raze/polymer/eduke32/source/common.c

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//
// Common non-engine code/data for EDuke32 and Mapster32
//
#include "compat.h"
#include "build.h"
#include "baselayer.h"
#include "palette.h"
#include "grpscan.h"
#ifdef _WIN32
# include "winbits.h"
# include <shlwapi.h>
# include <winnt.h>
# ifndef KEY_WOW64_32KEY
# define KEY_WOW64_32KEY 0x0200
# endif
#elif defined __APPLE__
# include "osxbits.h"
#endif
#include "common.h"
#include "common_game.h"
struct grpfile_t const *g_selectedGrp;
int32_t g_gameType = GAMEFLAG_DUKE;
int g_addonNum = 0;
// g_gameNamePtr can point to one of: grpfiles[].name (string literal), string
// literal, malloc'd block (XXX: possible leak)
const char *g_gameNamePtr = NULL;
// grp/con handling
static const char *defaultconfilename = "GAME.CON";
#ifndef EDUKE32_STANDALONE
static const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
static const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
static const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
#endif
// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_grpNamePtr = NULL;
// g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_scriptNamePtr = NULL;
void clearGrpNamePtr(void)
{
Bfree(g_grpNamePtr);
// g_grpNamePtr assumed to be assigned to right after
}
void clearScriptNamePtr(void)
{
Bfree(g_scriptNamePtr);
// g_scriptNamePtr assumed to be assigned to right after
}
const char *G_DefaultGrpFile(void)
{
#ifndef EDUKE32_STANDALONE
if (DUKE)
return defaultgamegrp[GAME_DUKE];
else if (NAPALM)
return defaultgamegrp[GAME_NAPALM];
else if (WW2GI)
return defaultgamegrp[GAME_WW2GI];
else if (NAM)
return defaultgamegrp[GAME_NAM];
return defaultgamegrp[0];
#else
return "(none)";
#endif
}
const char *G_DefaultDefFile(void)
{
#ifndef EDUKE32_STANDALONE
if (DUKE)
return defaultdeffilename[GAME_DUKE];
else if (WW2GI)
return defaultdeffilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0))
return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultdeffilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0))
return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultdeffilename[GAME_NAM];
}
return defaultdeffilename[0];
#else
return "(none)";
#endif
}
const char *G_DefaultConFile(void)
{
#ifndef EDUKE32_STANDALONE
if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
return defaultgameconfilename[GAME_DUKE];
else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
return defaultgameconfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultgameconfilename[GAME_NAPALM],0))
{
if (testkopen(defaultgameconfilename[GAME_NAM],0))
return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing
}
else
return defaultgameconfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultgameconfilename[GAME_NAM],0))
{
if (testkopen(defaultgameconfilename[GAME_NAPALM],0))
return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
}
else
return defaultgameconfilename[GAME_NAM];
}
#endif
return defaultconfilename;
}
const char *G_GrpFile(void)
{
return (g_grpNamePtr == NULL) ? G_DefaultGrpFile() : g_grpNamePtr;
}
const char *G_DefFile(void)
{
return (g_defNamePtr == NULL) ? G_DefaultDefFile() : g_defNamePtr;
}
const char *G_ConFile(void)
{
return (g_scriptNamePtr == NULL) ? G_DefaultConFile() : g_scriptNamePtr;
}
//////////
// Set up new-style multi-psky handling.
void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN)
{
// When adding other multi-skies, take care that the tileofs[] values are
// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
// set as tight as possible.)
// The default sky properties (all others are implicitly zero):
psky_t *sky = E_DefinePsky(DEFAULTPSKY);
sky->lognumtiles = 3;
sky->horizfrac = 32768;
// CLOUDYOCEAN
// Aligns with the drawn scene horizon because it has one itself.
sky = E_DefinePsky(CLOUDYOCEAN__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 65536;
// MOONSKY1
// earth mountain mountain sun
sky = E_DefinePsky(MOONSKY1__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 32768;
sky->tileofs[6] = 1;
sky->tileofs[1] = 2;
sky->tileofs[4] = 2;
sky->tileofs[2] = 3;
// BIGORBIT1 // orbit
// earth1 2 3 moon/sun
sky = E_DefinePsky(BIGORBIT1__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 32768;
sky->tileofs[5] = 1;
sky->tileofs[6] = 2;
sky->tileofs[7] = 3;
sky->tileofs[2] = 4;
// LA // la city
// earth1 2 3 moon/sun
sky = E_DefinePsky(LA__DYN);
sky->lognumtiles = 3;
sky->horizfrac = 16384 + 1024;
sky->tileofs[0] = 1;
sky->tileofs[1] = 2;
sky->tileofs[2] = 1;
sky->tileofs[3] = 3;
sky->tileofs[4] = 4;
sky->tileofs[5] = 0;
sky->tileofs[6] = 2;
sky->tileofs[7] = 3;
#if 0
// This assertion should hold. See note above.
for (bssize_t i=0; i<pskynummultis; ++i)
for (bssize_t j=0; j<(1<<multipsky[i].lognumtiles); ++j)
Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
#endif
}
void G_SetupGlobalPsky(void)
{
int skyIdx = 0;
// NOTE: Loop must be running backwards for the same behavior as the game
// (greatest sector index with matching parallaxed sky takes precedence).
for (bssize_t i = numsectors - 1; i >= 0; i--)
{
if (sector[i].ceilingstat & 1)
{
skyIdx = getpskyidx(sector[i].ceilingpicnum);
if (skyIdx > 0)
break;
}
}
g_pskyidx = skyIdx;
}
//////////
static char g_rootDir[BMAX_PATH];
char g_modDir[BMAX_PATH] = "/";
int kopen4loadfrommod(const char *fileName, char searchfirst)
{
int kFile = -1;
if (g_modDir[0] != '/' || g_modDir[1] != 0)
{
static char staticFileName[BMAX_PATH];
Bsnprintf(staticFileName, sizeof(staticFileName), "%s/%s", g_modDir, fileName);
kFile = kopen4load(staticFileName, searchfirst);
}
return (kFile < 0) ? kopen4load(fileName, searchfirst) : kFile;
}
int g_useCwd;
static void G_LoadAddon(void);
int32_t g_groupFileHandle;
void G_ExtPreInit(int32_t argc,char const * const * argv)
{
g_useCwd = G_CheckCmdSwitch(argc, argv, "-usecwd");
#ifdef _WIN32
GetModuleFileName(NULL,g_rootDir,BMAX_PATH);
Bcorrectfilename(g_rootDir,1);
//chdir(g_rootDir);
#else
getcwd(g_rootDir,BMAX_PATH);
strcat(g_rootDir,"/");
#endif
}
void G_ExtInit(void)
{
char cwd[BMAX_PATH];
#ifdef EDUKE32_OSX
char *appdir = Bgetappdir();
addsearchpath(appdir);
Bfree(appdir);
#endif
if (getcwd(cwd,BMAX_PATH) && Bstrcmp(cwd,"/") != 0)
addsearchpath(cwd);
if (CommandPaths)
{
int32_t i;
struct strllist *s;
while (CommandPaths)
{
s = CommandPaths->next;
i = addsearchpath(CommandPaths->str);
if (i < 0)
{
initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
i==-1 ? "not a directory" : "no such directory");
}
Bfree(CommandPaths->str);
Bfree(CommandPaths);
CommandPaths = s;
}
}
#if defined(_WIN32)
if (!access("user_profiles_enabled", F_OK))
#else
if (g_useCwd == 0 && access("user_profiles_disabled", F_OK))
#endif
{
char *homedir;
int32_t asperr;
if ((homedir = Bgethomedir()))
{
Bsnprintf(cwd,sizeof(cwd),"%s/"
#if defined(_WIN32)
"EDuke32 Settings"
#elif defined(GEKKO)
"apps/eduke32"
#else
".eduke32"
#endif
,homedir);
asperr = addsearchpath(cwd);
if (asperr == -2)
{
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
else asperr = -1;
}
if (asperr == 0)
Bchdir(cwd);
Bfree(homedir);
}
}
// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
#ifndef EDUKE32_STANDALONE
if (g_grpNamePtr == NULL)
{
const char *cp = getenv("DUKE3DGRP");
if (cp)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(cp);
initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
}
}
#endif
}
void G_ScanGroups(void)
{
ScanGroups();
g_selectedGrp = NULL;
char const * const currentGrp = G_GrpFile();
for (grpfile_t const *fg = foundgrps; fg; fg=fg->next)
{
if (!Bstrcasecmp(fg->filename, currentGrp))
{
g_selectedGrp = fg;
break;
}
}
}
static int32_t G_TryLoadingGrp(char const * const grpfile)
{
int32_t i;
if ((i = initgroupfile(grpfile)) == -1)
initprintf("Warning: could not find main data file \"%s\"!\n", grpfile);
else
initprintf("Using \"%s\" as main game data file.\n", grpfile);
return i;
}
static int32_t G_LoadGrpDependencyChain(grpfile_t const * const grp)
{
if (!grp)
return -1;
if (grp->type->dependency && grp->type->dependency != grp->type->crcval)
G_LoadGrpDependencyChain(FindGroup(grp->type->dependency));
int32_t const i = G_TryLoadingGrp(grp->filename);
if (grp->type->postprocessing)
grp->type->postprocessing(grp->type->crcval);
return i;
}
void G_LoadGroups(int32_t autoload)
{
if (g_modDir[0] != '/')
{
char cwd[BMAX_PATH];
Bstrcat(g_rootDir, g_modDir);
addsearchpath(g_rootDir);
// addsearchpath(mod_dir);
if (getcwd(cwd, BMAX_PATH))
{
Bsprintf(cwd, "%s/%s", cwd, g_modDir);
if (!Bstrcmp(g_rootDir, cwd))
{
if (addsearchpath(cwd) == -2)
if (Bmkdir(cwd, S_IRWXU) == 0)
addsearchpath(cwd);
}
}
#ifdef USE_OPENGL
Bsprintf(cwd, "%s/%s", g_modDir, TEXCACHEFILE);
Bstrcpy(TEXCACHEFILE, cwd);
#endif
}
if (g_addonNum)
G_LoadAddon();
const char *grpfile;
int32_t i;
if ((i = G_LoadGrpDependencyChain(g_selectedGrp)) != -1)
{
grpfile = g_selectedGrp->filename;
clearGrpNamePtr();
g_grpNamePtr = dup_filename(grpfile);
grpinfo_t const * const type = g_selectedGrp->type;
g_gameType = type->game;
g_gameNamePtr = type->name;
if (type->scriptname && g_scriptNamePtr == NULL)
g_scriptNamePtr = dup_filename(type->scriptname);
if (type->defname && g_defNamePtr == NULL)
g_defNamePtr = dup_filename(type->defname);
}
else
{
grpfile = G_GrpFile();
i = G_TryLoadingGrp(grpfile);
}
if (autoload)
{
G_LoadGroupsInDir("autoload");
if (i != -1)
G_DoAutoload(grpfile);
}
if (g_modDir[0] != '/')
G_LoadGroupsInDir(g_modDir);
#ifndef EDUKE32_STANDALONE
if (g_defNamePtr == NULL)
{
const char *tmpptr = getenv("DUKE3DDEF");
if (tmpptr)
{
clearDefNamePtr();
g_defNamePtr = dup_filename(tmpptr);
initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
}
}
#endif
loaddefinitions_game(G_DefFile(), TRUE);
struct strllist *s;
int const bakpathsearchmode = pathsearchmode;
pathsearchmode = 1;
while (CommandGrps)
{
int32_t j;
s = CommandGrps->next;
if ((j = initgroupfile(CommandGrps->str)) == -1)
initprintf("Could not find file \"%s\".\n", CommandGrps->str);
else
{
g_groupFileHandle = j;
initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
if (autoload)
G_DoAutoload(CommandGrps->str);
}
Bfree(CommandGrps->str);
Bfree(CommandGrps);
CommandGrps = s;
}
pathsearchmode = bakpathsearchmode;
}
#ifdef _WIN32
static int G_ReadRegistryValue(char const * const SubKey, char const * const Value, char * const Output, DWORD * OutputSize)
{
HKEY hkey;
LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &hkey);
// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
if (keygood != ERROR_SUCCESS)
return 0;
LONG retval = SHGetValueA(hkey, SubKey, Value, NULL, Output, OutputSize);
RegCloseKey(hkey);
return retval == ERROR_SUCCESS;
}
#endif
static void G_LoadAddon(void)
{
#ifndef EDUKE32_STANDALONE
int32_t crc = 0; // compiler-happy
switch (g_addonNum)
{
case ADDON_DUKEDC:
crc = DUKEDC_CRC;
break;
case ADDON_NWINTER:
crc = DUKENW_CRC;
break;
case ADDON_CARIBBEAN:
crc = DUKECB_CRC;
break;
}
if (!crc) return;
grpfile_t const * const grp = FindGroup(crc);
if (grp)
g_selectedGrp = grp;
#endif
}
#ifndef EDUKE32_STANDALONE
#ifndef EDUKE32_TOUCH_DEVICES
#if defined EDUKE32_OSX || defined __linux__ || defined EDUKE32_BSD
static void G_AddSteamPaths(const char *basepath)
{
char buf[BMAX_PATH];
// Duke Nukem 3D: Megaton Edition (Steam)
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot", basepath);
addsearchpath(buf);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/dc", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/nw", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
// Duke Nukem 3D (3D Realms Anthology (Steam) / Kill-A-Ton Collection 2015)
#if defined EDUKE32_OSX
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/Duke Nukem 3D.app/drive_c/Program Files/Duke Nukem 3D", basepath);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
#endif
// NAM (Steam)
#if defined EDUKE32_OSX
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/Nam.app/Contents/Resources/Nam.boxer/C.harddisk/NAM", basepath);
#else
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/NAM", basepath);
#endif
addsearchpath_user(buf, SEARCHPATH_NAM);
// WWII GI (Steam)
Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/World War II GI/WW2GI", basepath);
addsearchpath_user(buf, SEARCHPATH_WW2GI);
}
// A bare-bones "parser" for Valve's KeyValues VDF format.
// There is no guarantee this will function properly with ill-formed files.
static void KeyValues_SkipWhitespace(char **vdfbuf, char * const vdfbufend)
{
while (((*vdfbuf)[0] == ' ' || (*vdfbuf)[0] == '\n' || (*vdfbuf)[0] == '\r' || (*vdfbuf)[0] == '\t' || (*vdfbuf)[0] == '\0') && *vdfbuf < vdfbufend)
(*vdfbuf)++;
// comments
if ((*vdfbuf) + 2 < vdfbufend && (*vdfbuf)[0] == '/' && (*vdfbuf)[1] == '/')
{
while ((*vdfbuf)[0] != '\n' && (*vdfbuf)[0] != '\r' && *vdfbuf < vdfbufend)
(*vdfbuf)++;
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
}
}
static void KeyValues_SkipToEndOfQuotedToken(char **vdfbuf, char * const vdfbufend)
{
(*vdfbuf)++;
while ((*vdfbuf)[0] != '\"' && (*vdfbuf)[-1] != '\\' && *vdfbuf < vdfbufend)
(*vdfbuf)++;
}
static void KeyValues_SkipToEndOfUnquotedToken(char **vdfbuf, char * const vdfbufend)
{
while ((*vdfbuf)[0] != ' ' && (*vdfbuf)[0] != '\n' && (*vdfbuf)[0] != '\r' && (*vdfbuf)[0] != '\t' && (*vdfbuf)[0] != '\0' && *vdfbuf < vdfbufend)
(*vdfbuf)++;
}
static void KeyValues_SkipNextWhatever(char **vdfbuf, char * const vdfbufend)
{
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
if (*vdfbuf == vdfbufend)
return;
if ((*vdfbuf)[0] == '{')
{
(*vdfbuf)++;
do
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
}
while ((*vdfbuf)[0] != '}');
(*vdfbuf)++;
}
else if ((*vdfbuf)[0] == '\"')
KeyValues_SkipToEndOfQuotedToken(vdfbuf, vdfbufend);
else if ((*vdfbuf)[0] != '}')
KeyValues_SkipToEndOfUnquotedToken(vdfbuf, vdfbufend);
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
}
static char* KeyValues_NormalizeToken(char **vdfbuf, char * const vdfbufend)
{
char *token = *vdfbuf;
if ((*vdfbuf)[0] == '\"' && *vdfbuf < vdfbufend)
{
token++;
KeyValues_SkipToEndOfQuotedToken(vdfbuf, vdfbufend);
(*vdfbuf)[0] = '\0';
// account for escape sequences
char *writeseeker = token, *readseeker = token;
while (readseeker <= *vdfbuf)
{
if (readseeker[0] == '\\')
readseeker++;
writeseeker[0] = readseeker[0];
writeseeker++;
readseeker++;
}
return token;
}
KeyValues_SkipToEndOfUnquotedToken(vdfbuf, vdfbufend);
(*vdfbuf)[0] = '\0';
return token;
}
static void KeyValues_FindKey(char **vdfbuf, char * const vdfbufend, const char *token)
{
char *ParentKey = KeyValues_NormalizeToken(vdfbuf, vdfbufend);
if (token != NULL) // pass in NULL to find the next key instead of a specific one
while (Bstrcmp(ParentKey, token) != 0 && *vdfbuf < vdfbufend)
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
ParentKey = KeyValues_NormalizeToken(vdfbuf, vdfbufend);
}
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
}
static int32_t KeyValues_FindParentKey(char **vdfbuf, char * const vdfbufend, const char *token)
{
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
// end of scope
if ((*vdfbuf)[0] == '}')
return 0;
KeyValues_FindKey(vdfbuf, vdfbufend, token);
// ignore the wrong type
while ((*vdfbuf)[0] != '{' && *vdfbuf < vdfbufend)
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
KeyValues_FindKey(vdfbuf, vdfbufend, token);
}
if (*vdfbuf == vdfbufend)
return 0;
return 1;
}
static char* KeyValues_FindKeyValue(char **vdfbuf, char * const vdfbufend, const char *token)
{
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
// end of scope
if ((*vdfbuf)[0] == '}')
return NULL;
KeyValues_FindKey(vdfbuf, vdfbufend, token);
// ignore the wrong type
while ((*vdfbuf)[0] == '{' && *vdfbuf < vdfbufend)
{
KeyValues_SkipNextWhatever(vdfbuf, vdfbufend);
KeyValues_FindKey(vdfbuf, vdfbufend, token);
}
KeyValues_SkipWhitespace(vdfbuf, vdfbufend);
if (*vdfbuf == vdfbufend)
return NULL;
return KeyValues_NormalizeToken(vdfbuf, vdfbufend);
}
static void G_ParseSteamKeyValuesForPaths(const char *vdf)
{
int32_t fd = Bopen(vdf, BO_RDONLY);
int32_t size = Bfilelength(fd);
char *vdfbufstart, *vdfbuf, *vdfbufend;
if (size <= 0)
return;
vdfbufstart = vdfbuf = (char*)Bmalloc(size);
size = (int32_t)Bread(fd, vdfbuf, size);
Bclose(fd);
vdfbufend = vdfbuf + size;
if (KeyValues_FindParentKey(&vdfbuf, vdfbufend, "LibraryFolders"))
{
char *result;
vdfbuf++;
while ((result = KeyValues_FindKeyValue(&vdfbuf, vdfbufend, NULL)) != NULL)
G_AddSteamPaths(result);
}
Bfree(vdfbufstart);
}
#endif
#endif
#endif
void G_AddSearchPaths(void)
{
#ifndef EDUKE32_STANDALONE
#ifndef EDUKE32_TOUCH_DEVICES
#if defined __linux__ || defined EDUKE32_BSD
char buf[BMAX_PATH];
char *homepath = Bgethomedir();
Bsnprintf(buf, sizeof(buf), "%s/.steam/steam", homepath);
G_AddSteamPaths(buf);
Bsnprintf(buf, sizeof(buf), "%s/.steam/steam/steamapps/libraryfolders.vdf", homepath);
G_ParseSteamKeyValuesForPaths(buf);
Bfree(homepath);
addsearchpath("/usr/share/games/jfduke3d");
addsearchpath("/usr/local/share/games/jfduke3d");
addsearchpath("/usr/share/games/eduke32");
addsearchpath("/usr/local/share/games/eduke32");
#elif defined EDUKE32_OSX
char buf[BMAX_PATH];
int32_t i;
char *applications[] = { osx_getapplicationsdir(0), osx_getapplicationsdir(1) };
char *support[] = { osx_getsupportdir(0), osx_getsupportdir(1) };
for (i = 0; i < 2; i++)
{
Bsnprintf(buf, sizeof(buf), "%s/Steam", support[i]);
G_AddSteamPaths(buf);
Bsnprintf(buf, sizeof(buf), "%s/Steam/steamapps/libraryfolders.vdf", support[i]);
G_ParseSteamKeyValuesForPaths(buf);
// Duke Nukem 3D: Atomic Edition (GOG.com)
Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D.app/Contents/Resources/Duke Nukem 3D.boxer/C.harddisk", applications[i]);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
for (i = 0; i < 2; i++)
{
Bsnprintf(buf, sizeof(buf), "%s/JFDuke3D", support[i]);
addsearchpath(buf);
Bsnprintf(buf, sizeof(buf), "%s/EDuke32", support[i]);
addsearchpath(buf);
}
for (i = 0; i < 2; i++)
{
Bfree(applications[i]);
Bfree(support[i]);
}
#elif defined (_WIN32)
char buf[BMAX_PATH] = {0};
DWORD bufsize;
// Duke Nukem 3D: Megaton Edition (Steam)
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", buf, &bufsize))
{
char * const suffix = buf + bufsize - 1;
DWORD const remaining = sizeof(buf) - bufsize;
Bstrncpy(suffix, "/gameroot", remaining);
addsearchpath(buf);
Bstrncpy(suffix, "/gameroot/addons/dc", remaining);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bstrncpy(suffix, "/gameroot/addons/nw", remaining);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
Bstrncpy(suffix, "/gameroot/addons/vacation", remaining);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
// Duke Nukem 3D (3D Realms Anthology (Steam) / Kill-A-Ton Collection 2015)
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 359850", "InstallLocation", buf, &bufsize))
{
char * const suffix = buf + bufsize - 1;
DWORD const remaining = sizeof(buf) - bufsize;
Bstrncpy(suffix, "/Duke Nukem 3D", remaining);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
// Duke Nukem 3D: Atomic Edition (GOG.com)
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", buf, &bufsize))
{
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
// Duke Nukem 3D (3D Realms Anthology)
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, buf, &bufsize))
{
char * const suffix = buf + bufsize - 1;
DWORD const remaining = sizeof(buf) - bufsize;
Bstrncpy(suffix, "/Duke Nukem 3D", remaining);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
// 3D Realms Anthology
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\3DRealms\\Anthology", NULL, buf, &bufsize))
{
char * const suffix = buf + bufsize - 1;
DWORD const remaining = sizeof(buf) - bufsize;
Bstrncpy(suffix, "/Duke Nukem 3D", remaining);
addsearchpath_user(buf, SEARCHPATH_REMOVE);
}
// NAM (Steam)
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 329650", "InstallLocation", buf, &bufsize))
{
char * const suffix = buf + bufsize - 1;
DWORD const remaining = sizeof(buf) - bufsize;
Bstrncpy(suffix, "/NAM", remaining);
addsearchpath_user(buf, SEARCHPATH_NAM);
}
// WWII GI (Steam)
bufsize = sizeof(buf);
if (G_ReadRegistryValue("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 376750", "InstallLocation", buf, &bufsize))
{
char * const suffix = buf + bufsize - 1;
DWORD const remaining = sizeof(buf) - bufsize;
Bstrncpy(suffix, "/WW2GI", remaining);
addsearchpath_user(buf, SEARCHPATH_WW2GI);
}
#endif
#endif
#endif
}
void G_CleanupSearchPaths(void)
{
removesearchpaths_withuser(SEARCHPATH_REMOVE);
if (!NAM)
removesearchpaths_withuser(SEARCHPATH_NAM);
if (!WW2GI)
removesearchpaths_withuser(SEARCHPATH_WW2GI);
}
//////////
struct strllist *CommandPaths, *CommandGrps;
char **g_scriptModules = NULL;
int32_t g_scriptModulesNum = 0;
void G_AddGroup(const char *buffer)
{
char buf[BMAX_PATH];
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
Bstrcpy(buf, buffer);
if (Bstrchr(buf,'.') == 0)
Bstrcat(buf,".grp");
s->str = Xstrdup(buf);
if (CommandGrps)
{
struct strllist *t;
for (t = CommandGrps; t->next; t=t->next) ;
t->next = s;
return;
}
CommandGrps = s;
}
void G_AddPath(const char *buffer)
{
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
s->str = Xstrdup(buffer);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
return;
}
CommandPaths = s;
}
void G_AddCon(const char *buffer)
{
clearScriptNamePtr();
g_scriptNamePtr = dup_filename(buffer);
initprintf("Using CON file \"%s\".\n",g_scriptNamePtr);
}
void G_AddConModule(const char *buffer)
{
g_scriptModules = (char **) Xrealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *));
g_scriptModules[g_scriptModulesNum] = Xstrdup(buffer);
++g_scriptModulesNum;
}
//////////
// loads all group (grp, zip, pk3/4) files in the given directory
void G_LoadGroupsInDir(const char *dirname)
{
static const char *extensions[] = { "*.grp", "*.zip", "*.ssi", "*.pk3", "*.pk4" };
char buf[BMAX_PATH];
fnlist_t fnlist = FNLIST_INITIALIZER;
for (unsigned i=0; i<(sizeof(extensions)/sizeof(extensions[0])); i++)
{
CACHE1D_FIND_REC *rec;
fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0);
for (rec=fnlist.findfiles; rec; rec=rec->next)
{
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
initprintf("Using group file \"%s\".\n", buf);
initgroupfile(buf);
}
fnlist_clearnames(&fnlist);
}
}
void G_DoAutoload(const char *dirname)
{
char buf[BMAX_PATH];
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
G_LoadGroupsInDir(buf);
}
//////////
void G_LoadLookups(void)
{
int32_t fp, j;
if ((fp=kopen4loadfrommod("lookup.dat",0)) == -1)
if ((fp=kopen4loadfrommod("lookup.dat",1)) == -1)
return;
j = loadlookups(fp);
if (j < 0)
{
if (j == -1)
initprintf("ERROR loading \"lookup.dat\": failed reading enough data.\n");
return kclose(fp);
}
uint8_t paldata[768];
for (j=1; j<=5; j++)
{
// Account for TITLE and REALMS swap between basepal number and on-disk order.
int32_t basepalnum = (j == 3 || j == 4) ? 4+3-j : j;
if (kread_and_test(fp, paldata, 768))
return kclose(fp);
for (bssize_t k = 0; k < 768; k++)
paldata[k] <<= 2;
setbasepal(basepalnum, paldata);
}
kclose(fp);
}
//////////
#ifdef FORMAT_UPGRADE_ELIGIBLE
static int32_t S_TryFormats(char * const testfn, char * const fn_suffix, char const searchfirst)
{
#ifdef HAVE_FLAC
{
Bstrcpy(fn_suffix, ".flac");
int32_t const fp = kopen4loadfrommod(testfn, searchfirst);
if (fp >= 0)
return fp;
}
#endif
#ifdef HAVE_VORBIS
{
Bstrcpy(fn_suffix, ".ogg");
int32_t const fp = kopen4loadfrommod(testfn, searchfirst);
if (fp >= 0)
return fp;
}
#endif
return -1;
}
static int32_t S_TryExtensionReplacements(char * const testfn, char const searchfirst, uint8_t const ismusic)
{
char * extension = Bstrrchr(testfn, '.');
char * const fn_end = Bstrchr(testfn, '\0');
// ex: grabbag.voc --> grabbag_voc.*
if (extension != NULL)
{
*extension = '_';
int32_t const fp = S_TryFormats(testfn, fn_end, searchfirst);
if (fp >= 0)
return fp;
}
else
{
extension = fn_end;
}
// ex: grabbag.mid --> grabbag.*
if (ismusic) // this conditional is a hack so that subway.voc does not upgrade to Megaton's music/subway.ogg
{
int32_t const fp = S_TryFormats(testfn, extension, searchfirst);
if (fp >= 0)
return fp;
}
return -1;
}
int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t const ismusic)
{
int32_t const origfp = kopen4loadfrommod(fn, searchfirst);
char const * const origparent = origfp != -1 ? kfileparent(origfp) : NULL;
uint32_t const origparentlength = origparent != NULL ? Bstrlen(origparent) : 0;
char * const testfn = (char *)Xmalloc(Bstrlen(fn) + 12 + origparentlength); // "music/" + overestimation of parent minus extension + ".flac" + '\0'
// look in ./
// ex: ./grabbag.mid
{
Bstrcpy(testfn, fn);
int32_t const fp = S_TryExtensionReplacements(testfn, searchfirst, 1);
if (fp >= 0)
{
Bfree(testfn);
kclose(origfp);
return fp;
}
}
// look in ./music/<file's parent GRP name>/
// ex: ./music/duke3d/grabbag.mid
// ex: ./music/nwinter/grabbag.mid
if (origparent != NULL)
{
char const * const origparentextension = Bstrrchr(origparent, '.');
uint32_t namelength = origparentextension != NULL ? (unsigned)(origparentextension - origparent) : origparentlength;
Bsprintf(testfn, "music/%.*s/%s", namelength, origparent, fn);
int32_t const fp = S_TryExtensionReplacements(testfn, searchfirst, ismusic);
if (fp >= 0)
{
Bfree(testfn);
kclose(origfp);
return fp;
}
}
// look in ./music/
// ex: ./music/grabbag.mid
{
Bsprintf(testfn, "music/%s", fn);
int32_t const fp = S_TryExtensionReplacements(testfn, searchfirst, ismusic);
if (fp >= 0)
{
Bfree(testfn);
kclose(origfp);
return fp;
}
}
Bfree(testfn);
return origfp;
}
#endif