use of PutStringInfo to have them)
2020-01-23 13:05:09 -05:00
text.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
track.cpp
- allow all keys to open the menu in Blood's demo loop.
2020-02-10 20:35:21 +01:00
track.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
trigger.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vator.cpp
- fixed missing messages in Shadow Warrior.
2020-01-24 19:51:06 +01:00
vis.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vis.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
wallmove.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
warp.cpp
SW: Fix assertions and OOB so that the player can noclip OOB
2019-12-03 17:32:48 +01:00
warp.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
weapon.cpp
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
weapon.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
zilla.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
zombie.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00