//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "common_game.h" #include "crc32.h" #include "globals.h" #include "tile.h" #include "screen.h" int qanimateoffs(int a1, int a2) { int offset = 0; if (a1 >= 0 && a1 < kMaxTiles) { int frames = picanm[a1].num; if (frames > 0) { int vd; if ((a2&0xc000) == 0x8000) vd = (Bcrc32(&a2, 2, 0)+gFrameClock)>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK); else vd = gFrameClock>>(picanm[a1].sf&PICANM_ANIMSPEED_MASK); switch (picanm[a1].sf&PICANM_ANIMTYPE_MASK) { case PICANM_ANIMTYPE_OSC: offset = vd % (2*frames); if (offset >= frames) offset = 2*frames-offset; break; case PICANM_ANIMTYPE_FWD: offset = vd % (frames+1); break; case PICANM_ANIMTYPE_BACK: offset = -(vd % (frames+1)); break; } } } return offset; } void qloadpalette() { scrLoadPalette(); } int32_t qgetpalookup(int32_t a1, int32_t a2) { if (gFogMode) return ClipHigh(a1 >> 8, 15) * 16 + ClipRange(a2, 0, 15); else return ClipRange((a1 >> 8) + a2, 0, 63); } void HookReplaceFunctions(void) { void qinitspritelists(); int32_t qinsertsprite(int16_t nSector, int16_t nStat); int32_t qdeletesprite(int16_t nSprite); int32_t qchangespritesect(int16_t nSprite, int16_t nSector); int32_t qchangespritestat(int16_t nSprite, int16_t nStatus); int32_t qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daang, int16_t* dacursectnum); animateoffs_replace = qanimateoffs; paletteLoadFromDisk_replace = qloadpalette; getpalookup_replace = qgetpalookup; initspritelists_replace = qinitspritelists; insertsprite_replace = qinsertsprite; deletesprite_replace = qdeletesprite; changespritesect_replace = qchangespritesect; changespritestat_replace = qchangespritestat; loadvoxel_replace = qloadvoxel; loadboard_replace = qloadboard; bloodhack = true; }