raze/source/blood/src/replace.cpp

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2019-09-19 22:42:45 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "common_game.h"
#include "crc32.h"
#include "globals.h"
#include "tile.h"
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#include "screen.h"
int qanimateoffs(int a1, int a2)
{
int offset = 0;
if (a1 >= 0 && a1 < kMaxTiles)
{
int frames = picanm[a1].num;
if (frames > 0)
{
int vd;
if ((a2&0xc000) == 0x8000)
vd = (Bcrc32(&a2, 2, 0)+gFrameClock)>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
else
vd = gFrameClock>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK);
switch (picanm[a1].sf&PICANM_ANIMTYPE_MASK)
{
case PICANM_ANIMTYPE_OSC:
offset = vd % (2*frames);
if (offset >= frames)
offset = 2*frames-offset;
break;
case PICANM_ANIMTYPE_FWD:
offset = vd % (frames+1);
break;
case PICANM_ANIMTYPE_BACK:
offset = -(vd % (frames+1));
break;
}
}
}
return offset;
}
void qloadpalette()
{
scrLoadPalette();
}
int32_t qgetpalookup(int32_t a1, int32_t a2)
{
if (gFogMode)
return ClipHigh(a1 >> 8, 15) * 16 + ClipRange(a2, 0, 15);
else
return ClipRange((a1 >> 8) + a2, 0, 63);
}
void HookReplaceFunctions(void)
{
void qinitspritelists();
int32_t qinsertsprite(int16_t nSector, int16_t nStat);
int32_t qdeletesprite(int16_t nSprite);
int32_t qchangespritesect(int16_t nSprite, int16_t nSector);
int32_t qchangespritestat(int16_t nSprite, int16_t nStatus);
int32_t qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang, int16_t* dacursectnum);
animateoffs_replace = qanimateoffs;
paletteLoadFromDisk_replace = qloadpalette;
getpalookup_replace = qgetpalookup;
initspritelists_replace = qinitspritelists;
insertsprite_replace = qinsertsprite;
deletesprite_replace = qdeletesprite;
changespritesect_replace = qchangespritesect;
changespritestat_replace = qchangespritestat;
loadvoxel_replace = qloadvoxel;
loadboard_replace = qloadboard;
bloodhack = true;
}