mirror of
https://github.com/DrBeef/Raze.git
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92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
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#include "imgui.h"
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#include "v_draw.h"
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#include "gamecvars.h"
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#include "c_buttons.h"
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#include "c_bind.h"
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#include "inputstate.h"
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FString activeCommand;
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void sendKeyForBinding(int key)
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{
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Bindings.DoBind(KeyName(key), activeCommand);
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GUICapture &= ~8;
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}
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bool ShowOptionMenu()
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{
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bool isOpen = true;
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int w = screen->GetWidth(), h = screen->GetHeight();
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double scale;
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if (w >= 1024 && h >= 768)
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{
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scale = 1;
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ImGui::SetNextWindowPos(ImVec2((w-1024)/2, (h-768)/2), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(1024, 768), ImGuiCond_Always);
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}
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else
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{
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// This should use a smaller font!
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scale = 640.0/1024.0;
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ImGui::SetNextWindowPos(ImVec2((w-640)/2, (h-480)/2), ImGuiCond_Always);
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ImGui::SetNextWindowSize(ImVec2(640, 480), ImGuiCond_Always);
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}
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const int window_flags = ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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// Main body of the Demo window starts here.
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if (!ImGui::Begin("Customize Controls", &isOpen, window_flags))
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{
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// Early out if the window is collapsed, as an optimization.
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ImGui::End();
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return false;
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}
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for (int i = 0; i < NUMGAMEFUNCTIONS; i++)
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{
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FString al = buttonMap.GetButtonAlias(i);
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FString cmd = "+" + al;
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if (al.IsNotEmpty())
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{
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al.Substitute('_', ' ');
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ImGui::Text(al.GetChars());
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ImGui::SameLine(300*scale);
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al = buttonMap.GetButtonName(i);
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auto binds = Bindings.GetKeysForCommand(cmd);
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al = C_NameKeys(binds.Data(), binds.Size());
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if (ImGui::Button(al, ImVec2(450 * scale, 0)))
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{
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activeCommand = cmd;
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ImGui::OpenPopup("Bind");
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}
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}
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}
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if (ImGui::BeginPopupModal("Bind", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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{
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auto binds = Bindings.GetKeysForCommand(activeCommand);
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auto al = C_NameKeys(binds.Data(), binds.Size());
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ImGui::Text("Press 'bind' to enter binding mode or\n'delete' to clear all bindings for this action\n\nCurrently bound to this action:\n%s\n\n", al.GetChars());
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ImGui::Separator();
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if (ImGui::Button("Done", ImVec2(120, 0))) { ImGui::CloseCurrentPopup(); }
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ImGui::SetItemDefaultFocus();
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ImGui::SameLine();
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if (ImGui::Button("Clear", ImVec2(120, 0))) { Bindings.UnbindACommand(activeCommand); }
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ImGui::SameLine();
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if (ImGui::Button("Bind", ImVec2(120, 0)))
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{
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// Todo: Set event handler to binding mode.
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// Wait for a bound key to arrive and add to the current command.
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GUICapture |= 8;
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}
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ImGui::EndPopup();
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}
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ImGui::End();
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return isOpen;
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}
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